Losing well and winning well, sentence 15
After losing, it helps to learn one thing from the game and then let it go; replaying a mistake over and over is just worry and can keep you awake.
Who acts: game · What happens: lose, help, learn, let, go, replay · To what, where: one thing, game, mistake, worry, you
This is a sentence of the lesson «Losing well and winning well» of the medicine course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (game), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | After | after | SCONJ | _ | 2 losing | mark |
| 2 | losing | lose | VERB | Tense=Pres VerbForm=Part | 5 helps | advcl |
| 3 | , | , | PUNCT | _ | 2 losing | punct |
| 4 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 5 helps | nsubj |
| 5 | helps | help | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | to | to | PART | _ | 7 learn | mark |
| 7 | learn | learn | VERB | VerbForm=Inf | 5 helps | xcomp |
| 8 | one | one | NUM | NumForm=Word NumType=Card | 9 thing | nummod |
| 9 | thing | thing | NOUN | Number=Sing | 7 learn | obj |
| 10 | from | from | ADP | _ | 12 game | case |
| 11 | the | the | DET | Definite=Def PronType=Art | 12 game | det |
| 12 | game | game | NOUN | Number=Sing | 9 thing | nmod |
| 13 | and | and | CCONJ | _ | 15 let | cc |
| 14 | then | then | ADV | PronType=Dem | 15 let | advmod |
| 15 | let | let | VERB | VerbForm=Inf | 7 learn | conj |
| 16 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 15 let | obj |
| 17 | go | go | VERB | VerbForm=Inf | 15 let | xcomp |
| 18 | ; | ; | PUNCT | _ | 19 replaying | punct |
| 19 | replaying | replay | VERB | Tense=Pres VerbForm=Part | 5 helps | advcl |
| 20 | a | a | DET | Definite=Ind PronType=Art | 21 mistake | det |
| 21 | mistake | mistake | NOUN | Number=Sing | 19 replaying | obj |
| 22 | over | over | ADV | _ | 19 replaying | advmod |
| 23 | and | and | CCONJ | _ | 27 worry | cc |
| 24 | over | over | ADV | _ | 22 over | conj |
| 25 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 27 worry | cop |
| 26 | just | just | ADV | _ | 27 worry | advmod |
| 27 | worry | worry | NOUN | Number=Sing | 19 replaying | conj |
| 28 | and | and | CCONJ | _ | 30 keep | cc |
| 29 | can | can | AUX | VerbForm=Fin | 30 keep | aux |
| 30 | keep | keep | VERB | VerbForm=Inf | 27 worry | conj |
| 31 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 30 keep | obj |
| 32 | awake | awake | ADJ | Degree=Pos | 30 keep | xcomp |
| 33 | . | . | PUNCT | _ | 5 helps | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | lose | gerund | game not said here | vn succeed-74-3-1 «NP V»: agent=Agent | |||||
| 2 | help | present | game | vn help-72.1-1-1 «NP V NP S_INF»: agent=Agent clause=Theme | |||||
| 3 | learn | to-infinitive | game not said here | one thing | the game | vn learn-14-2-1 «NP V NP PP.source»: agent=Agent thing=Topic from game=Source | |||
| 4 | let | infinitive | game not said here | game | then | tree rules | |||
| 5 | go | infinitive | game not said here | vn disappearance-48.2-1 «NP V»: agent=Theme | |||||
| 6 | replay | gerund | game not said here | a mistake | over property | vn performance-26.7-1 «NP V NP»: agent=Agent mistake=Theme | |||
| 7 | is a | present | game not said here | worry | tree rules | ||||
| 8 | keep | can | game not said here | you | awake property | vn keep-15.2 «NP V NP»: agent=Agent you=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:medicine:067-losing-well-and-winning-well.lesson:15.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/medicine/67-losing-well-and-winning-well/15/