Sleepovers and spooky stories, sentence 4
Enjoy them as stories, and if someone gets truly scared, stop and remind them it's a game; some tales, like the lake monster, even hide a real lesson: deep water is dangerous.
Who acts: you, someone, house, tales, deep water · What happens: enjoy, get, stop, remind, be, hide · To what, where: tales, game, real lesson · Speech: someone speaks here
This is a sentence of the lesson «Sleepovers and spooky stories» of the myths course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, someone, house, tales), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Enjoy | enjoy | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 1 Enjoy | obj |
| 3 | as | as | ADP | _ | 4 stories | case |
| 4 | stories | story | NOUN | Number=Plur | 1 Enjoy | obl |
| 5 | , | , | PUNCT | _ | 13 stop | punct |
| 6 | and | and | CCONJ | _ | 13 stop | cc |
| 7 | if | if | SCONJ | _ | 9 gets | mark |
| 8 | someone | someone | PRON | Number=Sing PronType=Ind | 9 gets | nsubj |
| 9 | gets | get | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 13 stop | advcl |
| 10 | truly | truly | ADV | _ | 11 scared | advmod |
| 11 | scared | scared | ADJ | Degree=Pos | 9 gets | xcomp |
| 12 | , | , | PUNCT | _ | 9 gets | punct |
| 13 | stop | stop | VERB | Mood=Imp VerbForm=Fin | 1 Enjoy | conj |
| 14 | and | and | CCONJ | _ | 15 remind | cc |
| 15 | remind | remind | VERB | Mood=Imp VerbForm=Fin | 13 stop | conj |
| 16 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 15 remind | iobj |
| 17 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 20 game | nsubj |
| 18 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 20 game | cop |
| 19 | a | a | DET | Definite=Ind PronType=Art | 20 game | det |
| 20 | game | game | NOUN | Number=Sing | 15 remind | ccomp |
| 21 | ; | ; | PUNCT | _ | 23 tales | punct |
| 22 | some | some | DET | PronType=Ind | 23 tales | det |
| 23 | tales | tale | NOUN | Number=Plur | 31 hide | nsubj |
| 24 | , | , | PUNCT | _ | 28 monster | punct |
| 25 | like | like | ADP | _ | 28 monster | case |
| 26 | the | the | DET | Definite=Def PronType=Art | 28 monster | det |
| 27 | lake | lake | NOUN | Number=Sing | 28 monster | compound |
| 28 | monster | monster | NOUN | Number=Sing | 23 tales | nmod |
| 29 | , | , | PUNCT | _ | 31 hide | punct |
| 30 | even | even | ADV | _ | 31 hide | advmod |
| 31 | hide | hide | VERB | Mood=Imp VerbForm=Fin | 1 Enjoy | parataxis |
| 32 | a | a | DET | Definite=Ind PronType=Art | 34 lesson | det |
| 33 | real | real | ADJ | Degree=Pos | 34 lesson | amod |
| 34 | lesson | lesson | NOUN | Number=Sing | 31 hide | obj |
| 35 | : | : | PUNCT | _ | 39 dangerous | punct |
| 36 | deep | deep | ADJ | Degree=Pos | 37 water | amod |
| 37 | water | water | NOUN | Number=Sing | 39 dangerous | nsubj |
| 38 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 39 dangerous | cop |
| 39 | dangerous | dangerous | ADJ | Degree=Pos | 1 Enjoy | conj |
| 40 | . | . | PUNCT | _ | 1 Enjoy | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | enjoy | imperative | you not said here | tales = tale | as stories | vn admire-31.2 «NP V NP»: agent=Experiencer they=Stimulus | |||
| 2 | get a condition, not said to happen | present | someone | scared property | vn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer | ||||
| 3 | stop | infinitive | you not said here | vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality | |||||
| 4 | remind speech: other | infinitive | you not said here | tales = tale | vn tell-37.2 «NP V NP.recipient»: agent=Agent they=Recipient | ||||
| 5 | is a | present | house | a game | tree rules | ||||
| 6 | hide | infinitive | some tales like the lake monster | a real lesson | vn concealment-16-1 «NP V NP»: agent=Agent lesson=Patient | ||||
| 7 | is | present | deep water | dangerous property | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:myths:026-sleepovers-and-spooky-stories.lesson:4.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/myths/26-sleepovers-and-spooky-stories/4/