Handling anger, sentence 9
When a game keeps beating you, a break and a drink of water help, because a tired, angry brain plays worse.
Who acts: game, break, tired angry brain · What happens: keep, beat, help, play · To what, where: you
This is a sentence of the lesson «Handling anger» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, break, tired angry brain), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | When | when | SCONJ | _ | 4 keeps | mark |
| 2 | a | a | DET | Definite=Ind PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 4 keeps | nsubj |
| 4 | keeps | keep | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 15 help | advcl |
| 5 | beating | beat | VERB | VerbForm=Ger | 4 keeps | xcomp |
| 6 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 5 beating | obj |
| 7 | , | , | PUNCT | _ | 9 break | punct |
| 8 | a | a | DET | Definite=Ind PronType=Art | 9 break | det |
| 9 | break | break | NOUN | Number=Sing | 15 help | nsubj |
| 10 | and | and | CCONJ | _ | 12 drink | cc |
| 11 | a | a | DET | Definite=Ind PronType=Art | 12 drink | det |
| 12 | drink | drink | NOUN | Number=Sing | 9 break | conj |
| 13 | of | of | ADP | _ | 14 water | case |
| 14 | water | water | NOUN | Number=Sing | 12 drink | nmod |
| 15 | help | help | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 16 | , | , | PUNCT | _ | 15 help | punct |
| 17 | because | because | SCONJ | _ | 23 plays | mark |
| 18 | a | a | DET | Definite=Ind PronType=Art | 22 brain | det |
| 19 | tired | tired | ADJ | Degree=Pos | 22 brain | amod |
| 20 | , | , | PUNCT | _ | 19 tired | punct |
| 21 | angry | angry | ADJ | Degree=Pos | 22 brain | amod |
| 22 | brain | brain | NOUN | Number=Sing | 23 plays | nsubj |
| 23 | plays | play | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 15 help | advcl |
| 24 | worse | badly | ADV | Degree=Cmp | 4 keeps | conj |
| 25 | . | . | PUNCT | _ | 4 keeps | punct |
Pragmatics
- form
- statement
- act
- suggest
- voice
- narrator
- polarity
- neg
- teacher
- changed act=suggest
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | keep | present | a game | tree rules | |||||
| 2 | beat | gerund | a game not said here | you | vn sound_emission-43.2 «PP.location V NP»: agent=Location you=Theme | ||||
| 3 | help | present | a break and a drink of water | vn help-72.1-1-1 «NP V PP.theme»: agent=Agent | |||||
| 4 | play | present | a tired angry brain | vn performance-26.7-1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:089-handling-anger.lesson:9.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R1-cc-next ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/89-handling-anger/9/