Thinking cleverly about people, sentence 2
Sharing and taking turns are not only kind but clever: a game where one player keeps the ball soon has nobody left to play with, while a game everyone enjoys keeps going.
Who acts: Sharing, one player, game, everyone · What happens: share, take, not be, be, keep, have · To what, where: turns, ball, nobody, game
This is a sentence of the lesson «Thinking cleverly about people» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Sharing, one player, game, everyone), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Sharing | share | VERB | Tense=Pres VerbForm=Part | 8 kind | csubj |
| 2 | and | and | CCONJ | _ | 3 taking | cc |
| 3 | taking | take | VERB | Tense=Pres VerbForm=Part | 1 Sharing | conj |
| 4 | turns | turn | NOUN | Number=Plur | 3 taking | obj |
| 5 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 8 kind | cop |
| 6 | not | not | PART | Polarity=Neg | 8 kind | advmod |
| 7 | only | only | ADV | _ | 8 kind | advmod |
| 8 | kind | kind | ADJ | Degree=Pos | root | root |
| 9 | but | but | CCONJ | _ | 10 clever | cc |
| 10 | clever | clever | ADJ | Degree=Pos | 8 kind | conj |
| 11 | : | : | PUNCT | _ | 8 kind | punct |
| 12 | a | a | DET | Definite=Ind PronType=Art | 13 game | det |
| 13 | game | game | NOUN | Number=Sing | 21 has | nsubj |
| 14 | where | where | ADV | PronType=Rel | 17 keeps | advmod |
| 15 | one | one | NUM | NumForm=Word NumType=Card | 16 player | nummod |
| 16 | player | player | NOUN | Number=Sing | 17 keeps | nsubj |
| 17 | keeps | keep | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 13 game | acl:relcl |
| 18 | the | the | DET | Definite=Def PronType=Art | 19 ball | det |
| 19 | ball | ball | NOUN | Number=Sing | 17 keeps | obj |
| 20 | soon | soon | ADV | Degree=Pos | 21 has | advmod |
| 21 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 kind | parataxis |
| 22 | nobody | nobody | PRON | Number=Sing PronType=Neg | 21 has | obj |
| 23 | left | leave | VERB | Tense=Past VerbForm=Part Voice=Pass | 22 nobody | acl |
| 24 | to | to | PART | _ | 25 play | mark |
| 25 | play | play | VERB | VerbForm=Inf | 23 left | xcomp |
| 26 | with | with | ADP | _ | 25 play | obl |
| 27 | , | , | PUNCT | _ | 32 enjoys | punct |
| 28 | while | while | SCONJ | _ | 33 keeps | mark |
| 29 | a | a | DET | Definite=Ind PronType=Art | 30 game | det |
| 30 | game | game | NOUN | Number=Sing | 33 keeps | nsubj |
| 31 | everyone | everyone | PRON | Number=Sing PronType=Tot | 32 enjoys | nsubj |
| 32 | enjoys | enjoy | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 30 game | acl:relcl |
| 33 | keeps | keep | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 21 has | advcl |
| 34 | going | go | VERB | VerbForm=Ger | 33 keeps | xcomp |
| 35 | . | . | PUNCT | _ | 8 kind | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | share | gerund | tree rules | ||||||
| 2 | take | gerund | turns | vn bring-11.3 «NP V NP»: agent=Agent turn=Theme | |||||
| 3 | not is | present | Sharing | kind property | tree rules | ||||
| 4 | be | Sharing not said here | tree rules | ||||||
| 5 | keep | present | one player | the ball | vn keep-15.2 «NP V NP»: agent=Agent ball=Theme | ||||
| 6 | have | present | a game | nobody | soon property | vn birth-28.2-1 «NP V NP»: agent=Agent nobody=Patient | |||
| 7 | leave | participle | tree rules | ||||||
| 8 | play | to-infinitive | vn performance-26.7-1 «NP V»: agent=Agent | ||||||
| 9 | enjoy | present | everyone | a game not said here | vn admire-31.2 «NP V NP»: agent=Experiencer game=Stimulus | ||||
| 10 | keep | present | a game | tree rules | |||||
| 11 | go | gerund | a game not said here | vn disappearance-48.2-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:060-reasoning-about-people.lesson:2.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/60-reasoning-about-people/2/