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Sleepovers and spooky stories, sentence 11

A glass or pointer on a spirit board moves because of tiny movements people make without knowing it, called the ideomotor effect.

Who acts: glass, people · What happens: move, make, know, call · To what, where: tiny movements, board, ideomotor effect · Speech: someone speaks here

This is a sentence of the lesson «Sleepovers and spooky stories» of the myths course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (glass, people), what happens, when and where, as Mova's frames read it from the tree.

The tree

detnsubjccconjcasedetcompoundnmodmarkfixedamodoblnsubjacl:relclmarkadvclobjpunctconjdetcompoundobjpunctrootADETglassNOUNorCCONJpointerNOUNonADPaDETspiritNOUNboardNOUNmovesVERBbecauseSCONJofADPtinyADJmovementsNOUNpeopleNOUNmakeVERBwithoutSCONJknowingVERBitPRON,PUNCTcalledVERBtheDETideomotorNOUNeffectNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 glassdet
2glassglassNOUNNumber=Sing9 movesnsubj
3ororCCONJ_4 pointercc
4pointerpointerNOUNNumber=Sing2 glassconj
5ononADP_8 boardcase
6aaDETDefinite=Ind PronType=Art8 boarddet
7spiritspiritNOUNNumber=Sing8 boardcompound
8boardboardNOUNNumber=Sing2 glassnmod
9movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
10becausebecauseSCONJ_15 makemark
11ofofADP_10 becausefixed
12tinytinyADJDegree=Pos13 movementsamod
13movementsmovementNOUNNumber=Plur9 movesobl
14peoplepeopleNOUNNumber=Plur15 makensubj
15makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin13 movementsacl:relcl
16withoutwithoutSCONJ_17 knowingmark
17knowingknowVERBTense=Pres VerbForm=Part15 makeadvcl
18ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs17 knowingobj
19,,PUNCT_20 calledpunct
20calledcallVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 movesconj
21thetheDETDefinite=Def PronType=Art23 effectdet
22ideomotorideomotorNOUNNumber=Sing23 effectcompound
23effecteffectNOUNNumber=Sing20 calledobj
24..PUNCT_9 movespunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresenta glass on a spirit board or pointertiny movementsvn roll-51.3.1 «NP.theme V»: agent=Theme
2makepresentpeopletiny movements not said herevn build-26.1-1 «NP V NP»: agent=Agent movement=Product
3knowgerundpeople not said hereboardvn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer it=Stimulus
4callpasta glass on a spirit board or pointer not said herethe ideomotor effectvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent effect=Recipient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:myths:026-sleepovers-and-spooky-stories.lesson:11.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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