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Disappointed: when things don't go the way you hoped, sentence 17

Even top chess players, called grandmasters, lose games; going over a lost game is one of the best ways to improve.

Who acts: going · What happens: call, lose, go over, be, improve · To what, where: games, lost game, one · Speech: someone speaks here

This is a sentence of the lesson «Disappointed: when things don't go the way you hoped» of the reflection course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (going), what happens, when and where, as Mova's frames read it from the tree.

The tree

advmodamodcompoundpunctamodappospunctparataxisobjpunctcsubjadvmoddetamodobjcopparataxiscasedetamodnmodmarkaclpunctrootEvenADVtopADJchessNOUNplayersNOUN,PUNCTcalledVERBgrandmastersNOUN,PUNCTloseVERBgamesNOUN;PUNCTgoingVERBoverADVaDETlostVERBgameNOUNisAUXoneNUMofADPtheDETbestADJwaysNOUNtoPARTimproveVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EvenevenADV_4 playersadvmod
2toptopADJDegree=Pos4 playersamod
3chesschessNOUNNumber=Sing4 playerscompound
4playersplayerNOUNNumber=Plurrootroot
5,,PUNCT_7 grandmasterspunct
6calledcallVERBTense=Past VerbForm=Part Voice=Pass7 grandmastersamod
7grandmastersgrandmasterNOUNNumber=Plur4 playersappos
8,,PUNCT_9 losepunct
9loseloseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 playersparataxis
10gamesgameNOUNNumber=Plur9 loseobj
11;;PUNCT_18 onepunct
12goinggoVERBVerbForm=Ger18 onecsubj
13overoverADV_12 goingadvmod
14aaDETDefinite=Ind PronType=Art16 gamedet
15lostloseVERBTense=Past VerbForm=Part Voice=Pass16 gameamod
16gamegameNOUNNumber=Sing12 goingobj
17isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin18 onecop
18oneoneNUMNumForm=Word NumType=Card9 loseparataxis
19ofofADP_22 wayscase
20thetheDETDefinite=Def PronType=Art22 waysdet
21bestgoodADJDegree=Sup22 waysamod
22wayswayNOUNNumber=Plur18 onenmod
23totoPART_24 improvemark
24improveimproveVERBVerbForm=Inf22 waysacl
25..PUNCT_9 losepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1callparticiplevn initiate_communication-37.4.2-1 «NP V»: agent=Agent
2losepresentgamesvn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality
3go overgerunda lost gameover propertyvn assessment-34.1 «NP V NP»: agent=Agent game=Theme
4loseparticiplevn succeed-74-3-1 «NP V»: agent=Agent
5is apresentgoingoneof the best waystree rules
6improveto-infinitivegoing not said herevn other_cos-45.4 «NP.patient V»: agent=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:reflection:025-disappointed-when-things-dont-go-the-way-you-hoped.lesson:17.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R6-punct-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

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