Mova0.5 pre-release⌕
☰
home / corpora / tales / Grimm's Fairy Stories / Oh, If I Could But Shiver! / 88

Grimm's Fairy Stories, Oh, If I Could But Shiver!, sentence 88

The King let him take these things by day into the castle, and when it was evening the youth went in and made himself a bright fire in one of the rooms, and, placing his cutting-board and knife near it, he sat down upon his lathe. "

Who acts: King, youth, castle · What happens: let, take, be, go in, make, place · To what, where: youth, things, castle, evening, cutting board, lathe

This is a sentence of «Grimm's Fairy Stories» by Jacob Grimm, Oh, If I Could But Shiver!. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (King, youth, castle), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

detnsubjobjxcompdetobjcaseoblcasedetoblpunctccadvmodnsubjcopobl:unmarkeddetnsubjparataxisadvmodccconjobjdetamodobjcaseoblcasedetnmodpunctccpunctadvclnmod:posscompoundpunctobjccconjcasenmodpunctnsubjconjadvmodcasenmod:possoblpunctpunctrootTheDETKingPROPNletVERBhimPRONtakeVERBtheseDETthingsNOUNbyADPdayNOUNintoADPtheDETcastleNOUN,PUNCTandCCONJwhenADVitPRONwasAUXeveningNOUNtheDETyouthNOUNwentVERBinADVandCCONJmadeVERBhimselfPRONaDETbrightADJfireNOUNinADPoneNUMofADPtheDETroomsNOUN,PUNCTandCCONJ,PUNCTplacingVERBhisPRONcuttingNOUN-PUNCTboardNOUNandCCONJknifeNOUNnearADPitPRON,PUNCThePRONsatVERBdownADVuponADPhisPRONlatheNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 Kingdet
2KingKingPROPNNumber=Sing3 letnsubj
3letletVERBMood=Ind Tense=Past VerbForm=Finrootroot
4himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs3 letobj
5taketakeVERBVerbForm=Inf3 letxcomp
6thesethisDETNumber=Plur PronType=Dem7 thingsdet
7thingsthingNOUNNumber=Plur5 takeobj
8bybyADP_9 daycase
9daydayNOUNNumber=Sing5 takeobl
10intointoADP_12 castlecase
11thetheDETDefinite=Def PronType=Art12 castledet
12castlecastleNOUNNumber=Sing5 takeobl
13,,PUNCT_21 wentpunct
14andandCCONJ_21 wentcc
15whenwhenADVPronType=Int18 eveningadvmod
16ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs18 eveningnsubj
17wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin18 eveningcop
18eveningeveningNOUNNumber=Sing21 wentobl:unmarked
19thetheDETDefinite=Def PronType=Art20 youthdet
20youthyouthNOUNNumber=Sing21 wentnsubj
21wentgoVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 letparataxis
22ininADV_21 wentadvmod
23andandCCONJ_24 madecc
24mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin21 wentconj
25himselfhimselfPRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs Reflex=Yes24 madeobj
26aaDETDefinite=Ind PronType=Art28 firedet
27brightbrightADJDegree=Pos28 fireamod
28firefireNOUNNumber=Sing24 madeobj
29ininADP_30 onecase
30oneoneNUMNumForm=Word NumType=Card24 madeobl
31ofofADP_33 roomscase
32thetheDETDefinite=Def PronType=Art33 roomsdet
33roomsroomNOUNNumber=Plur30 onenmod
34,,PUNCT_48 satpunct
35andandCCONJ_48 satcc
36,,PUNCT_37 placingpunct
37placingplaceVERBTense=Pres VerbForm=Part48 satadvcl
38hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs41 boardnmod:poss
39cuttingcuttingNOUNNumber=Sing41 boardcompound
40--PUNCT_39 cuttingpunct
41boardboardNOUNNumber=Sing37 placingobj
42andandCCONJ_43 knifecc
43knifeknifeNOUNNumber=Sing41 boardconj
44nearnearADP_45 itcase
45ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs43 knifenmod
46,,PUNCT_37 placingpunct
47hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs48 satnsubj
48satsitVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 letconj
49downdownADV_48 satadvmod
50uponuponADP_52 lathecase
51hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs52 lathenmod:poss
52lathelatheNOUNNumber=Sing48 satobl
53..PUNCT_3 letpunct
54""PUNCT_3 letpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpastthe Kingyouthtree rules
2takeinfinitiveyouth not said herethis thingsthe castledayvn bring-11.3 «NP V NP PP.destination»: agent=Agent thing=Theme into castle=Destination
3is apastcastleeveningtree rules
4go inpastthe youthvn disappearance-48.2-1 «NP V»: agent=Theme
5makepastthe youth not said hereyouthin one of the roomsvn build-26.1-1 «NP.asset V NP NP»: agent=Asset himself=Beneficiary fire=Product
6placegerundyouth not said hereyouth's cutting board and knife near castlevn put-9.1-2 «NP V PP.destination NP»: agent=Agent board=Theme
7sit downpastyouthyouth's lathedown propertyvn assuming_position-50 «NP V PP.location»: agent=Agent upon lathe=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimm's Fairy Stories» by Jacob Grimm, Project Gutenberg book 11027 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg11027/9/88/