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In-game currency: coins and gems are real money, sentence 3

Games are designed to make you spend: tiny 99p prices that add up, countdown clocks on "special offers" that come back every week, a flashy shop next to the play button, and daily streaks you are scared to break.

Who acts: you, tiny 99 p prices, special offers · What happens: design, make, spend, add up, come back, be · To what, where: Games, you, tiny 99 p prices, daily streaks

This is a sentence of the lesson «In-game currency: coins and gems are real money» of the money course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, tiny 99 p prices, special offers), what happens, when and where, as Mova's frames read it from the tree.

The tree

nsubj:passaux:passmarkadvclobjxcomppunctamodnummodcompoundoblnsubjacl:relclcompound:prtpunctcompoundconjcasepunctamodnmodpunctnsubjacl:relcladvmoddetobl:unmarkedpunctdetamodconjadvmodcasedetcompoundoblpunctccamodconjnsubjcopacl:relclmarkxcomppunctrootGamesNOUNareAUXdesignedVERBtoPARTmakeVERByouPRONspendVERB:PUNCTtinyADJ99NUMpNOUNpricesNOUNthatPRONaddVERBupADP,PUNCTcountdownNOUNclocksNOUNonADP"PUNCTspecialADJoffersNOUN"PUNCTthatPRONcomeVERBbackADVeveryDETweekNOUN,PUNCTaDETflashyADJshopNOUNnextADVtoADPtheDETplayNOUNbuttonNOUN,PUNCTandCCONJdailyADJstreaksNOUNyouPRONareAUXscaredADJtoPARTbreakVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamesgameNOUNNumber=Plur3 designednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 designedaux:pass
3designeddesignVERBTense=Past VerbForm=Part Voice=Passrootroot
4totoPART_5 makemark
5makemakeVERBVerbForm=Inf3 designedadvcl
6youyouPRONCase=Acc Person=2 PronType=Prs5 makeobj
7spendspendVERBVerbForm=Inf5 makexcomp
8::PUNCT_12 pricespunct
9tinytinyADJDegree=Pos12 pricesamod
109999NUMNumForm=Digit NumType=Card12 pricesnummod
11ppNOUNNumber=Sing12 pricescompound
12pricespriceNOUNNumber=Plur7 spendobl
13thatthatPRONPronType=Rel14 addnsubj
14addaddVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin12 pricesacl:relcl
15upupADP_14 addcompound:prt
16,,PUNCT_18 clockspunct
17countdowncountdownNOUNNumber=Sing18 clockscompound
18clocksclockNOUNNumber=Plur12 pricesconj
19ononADP_22 offerscase
20""PUNCT_22 offerspunct
21specialspecialADJDegree=Pos22 offersamod
22offersofferNOUNNumber=Plur18 clocksnmod
23""PUNCT_22 offerspunct
24thatthatPRONPronType=Rel25 comensubj
25comecomeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin22 offersacl:relcl
26backbackADV_25 comeadvmod
27everyeveryDETPronType=Tot28 weekdet
28weekweekNOUNNumber=Sing25 comeobl:unmarked
29,,PUNCT_32 shoppunct
30aaDETDefinite=Ind PronType=Art32 shopdet
31flashyflashyADJDegree=Pos32 shopamod
32shopshopNOUNNumber=Sing12 pricesconj
33nextnextADV_32 shopadvmod
34totoADP_37 buttoncase
35thetheDETDefinite=Def PronType=Art37 buttondet
36playplayNOUNNumber=Sing37 buttoncompound
37buttonbuttonNOUNNumber=Sing33 nextobl
38,,PUNCT_41 streakspunct
39andandCCONJ_41 streakscc
40dailydailyADJDegree=Pos41 streaksamod
41streaksstreakNOUNNumber=Plur12 pricesconj
42youyouPRONCase=Nom Person=2 PronType=Prs44 scarednsubj
43arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin44 scaredcop
44scaredscaredADJDegree=Pos41 streaksacl:relcl
45totoPART_46 breakmark
46breakbreakVERBVerbForm=Inf44 scaredxcomp
47..PUNCT_3 designedpunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1designpresent · passiveGamesvn create-26.4-1-1 «NP V NP»: subject=Result
2maketo-infinitiveyoutree rules
3spendinfinitiveyou not said heretiny 99 p prices and countdown clocks on special offers and a flashy shop and daily streaksvn consume-66-1 «NP V NP»: agent=Agent
4add up speech: assertpresenttiny 99 p prices and countdown clocks on special offers and a flashy shop and daily streaksvn mix-22.1-2 «NP V ADVP-Middle»: agent=Patient
5come backpresentspecial offersweekvn escape-51.1-1 «NP V»: agent=Theme
6ispresentyoudaily streaks not said herescared propertytree rules
7breakto-infinitiveyou not said herevn hurt-40.8.3-1-1 «NP V»: agent=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:money:016-in-game-currency-coins-and-gems-are-real-money.lesson:3.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R3-conj-first ×2, R5-strong ×2, R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/money/16-in-game-currency-coins-and-gems-are-real-money/3/