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Loot boxes, streaks and the sunk cost, sentence 23

Words people use: "drops" are the items a game gives you, "a skin" is a new look for a character, "quid" means pounds (UK money), "galaxy brain" is sarcastic for a silly idea, "a vibe" is a feeling, and "bestie" means best friend.

Who acts: people, drops, game, skin, new look, galaxy brain · What happens: use, be, give, mean · To what, where: Words, items, you, new look, pounds, feeling · Speech: someone speaks here

This is a sentence of the lesson «Loot boxes, streaks and the sunk cost» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (people, drops, game, skin), what happens, when and where, as Mova's frames read it from the tree.

The tree

objnsubjadvclpunctpunctnsubjpunctcopdetobldetnsubjacl:relcliobjpunctpunctdetnsubjpunctcopdetamodnsubjcasedetnmodpunctpunctnsubjpunctobjpunctcompoundappospunctpunctpunctcompoundnsubjpunctcopconjcasedetamodoblpunctpunctdetnsubjpunctcopdetccomppunctccpunctnsubjpunctconjamodobjpunctrootWordsNOUNpeopleNOUNuseVERB:PUNCT"PUNCTdropsNOUN"PUNCTareAUXtheDETitemsNOUNaDETgameNOUNgivesVERByouPRON,PUNCT"PUNCTaDETskinNOUN"PUNCTisAUXaDETnewADJlookNOUNforADPaDETcharacterNOUN,PUNCT"PUNCTquidNOUN"PUNCTmeansVERBpoundsNOUN(PUNCTUKPROPNmoneyNOUN)PUNCT,PUNCT"PUNCTgalaxyNOUNbrainNOUN"PUNCTisAUXsarcasticADJforADPaDETsillyADJideaNOUN,PUNCT"PUNCTaDETvibeNOUN"PUNCTisAUXaDETfeelingNOUN,PUNCTandCCONJ"PUNCTbestieNOUN"PUNCTmeansVERBbestADJfriendNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WordswordNOUNNumber=Plur3 useobj
2peoplepeopleNOUNNumber=Plur3 usensubj
3useuseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin31 meansadvcl
4::PUNCT_10 itemspunct
5""PUNCT_6 dropspunct
6dropsdropNOUNNumber=Plur10 itemsnsubj
7""PUNCT_6 dropspunct
8arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin10 itemscop
9thetheDETDefinite=Def PronType=Art10 itemsdet
10itemsitemNOUNNumber=Plur3 useobl
11aaDETDefinite=Ind PronType=Art12 gamedet
12gamegameNOUNNumber=Sing13 givesnsubj
13givesgiveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 itemsacl:relcl
14youyouPRONCase=Acc Person=2 PronType=Prs13 givesiobj
15,,PUNCT_3 usepunct
16""PUNCT_3 usepunct
17aaDETDefinite=Ind PronType=Art18 skindet
18skinskinNOUNNumber=Sing23 looknsubj
19""PUNCT_18 skinpunct
20isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin23 lookcop
21aaDETDefinite=Ind PronType=Art23 lookdet
22newnewADJDegree=Pos23 lookamod
23looklookNOUNNumber=Sing31 meansnsubj
24forforADP_26 charactercase
25aaDETDefinite=Ind PronType=Art26 characterdet
26charactercharacterNOUNNumber=Sing23 looknmod
27,,PUNCT_29 quidpunct
28""PUNCT_29 quidpunct
29quidquidNOUNNumber=Sing31 meansnsubj
30""PUNCT_29 quidpunct
31meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
32poundspoundNOUNNumber=Plur31 meansobj
33((PUNCT_35 moneypunct
34UKUKPROPNNumber=Sing35 moneycompound
35moneymoneyNOUNNumber=Sing32 poundsappos
36))PUNCT_35 moneypunct
37,,PUNCT_43 sarcasticpunct
38""PUNCT_40 brainpunct
39galaxygalaxyNOUNNumber=Sing40 braincompound
40brainbrainNOUNNumber=Sing43 sarcasticnsubj
41""PUNCT_40 brainpunct
42isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin43 sarcasticcop
43sarcasticsarcasticADJDegree=Pos31 meansconj
44forforADP_47 ideacase
45aaDETDefinite=Ind PronType=Art47 ideadet
46sillysillyADJDegree=Pos47 ideaamod
47ideaideaNOUNNumber=Sing43 sarcasticobl
48,,PUNCT_43 sarcasticpunct
49""PUNCT_43 sarcasticpunct
50aaDETDefinite=Ind PronType=Art51 vibedet
51vibevibeNOUNNumber=Sing55 feelingnsubj
52""PUNCT_51 vibepunct
53isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin55 feelingcop
54aaDETDefinite=Ind PronType=Art55 feelingdet
55feelingfeelingNOUNNumber=Sing31 meansccomp
56,,PUNCT_61 meanspunct
57andandCCONJ_61 meanscc
58""PUNCT_59 bestiepunct
59bestiebestieNOUNNumber=Sing61 meansnsubj
60""PUNCT_59 bestiepunct
61meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin31 meansconj
62bestgoodADJDegree=Sup63 friendamod
63friendfriendNOUNNumber=Sing61 meansobj
64..PUNCT_31 meanspunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepresentpeopleWordsvn eat-39.1 «NP V NP»: agent=Agent word=Patient
2is apresentdropsthe itemstree rules
3givepresenta gamethe items not said hereyouvn give-13.1-1 «NP V NP»: agent=Agent you=Theme
4is apresenta skina new lookfor a charactertree rules
5meanpresenta new lookpoundsvn intend-61.2-1 «NP V NP»: agent=Agent pound=Topic
6ispresentgalaxy brainfor a silly idea; sarcastic propertytree rules
7is apresenta vibea feelingtree rules
8meanpresentbestiebest friendvn intend-61.2-1 «NP V NP»: agent=Agent friend=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:world:172-loot-boxes-streaks-and-the-sunk-cost.lesson:23.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R5-strong ×1, R8-pos-agree ×3. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/world/172-loot-boxes-streaks-and-the-sunk-cost/23/