The row over a game, sentence 31
Teasing someone after beating them online can turn a game into a real fall-out.
Who acts: Teasing · What happens: tease, beat, turn · To what, where: someone, rules, game, real fall out
This is a sentence of the lesson «The row over a game» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Teasing), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Teasing | tease | VERB | VerbForm=Ger | 8 turn | csubj |
| 2 | someone | someone | PRON | Number=Sing PronType=Ind | 1 Teasing | obj |
| 3 | after | after | SCONJ | _ | 4 beating | mark |
| 4 | beating | beat | VERB | VerbForm=Ger | 2 someone | acl |
| 5 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 4 beating | obj |
| 6 | online | online | ADV | _ | 4 beating | advmod |
| 7 | can | can | AUX | VerbForm=Fin | 8 turn | aux |
| 8 | turn | turn | VERB | VerbForm=Inf | root | root |
| 9 | a | a | DET | Definite=Ind PronType=Art | 10 game | det |
| 10 | game | game | NOUN | Number=Sing | 8 turn | obj |
| 11 | into | into | ADP | _ | 16 out | case |
| 12 | a | a | DET | Definite=Ind PronType=Art | 16 out | det |
| 13 | real | real | ADJ | Degree=Pos | 16 out | amod |
| 14 | fall | fall | NOUN | Number=Sing | 16 out | compound |
| 15 | - | - | PUNCT | _ | 14 fall | punct |
| 16 | out | out | NOUN | Number=Sing | 8 turn | obl |
| 17 | . | . | PUNCT | _ | 8 turn | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | tease | gerund | someone | vn bully-59.5 «NP V NP»: agent=Agent someone=Patient | |||||
| 2 | beat | gerund | rules = rule | online property | vn sound_emission-43.2 «PP.location V NP»: agent=Location they=Theme | ||||
| 3 | turn | can | Teasing | a game | a real fall out | vn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent game=Theme into out=Trajectory |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:475-the-row-over-a-game.lesson:31.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): no change. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/475-the-row-over-a-game/31/