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Grimm's Fairy Stories, Oh, If I Could But Shiver!, sentence 126

So he played with them and lost some of his money, but as it struck twelve everything disappeared.

Who acts: Holloa, money, everything · What happens: play, lose, strike, disappear · To what, where: some

This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Holloa, money, everything), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

advmodnsubjcaseoblccconjobjcasenmod:possnmodpunctccmarknsubjconjnummodnsubjccomppunctrootSoADVhePRONplayedVERBwithADPthemPRONandCCONJlostVERBsomeDETofADPhisPRONmoneyNOUN,PUNCTbutCCONJasSCONJitPRONstruckVERBtwelveNUMeverythingPRONdisappearedVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_3 playedadvmod
2hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 playednsubj
3playedplayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4withwithADP_5 themcase
5themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs3 playedobl
6andandCCONJ_7 lostcc
7lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 playedconj
8somesomeDETPronType=Ind7 lostobj
9ofofADP_11 moneycase
10hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs11 moneynmod:poss
11moneymoneyNOUNNumber=Sing8 somenmod
12,,PUNCT_16 struckpunct
13butbutCCONJ_16 struckcc
14asasSCONJ_16 struckmark
15ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs16 strucknsubj
16struckstrikeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 playedconj
17twelvetwelveNUMNumForm=Word NumType=Card18 everythingnummod
18everythingeverythingPRONNumber=Sing PronType=Tot19 disappearednsubj
19disappeareddisappearVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin16 struckccomp
20..PUNCT_3 playedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpastHolloawith skulls = skullvn play-114.2-1 «NP V PP.theme»: agent=Agent with they=Theme
2losepastHolloa not said heresomevn succeed-74-3-1 «NP V NP»: agent=Agent some=Eventuality
3strikepastmoneytree rules
4disappearpasteverythingvn disappearance-48.2-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/9/126/