Computers and screens, sentence 15
A games console is a powerful computer made for games, with a special graphics chip that draws the whole picture many times every second; take breaks and keep game time balanced.
Who acts: games console, special graphics chip · What happens: be, make, draw, take, keep, balance · To what, where: powerful computer, whole picture, breaks
This is a sentence of the lesson «Computers and screens» of the technology course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (games console, special graphics chip), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 3 console | det |
| 2 | games | game | NOUN | Number=Plur | 3 console | compound |
| 3 | console | console | NOUN | Number=Sing | 7 computer | nsubj |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 computer | cop |
| 5 | a | a | DET | Definite=Ind PronType=Art | 7 computer | det |
| 6 | powerful | powerful | ADJ | Degree=Pos | 7 computer | amod |
| 7 | computer | computer | NOUN | Number=Sing | root | root |
| 8 | made | make | VERB | Tense=Past VerbForm=Part Voice=Pass | 7 computer | acl |
| 9 | for | for | ADP | _ | 10 games | case |
| 10 | games | game | NOUN | Number=Plur | 8 made | obl |
| 11 | , | , | PUNCT | _ | 16 chip | punct |
| 12 | with | with | ADP | _ | 16 chip | case |
| 13 | a | a | DET | Definite=Ind PronType=Art | 16 chip | det |
| 14 | special | special | ADJ | Degree=Pos | 16 chip | amod |
| 15 | graphics | graphic | NOUN | Number=Sing | 16 chip | compound |
| 16 | chip | chip | NOUN | Number=Sing | 8 made | obl |
| 17 | that | that | PRON | PronType=Rel | 18 draws | nsubj |
| 18 | draws | draw | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 16 chip | acl:relcl |
| 19 | the | the | DET | Definite=Def PronType=Art | 21 picture | det |
| 20 | whole | whole | ADJ | Degree=Pos | 21 picture | amod |
| 21 | picture | picture | NOUN | Number=Sing | 18 draws | obj |
| 22 | many | many | ADJ | Degree=Pos | 23 times | amod |
| 23 | times | time | NOUN | Number=Plur | 18 draws | obl:unmarked |
| 24 | every | every | DET | PronType=Tot | 25 second | det |
| 25 | second | second | ADJ | Degree=Pos NumForm=Word NumType=Ord | 18 draws | obl:unmarked |
| 26 | ; | ; | PUNCT | _ | 27 take | punct |
| 27 | take | take | VERB | Mood=Imp VerbForm=Fin | 7 computer | parataxis |
| 28 | breaks | break | NOUN | Number=Plur | 27 take | obj |
| 29 | and | and | CCONJ | _ | 30 keep | cc |
| 30 | keep | keep | VERB | Mood=Imp VerbForm=Fin | 27 take | conj |
| 31 | game | game | NOUN | Number=Sing | 32 time | compound |
| 32 | time | time | NOUN | Number=Sing | 30 keep | obj |
| 33 | balanced | balance | VERB | Tense=Past VerbForm=Part Voice=Pass | 30 keep | xcomp |
| 34 | . | . | PUNCT | _ | 7 computer | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | a games console | a powerful computer | tree rules | ||||
| 2 | make | participle | a powerful computer not said here | for games; with a special graphics chip | vn build-26.1-1 «NP V NP P.asset»: agent=Agent for game=Asset | ||||
| 3 | draw | present | a special graphics chip | the whole picture | time | every second obl:unmarked | vn scribble-25.2-1 «NP V NP»: agent=Agent picture=Theme | ||
| 4 | take | infinitive | breaks | vn bring-11.3 «NP V NP»: agent=Agent break=Theme | |||||
| 5 | keep | infinitive | time | tree rules | |||||
| 6 | balance | participle | vn spatial_configuration-47.6-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:technology:036-computers-and-screens.lesson:15.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×2, R8-pos-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/technology/36-computers-and-screens/15/