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Handling anger, sentence 9

When a game keeps beating you, a break and a drink of water help, because a tired, angry brain plays worse.

Who acts: game, break, tired angry brain · What happens: keep, beat, help, play · To what, where: you

This is a sentence of the lesson «Handling anger» of the everyday course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game, break, tired angry brain), what happens, when and where, as Mova's frames read it from the tree.

The tree

markdetnsubjadvclxcompobjpunctdetnsubjccdetconjcasenmodpunctmarkdetamodpunctamodnsubjadvclconjpunctrootWhenSCONJaDETgameNOUNkeepsVERBbeatingVERByouPRON,PUNCTaDETbreakNOUNandCCONJaDETdrinkNOUNofADPwaterNOUNhelpVERB,PUNCTbecauseSCONJaDETtiredADJ,PUNCTangryADJbrainNOUNplaysVERBworseADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenSCONJ_4 keepsmark
2aaDETDefinite=Ind PronType=Art3 gamedet
3gamegameNOUNNumber=Sing4 keepsnsubj
4keepskeepVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 helpadvcl
5beatingbeatVERBVerbForm=Ger4 keepsxcomp
6youyouPRONCase=Acc Person=2 PronType=Prs5 beatingobj
7,,PUNCT_9 breakpunct
8aaDETDefinite=Ind PronType=Art9 breakdet
9breakbreakNOUNNumber=Sing15 helpnsubj
10andandCCONJ_12 drinkcc
11aaDETDefinite=Ind PronType=Art12 drinkdet
12drinkdrinkNOUNNumber=Sing9 breakconj
13ofofADP_14 watercase
14waterwaterNOUNNumber=Sing12 drinknmod
15helphelpVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
16,,PUNCT_15 helppunct
17becausebecauseSCONJ_23 playsmark
18aaDETDefinite=Ind PronType=Art22 braindet
19tiredtiredADJDegree=Pos22 brainamod
20,,PUNCT_19 tiredpunct
21angryangryADJDegree=Pos22 brainamod
22brainbrainNOUNNumber=Sing23 playsnsubj
23playsplayVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 helpadvcl
24worsebadlyADVDegree=Cmp4 keepsconj
25..PUNCT_4 keepspunct

Pragmatics

form
statement
act
suggest
voice
narrator
polarity
neg
teacher
changed act=suggest
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keeppresenta gametree rules
2beatgerunda game not said hereyouvn sound_emission-43.2 «PP.location V NP»: agent=Location you=Theme
3helppresenta break and a drink of watervn help-72.1-1-1 «NP V PP.theme»: agent=Agent
4playpresenta tired angry brainvn performance-26.7-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:everyday:089-handling-anger.lesson:9.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R1-cc-next ×1, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/everyday/89-handling-anger/9/