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Joining a game, and the shy kid, sentence 8

Connor tries the opposite way: he barges into a game he isn't in, grabs the ball and shouts, «Oi, YOU, mark him, you're rubbish!» «Who even are you?» they say, and tell him to get lost.

Who acts: Connor, you, boys · What happens: try, barge, not be, grab, shout, mark · To what, where: opposite way, game, ball, Connor, rubbish · Speech: someone speaks here

This is a sentence of the lesson «Joining a game, and the shy kid» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Connor, you, boys), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjdetamodobjpunctnsubjacl:relclcasedetoblnsubjcopadvmodacl:relclpunctconjdetobjccconjpunctpunctvocativepunctobjpunctconjobjpunctnsubjcopparataxispunctpunctpunctparataxisadvmodcopnsubjpunctpunctnsubjparataxispunctccconjobjmarkxcompxcomppunctrootConnorPROPNtriesVERBtheDEToppositeADJwayNOUN:PUNCThePRONbargesVERBintoADPaDETgameNOUNhePRONisAUXn'tPARTinADV,PUNCTgrabsVERBtheDETballNOUNandCCONJshoutsVERB,PUNCT«PUNCTOiINTJ,PUNCTYOUPRON,PUNCTmarkVERBhimPRON,PUNCTyouPRON'reAUXrubbishNOUN!PUNCT»PUNCT«PUNCTWhoPRONevenADVareAUXyouPRON?PUNCT»PUNCTtheyPRONsayVERB,PUNCTandCCONJtellVERBhimPRONtoPARTgetVERBlostVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ConnorConnorPROPNNumber=Sing2 triesnsubj
2triestryVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 waydet
4oppositeoppositeADJDegree=Pos5 wayamod
5waywayNOUNNumber=Sing2 triesobj
6::PUNCT_8 bargespunct
7hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 bargesnsubj
8bargesbargeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 wayacl:relcl
9intointoADP_11 gamecase
10aaDETDefinite=Ind PronType=Art11 gamedet
11gamegameNOUNNumber=Sing8 bargesobl
12hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs15 innsubj
13isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 incop
14n'tnotPARTPolarity=Neg15 inadvmod
15ininADV_11 gameacl:relcl
16,,PUNCT_17 grabspunct
17grabsgrabVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 bargesconj
18thetheDETDefinite=Def PronType=Art19 balldet
19ballballNOUNNumber=Sing17 grabsobj
20andandCCONJ_21 shoutscc
21shoutsshoutVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin17 grabsconj
22,,PUNCT_24 Oipunct
23««PUNCT_24 Oipunct
24OiOiINTJ_26 YOUvocative
25,,PUNCT_17 grabspunct
26YOUyouPRONCase=Acc Person=2 PronType=Prs2 triesobj
27,,PUNCT_28 markpunct
28markmarkVERBVerbForm=Inf2 triesconj
29himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs28 markobj
30,,PUNCT_33 rubbishpunct
31youyouPRONCase=Nom Person=2 PronType=Prs33 rubbishnsubj
32'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin33 rubbishcop
33rubbishrubbishNOUNNumber=Sing28 markparataxis
34!!PUNCT_2 triespunct
35»»PUNCT_2 triespunct
36««PUNCT_37 Whopunct
37WhowhoPRONPronType=Rel44 sayparataxis
38evenevenADV_39 areadvmod
39arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin37 Whocop
40youyouPRONCase=Nom Person=2 PronType=Prs37 Whonsubj
41??PUNCT_37 Whopunct
42»»PUNCT_44 saypunct
43theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs44 saynsubj
44saysayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 triesparataxis
45,,PUNCT_47 tellpunct
46andandCCONJ_47 tellcc
47telltellVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin44 sayconj
48himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs47 tellobj
49totoPART_51 lostmark
50getgetVERBVerbForm=Inf47 tellxcomp
51lostloseVERBTense=Past VerbForm=Part Voice=Pass50 getxcomp
52..PUNCT_2 triespunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1trypresentConnorthe opposite wayvn amuse-31.1 «NP V NP ADJ»: agent=Stimulus way=Experiencer you=Result
2bargepresentConnorthe opposite way not said herea gamevn drive-11.5-1 «NP V NP»: agent=Agent way=Theme
3not ispresentConnora game not said herein propertytree rules
4grabpresentConnor not said herethe ballvn steal-10.5-1 «NP V NP»: agent=Agent ball=Theme
5shout speech: expresspresentConnor not said herevn manner_speaking-37.3 «NP V»: agent=Agent
6mark in a quoteinfinitiveConnor not said hereConnorvn image_impression-25.1 «NP V NP.theme»: agent=Agent he=Theme
7is a in a quotepresentyourubbishtree rules
8is a in a quotepresentyoutree rules
9say speech: askpresentboys = boyvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
10tell speech: assertpresentboys = boy not said hereConnorvn transfer_mesg-37.1.1-1-1 «NP V NP S_INF»: agent=Agent he=Recipient clause=Topic
11get not said to happeninfinitiveboys = boy not said herevn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
12loseparticipleboys = boy not said herevn succeed-74-3-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:466-joining-a-game-and-the-shy-kid.lesson:8.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R6-punct-agree ×1, R7-rel-agree ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/466-joining-a-game-and-the-shy-kid/8/