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Sleepovers and spooky stories, sentence 4

Enjoy them as stories, and if someone gets truly scared, stop and remind them it's a game; some tales, like the lake monster, even hide a real lesson: deep water is dangerous.

Who acts: you, someone, house, tales, deep water · What happens: enjoy, get, stop, remind, be, hide · To what, where: tales, game, real lesson · Speech: someone speaks here

This is a sentence of the lesson «Sleepovers and spooky stories» of the myths course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, someone, house, tales), what happens, when and where, as Mova's frames read it from the tree.

The tree

objcaseoblpunctccmarknsubjadvcladvmodxcomppunctconjccconjiobjnsubjcopdetccomppunctdetnsubjpunctcasedetcompoundnmodpunctadvmodparataxisdetamodobjpunctamodnsubjcopconjpunctrootEnjoyVERBthemPRONasADPstoriesNOUN,PUNCTandCCONJifSCONJsomeonePRONgetsVERBtrulyADVscaredADJ,PUNCTstopVERBandCCONJremindVERBthemPRONitPRON'sAUXaDETgameNOUN;PUNCTsomeDETtalesNOUN,PUNCTlikeADPtheDETlakeNOUNmonsterNOUN,PUNCTevenADVhideVERBaDETrealADJlessonNOUN:PUNCTdeepADJwaterNOUNisAUXdangerousADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EnjoyenjoyVERBMood=Imp VerbForm=Finrootroot
2themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs1 Enjoyobj
3asasADP_4 storiescase
4storiesstoryNOUNNumber=Plur1 Enjoyobl
5,,PUNCT_13 stoppunct
6andandCCONJ_13 stopcc
7ififSCONJ_9 getsmark
8someonesomeonePRONNumber=Sing PronType=Ind9 getsnsubj
9getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 stopadvcl
10trulytrulyADV_11 scaredadvmod
11scaredscaredADJDegree=Pos9 getsxcomp
12,,PUNCT_9 getspunct
13stopstopVERBMood=Imp VerbForm=Fin1 Enjoyconj
14andandCCONJ_15 remindcc
15remindremindVERBMood=Imp VerbForm=Fin13 stopconj
16themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs15 remindiobj
17ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs20 gamensubj
18'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 gamecop
19aaDETDefinite=Ind PronType=Art20 gamedet
20gamegameNOUNNumber=Sing15 remindccomp
21;;PUNCT_23 talespunct
22somesomeDETPronType=Ind23 talesdet
23talestaleNOUNNumber=Plur31 hidensubj
24,,PUNCT_28 monsterpunct
25likelikeADP_28 monstercase
26thetheDETDefinite=Def PronType=Art28 monsterdet
27lakelakeNOUNNumber=Sing28 monstercompound
28monstermonsterNOUNNumber=Sing23 talesnmod
29,,PUNCT_31 hidepunct
30evenevenADV_31 hideadvmod
31hidehideVERBMood=Imp VerbForm=Fin1 Enjoyparataxis
32aaDETDefinite=Ind PronType=Art34 lessondet
33realrealADJDegree=Pos34 lessonamod
34lessonlessonNOUNNumber=Sing31 hideobj
35::PUNCT_39 dangerouspunct
36deepdeepADJDegree=Pos37 wateramod
37waterwaterNOUNNumber=Sing39 dangerousnsubj
38isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin39 dangerouscop
39dangerousdangerousADJDegree=Pos1 Enjoyconj
40..PUNCT_1 Enjoypunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1enjoyimperativeyou not said heretales = taleas storiesvn admire-31.2 «NP V NP»: agent=Experiencer they=Stimulus
2get a condition, not said to happenpresentsomeonescared propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
3stopinfinitiveyou not said herevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
4remind speech: otherinfinitiveyou not said heretales = talevn tell-37.2 «NP V NP.recipient»: agent=Agent they=Recipient
5is apresenthousea gametree rules
6hideinfinitivesome tales like the lake monstera real lessonvn concealment-16-1 «NP V NP»: agent=Agent lesson=Patient
7ispresentdeep waterdangerous propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:myths:026-sleepovers-and-spooky-stories.lesson:4.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/myths/26-sleepovers-and-spooky-stories/4/