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Fighting fair: no straw men, no moving goalposts, no either-or, sentence 20

Agree the rules of a game before it starts; if you want a change, it starts next game.

Who acts: you, game · What happens: agree, start, want, rule · To what, where: rules, change, next game

This is a sentence of the lesson «Fighting fair: no straw men, no moving goalposts, no either-or» of the world course of Mova's primary school. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (you, game), what happens, when and where, as Mova's frames read it from the tree.

The tree

detobjcasedetnmodmarknsubjadvclpunctmarknsubjadvcldetobjpunctnsubjparataxisamodobl:unmarkedpunctrootAgreeVERBtheDETrulesNOUNofADPaDETgameNOUNbeforeSCONJitPRONstartsVERB;PUNCTifSCONJyouPRONwantVERBaDETchangeNOUN,PUNCTitPRONstartsVERBnextADJgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AgreeagreeVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 rulesdet
3rulesruleNOUNNumber=Plur1 Agreeobj
4ofofADP_6 gamecase
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing3 rulesnmod
7beforebeforeSCONJ_9 startsmark
8ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs9 startsnsubj
9startsstartVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Agreeadvcl
10;;PUNCT_18 startspunct
11ififSCONJ_13 wantmark
12youyouPRONCase=Nom Person=2 PronType=Prs13 wantnsubj
13wantwantVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin18 startsadvcl
14aaDETDefinite=Ind PronType=Art15 changedet
15changechangeNOUNNumber=Sing13 wantobj
16,,PUNCT_13 wantpunct
17ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs18 startsnsubj
18startsstartVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Agreeparataxis
19nextnextADJDegree=Pos20 gameamod
20gamegameNOUNNumber=Sing18 startsobl:unmarked
21..PUNCT_1 Agreepunct

Pragmatics

No stored speech act for this sentence.

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1agree speech: agreeimperativeyou not said herethe rules of a gamevn correspond-36.1-1 «NP V S»: agent=Agent rule=Topic
2startpresentgamevn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality
3want a condition, not said to happenpresentyoua changevn want-32.1-1-1 «NP V NP ADV»: agent=Pivot change=Theme
4startpresentgamenext gamevn begin-55.1-1-1 «NP.eventuality V»: agent=Eventuality
5rulea gamenom rule «cognition intransitive»: of=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Licence: CC BY-SA 4.0, as the whole of Mova corpus 0.4, of which this treebank (the agreed school, mova-school-agreed-en.conllu) is part. The lessons were written for Mova's primary school. Sentence school:world:189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or.lesson:20.

The tree: Mova annot: Rust (en) → Haiku 5.5 (medium, Batches API) patches; gates UD 2.18; agreed by treeagree rules (Stanza, Trankit, spaCy trf): R2-punct-next ×1, R7-rel-agree ×1. The frames are read from the tree by Mova's frames reader (prag) when this page is built, the lesson read in order, so a pronoun may be resolved from an earlier sentence.

See the release 0.4.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/school/world/189-fighting-fair-no-straw-men-no-moving-goalposts-no-either-or/20/