The football argument that goes in circles, sentence 3
Other tricks keep a playground argument spinning: throwing out the games you lost ("those don't count, the ref was bad"), making up a rule after you lose ("there's a base now"), and shouting louder ("In!" "Out!" "In!") when neither of you saw it.
Who acts: Other tricks, playground argument, you, those, ref, base · What happens: keep out, spin, throw out, lose, not count, be · To what, where: playground argument, games, rule, base · Speech: someone speaks here
This is a sentence of the lesson «The football argument that goes in circles» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Other tricks, playground argument, you, those), what happens, when and where, as Mova's frames read it from the tree.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Other | other | ADJ | Degree=Pos | 2 tricks | amod |
| 2 | tricks | trick | NOUN | Number=Plur | 3 keep | nsubj |
| 3 | keep | keep | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 argument | det |
| 5 | playground | playground | NOUN | Number=Sing | 6 argument | compound |
| 6 | argument | argument | NOUN | Number=Sing | 3 keep | obj |
| 7 | spinning | spin | VERB | VerbForm=Ger | 3 keep | xcomp |
| 8 | : | : | PUNCT | _ | 9 throwing | punct |
| 9 | throwing | throw | VERB | VerbForm=Ger | 7 spinning | conj |
| 10 | out | out | ADP | _ | 9 throwing | compound:prt |
| 11 | the | the | DET | Definite=Def PronType=Art | 12 games | det |
| 12 | games | game | NOUN | Number=Plur | 9 throwing | obj |
| 13 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 14 lost | nsubj |
| 14 | lost | lose | VERB | Mood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin | 12 games | acl:relcl |
| 15 | ( | ( | PUNCT | _ | 20 count | punct |
| 16 | " | " | PUNCT | _ | 20 count | punct |
| 17 | those | that | PRON | Number=Plur PronType=Dem | 20 count | nsubj |
| 18 | do | do | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 20 count | aux |
| 19 | n't | not | PART | Polarity=Neg | 20 count | advmod |
| 20 | count | count | VERB | VerbForm=Inf | 14 lost | conj |
| 21 | , | , | PUNCT | _ | 25 bad | punct |
| 22 | the | the | DET | Definite=Def PronType=Art | 23 ref | det |
| 23 | ref | ref | NOUN | Number=Sing | 25 bad | nsubj |
| 24 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 25 bad | cop |
| 25 | bad | bad | ADJ | Degree=Pos | 20 count | parataxis |
| 26 | " | " | PUNCT | _ | 20 count | punct |
| 27 | ) | ) | PUNCT | _ | 20 count | punct |
| 28 | , | , | PUNCT | _ | 29 making | punct |
| 29 | making | make | VERB | VerbForm=Ger | 9 throwing | conj |
| 30 | up | up | ADP | _ | 29 making | compound:prt |
| 31 | a | a | DET | Definite=Ind PronType=Art | 32 rule | det |
| 32 | rule | rule | NOUN | Number=Sing | 29 making | obj |
| 33 | after | after | SCONJ | _ | 35 lose | mark |
| 34 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 35 lose | nsubj |
| 35 | lose | lose | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 29 making | advcl |
| 36 | ( | ( | PUNCT | _ | 39 's | punct |
| 37 | " | " | PUNCT | _ | 39 's | punct |
| 38 | there | there | PRON | PronType=Dem | 39 's | expl |
| 39 | 's | be | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 35 lose | ccomp |
| 40 | a | a | DET | Definite=Ind PronType=Art | 41 base | det |
| 41 | base | base | NOUN | Number=Sing | 39 's | nsubj |
| 42 | now | now | ADV | PronType=Dem | 41 base | advmod |
| 43 | " | " | PUNCT | _ | 39 's | punct |
| 44 | ) | ) | PUNCT | _ | 39 's | punct |
| 45 | , | , | PUNCT | _ | 47 shouting | punct |
| 46 | and | and | CCONJ | _ | 47 shouting | cc |
| 47 | shouting | shout | VERB | VerbForm=Ger | 9 throwing | conj |
| 48 | louder | loud | ADJ | Degree=Cmp | 47 shouting | parataxis |
| 49 | ( | ( | PUNCT | _ | 52 ! | punct |
| 50 | " | " | PUNCT | _ | 51 In | punct |
| 51 | In | in | ADP | _ | 52 ! | case |
| 52 | ! | ! | PUNCT | _ | 3 keep | punct |
| 53 | " | " | PUNCT | _ | 3 keep | punct |
| 54 | " | " | PUNCT | _ | 55 Out | punct |
| 55 | Out | out | ADP | _ | 3 keep | compound:prt |
| 56 | ! | ! | PUNCT | _ | 3 keep | punct |
| 57 | " | " | PUNCT | _ | 3 keep | punct |
| 58 | " | " | PUNCT | _ | 59 In | punct |
| 59 | In | in | ADP | _ | 60 ! | case |
| 60 | ! | ! | PUNCT | _ | 3 keep | punct |
| 61 | " | " | PUNCT | _ | 3 keep | punct |
| 62 | ) | ) | PUNCT | _ | 3 keep | punct |
| 63 | when | when | ADV | PronType=Int | 67 saw | advmod |
| 64 | neither | neither | DET | PronType=Neg | 67 saw | nsubj |
| 65 | of | of | ADP | _ | 66 you | case |
| 66 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 64 neither | nmod |
| 67 | saw | see | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 3 keep | advcl |
| 68 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 67 saw | obj |
| 69 | . | . | PUNCT | _ | 3 keep | punct |
Pragmatics
No stored speech act for this sentence.
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | keep out | present | Other tricks | a playground argument | tree rules | ||||
| 2 | spin | gerund | a playground argument not said here | vn roll-51.3.1 «NP.theme V»: agent=Theme | |||||
| 3 | throw out | gerund | a playground argument not said here | the games | vn throw-17.1-1-1 «NP V NP»: agent=Agent game=Theme | ||||
| 4 | lose | past | you | the games not said here | vn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality | ||||
| 5 | not count in a quote | present · do-support | those | vn matter-91 «NP V»: agent=Stimulus | |||||
| 6 | is in a quote | past | the ref | bad property | tree rules | ||||
| 7 | make up | gerund | a playground argument not said here | a rule | vn comprise-107.2-1 «NP V NP»: agent=Theme rule=Pivot | ||||
| 8 | lose | present | you | tree rules | |||||
| 9 | be in a quote | present | a base | there | vn exist-47.1 «NP V»: agent=Theme | ||||
| 10 | shout speech: express | gerund | a playground argument not said here | vn manner_speaking-37.3 «NP V»: agent=Agent | |||||
| 11 | see | past | neither | base | vn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer it=Stimulus |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:world:170-the-football-argument-that-goes-in-circles.lesson:3.
The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R6-punct-agree ×4. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.
See the release 0.4.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/world/170-the-football-argument-that-goes-in-circles/3/