Scary films, games, hospitals and what helps, sentence 6
Films are made by actors and special effects; film ghosts are not real and cannot hurt anyone.
Who acts: actors, film ghosts · What happens: make, not be, not hurt · To what, where: Films, anyone
This is a sentence of the lesson «Scary films, games, hospitals and what helps» of the religion ethics course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (actors, film ghosts), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Films | film | NOUN | Number=Plur | 3 made | nsubj:pass |
| 2 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 3 made | aux:pass |
| 3 | made | make | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 4 | by | by | ADP | _ | 5 actors | case |
| 5 | actors | actor | NOUN | Number=Plur | 3 made | obl:agent |
| 6 | and | and | CCONJ | _ | 8 effects | cc |
| 7 | special | special | ADJ | Degree=Pos | 8 effects | amod |
| 8 | effects | effect | NOUN | Number=Plur | 5 actors | conj |
| 9 | ; | ; | PUNCT | _ | 14 real | punct |
| 10 | film | film | NOUN | Number=Sing | 11 ghosts | compound |
| 11 | ghosts | ghost | NOUN | Number=Plur | 14 real | nsubj |
| 12 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 14 real | cop |
| 13 | not | not | PART | Polarity=Neg | 14 real | advmod |
| 14 | real | real | ADJ | Degree=Pos | 3 made | parataxis |
| 15 | and | and | CCONJ | _ | 18 hurt | cc |
| 16 | can | can | AUX | VerbForm=Fin | 18 hurt | aux |
| 17 | not | not | PART | Polarity=Neg | 18 hurt | advmod |
| 18 | hurt | hurt | VERB | VerbForm=Inf | 14 real | conj |
| 19 | anyone | anyone | PRON | Number=Sing PronType=Ind | 18 hurt | obj |
| 20 | . | . | PUNCT | _ | 3 made | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present · passive | actors and special effects | Films | vn build-26.1-1 «NP.asset V NP»: agent=Asset subject=Product | ||||
| 2 | not is | present | film ghosts | real property | tree rules | ||||
| 3 | not hurt | can | film ghosts not said here | anyone | vn hurt-40.8.3-2 «NP V NP»: agent=Experiencer anyone=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:religion-ethics:071-scary-films-games-hospitals-and-what-helps.lesson:6.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/religion-ethics/71-scary-films-games-hospitals-and-what-helps/6/