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Gaming nights and the morning after, sentence 6

Anger and excitement release adrenaline, which speeds up the heart and wakes the brain, and it takes time to calm down before sleep.

Who acts: Anger, adrenaline, it · What happens: release, speed up, wake, take, calm down · To what, where: adrenaline, heart, brain

This is a sentence of the lesson «Gaming nights and the morning after» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Anger, adrenaline, it), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubjccconjobjpunctnsubjacl:relclcompound:prtdetobjccconjdetobjpunctccnsubjconjobjmarkaclcompound:prtcaseoblpunctrootAngerNOUNandCCONJexcitementNOUNreleaseVERBadrenalineNOUN,PUNCTwhichPRONspeedsVERBupADPtheDETheartNOUNandCCONJwakesVERBtheDETbrainNOUN,PUNCTandCCONJitPRONtakesVERBtimeNOUNtoPARTcalmVERBdownADPbeforeADPsleepNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AngerangerNOUNNumber=Sing4 releasensubj
2andandCCONJ_5 adrenalinecc
3excitementexcitementNOUNNumber=Sing1 Angerconj
4releasereleaseVERBMood=Ind Tense=Pres VerbForm=Finrootroot
5adrenalineadrenalineNOUNNumber=Sing4 releaseobj
6,,PUNCT_8 speedspunct
7whichwhichPRONPronType=Rel8 speedsnsubj
8speedsspeedVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 adrenalineacl:relcl
9upupADP_8 speedscompound:prt
10thetheDETDefinite=Def PronType=Art11 heartdet
11heartheartNOUNNumber=Sing8 speedsobj
12andandCCONJ_13 wakescc
13wakeswakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 speedsconj
14thetheDETDefinite=Def PronType=Art15 braindet
15brainbrainNOUNNumber=Sing13 wakesobj
16,,PUNCT_19 takespunct
17andandCCONJ_19 takescc
18ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs19 takesnsubj
19takestakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 speedsconj
20timetimeNOUNNumber=Sing19 takesobj
21totoPART_22 calmmark
22calmcalmVERBVerbForm=Inf20 timeacl
23downdownADP_22 calmcompound:prt
24beforebeforeADP_25 sleepcase
25sleepsleepNOUNNumber=Sing22 calmobl
26..PUNCT_8 speedspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1releasepresentAnger and excitementadrenalinevn free-10.6.3-1 «NP V NP S_ING»: agent=Causer adrenaline=Source
2speed uppresentadrenalinethe heartvn run-51.3.2-2 «NP V NP»: agent=Agent heart=Agent
3wakepresentadrenaline not said herethe brainvn other_cos-45.4 «NP V NP.patient»: agent=Agent brain=Patient
4takepresentittimevn bring-11.3 «NP V NP»: agent=Agent
5calm downto-infinitivebefore sleepvn subjugate-42.3 «NP V NP»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:medicine:057-gaming-nights-and-the-morning-after.lesson:6.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/medicine/57-gaming-nights-and-the-morning-after/6/