In-game currency: coins and gems are real money, sentence 3
Games are designed to make you spend: tiny 99p prices that add up, countdown clocks on "special offers" that come back every week, a flashy shop next to the play button, and daily streaks you are scared to break.
Who acts: you, tiny 99 p prices, special offers · What happens: design, make, spend, add up, come back, be · To what, where: Games, you, tiny 99 p prices, daily streaks
This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, tiny 99 p prices, special offers), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Games | game | NOUN | Number=Plur | 3 designed | nsubj:pass |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 designed | aux:pass |
| 3 | designed | design | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 4 | to | to | PART | _ | 5 make | mark |
| 5 | make | make | VERB | VerbForm=Inf | 3 designed | advcl |
| 6 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 5 make | obj |
| 7 | spend | spend | VERB | VerbForm=Inf | 5 make | xcomp |
| 8 | : | : | PUNCT | _ | 12 prices | punct |
| 9 | tiny | tiny | ADJ | Degree=Pos | 12 prices | amod |
| 10 | 99 | 99 | NUM | NumForm=Digit NumType=Card | 12 prices | nummod |
| 11 | p | p | NOUN | Number=Sing | 12 prices | compound |
| 12 | prices | price | NOUN | Number=Plur | 7 spend | obl |
| 13 | that | that | PRON | PronType=Rel | 14 add | nsubj |
| 14 | add | add | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 12 prices | acl:relcl |
| 15 | up | up | ADP | _ | 14 add | compound:prt |
| 16 | , | , | PUNCT | _ | 18 clocks | punct |
| 17 | countdown | countdown | NOUN | Number=Sing | 18 clocks | compound |
| 18 | clocks | clock | NOUN | Number=Plur | 12 prices | conj |
| 19 | on | on | ADP | _ | 22 offers | case |
| 20 | " | " | PUNCT | _ | 22 offers | punct |
| 21 | special | special | ADJ | Degree=Pos | 22 offers | amod |
| 22 | offers | offer | NOUN | Number=Plur | 18 clocks | nmod |
| 23 | " | " | PUNCT | _ | 22 offers | punct |
| 24 | that | that | PRON | PronType=Rel | 25 come | nsubj |
| 25 | come | come | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 22 offers | acl:relcl |
| 26 | back | back | ADV | _ | 25 come | advmod |
| 27 | every | every | DET | PronType=Tot | 28 week | det |
| 28 | week | week | NOUN | Number=Sing | 25 come | obl:unmarked |
| 29 | , | , | PUNCT | _ | 32 shop | punct |
| 30 | a | a | DET | Definite=Ind PronType=Art | 32 shop | det |
| 31 | flashy | flashy | ADJ | Degree=Pos | 32 shop | amod |
| 32 | shop | shop | NOUN | Number=Sing | 12 prices | conj |
| 33 | next | next | ADV | _ | 32 shop | advmod |
| 34 | to | to | ADP | _ | 37 button | case |
| 35 | the | the | DET | Definite=Def PronType=Art | 37 button | det |
| 36 | play | play | NOUN | Number=Sing | 37 button | compound |
| 37 | button | button | NOUN | Number=Sing | 33 next | obl |
| 38 | , | , | PUNCT | _ | 41 streaks | punct |
| 39 | and | and | CCONJ | _ | 41 streaks | cc |
| 40 | daily | daily | ADJ | Degree=Pos | 41 streaks | amod |
| 41 | streaks | streak | NOUN | Number=Plur | 12 prices | conj |
| 42 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 44 scared | nsubj |
| 43 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 44 scared | cop |
| 44 | scared | scared | ADJ | Degree=Pos | 41 streaks | acl:relcl |
| 45 | to | to | PART | _ | 46 break | mark |
| 46 | break | break | VERB | VerbForm=Inf | 44 scared | xcomp |
| 47 | . | . | PUNCT | _ | 3 designed | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | design | present · passive | Games | vn create-26.4-1-1 «NP V NP»: subject=Result | |||||
| 2 | make | to-infinitive | you | tree rules | |||||
| 3 | spend | infinitive | you not said here | tiny 99 p prices and countdown clocks on special offers and a flashy shop and daily streaks | vn consume-66-1 «NP V NP»: agent=Agent | ||||
| 4 | add up speech: assert | present | tiny 99 p prices and countdown clocks on special offers and a flashy shop and daily streaks | vn mix-22.1-2 «NP V ADVP-Middle»: agent=Patient | |||||
| 5 | come back | present | special offers | week | vn escape-51.1-1 «NP V»: agent=Theme | ||||
| 6 | is | present | you | daily streaks not said here | scared property | tree rules | |||
| 7 | break | to-infinitive | you not said here | vn hurt-40.8.3-1-1 «NP V»: agent=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:3.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×2, R5-strong ×2, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/3/