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The Arabian Nights Entertainments, Opening, part 32, sentence 52

After he had kissed her Aladdin said: "I beg of you, Princess, in God's name, before we speak of anything else, for your own sake and mine, tell me what has become of an old lamp I left on the cornice in the hall of four-and-twenty windows, when I went a-hunting."

Who acts: Aladdin, we, twenty windows, God · What happens: kiss, say, beg, speak, tell, become · To what, where: Princess, name, Aladdin, old lamp, cornice, hunting · Speech: someone speaks here

This is a sentence of «The Arabian Nights Entertainments» by Andrew Lang, Opening, part 32. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Aladdin, we, twenty windows, God), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

marknsubjauxadvclnmod:possnsubjpunctpunctnsubjadvclcaseoblpunctoblpunctcasenmod:posscaseoblpunctmarknsubjconjcaseobladvmodpunctcasenmod:possamodoblccconjpunctccompiobjnsubjauxccompcasedetamodoblnsubjacl:relclcasedetoblcasedetoblcasenmodpunctccpunctnummodnsubjpunctadvmodnsubjconjdetpunctobjpunctpunctrootAfterSCONJhePRONhadAUXkissedVERBherPRONAladdinNOUNsaidVERB:PUNCT"PUNCTIPRONbegVERBofADPyouPRON,PUNCTPrincessPROPN,PUNCTinADPGodPROPN'sPARTnameNOUN,PUNCTbeforeSCONJwePRONspeakVERBofADPanythingPRONelseADV,PUNCTforADPyourPRONownADJsakeNOUNandCCONJmineNOUN,PUNCTtellVERBmePRONwhatPRONhasAUXbecomeVERBofADPanDEToldADJlampNOUNIPRONleftVERBonADPtheDETcorniceNOUNinADPtheDEThallNOUNofADPfourNUM-PUNCTandCCONJ-PUNCTtwentyNUMwindowsNOUN,PUNCTwhenADVIPRONwentVERBaDET-PUNCThuntingNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AfterafterSCONJ_4 kissedmark
2hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 kissednsubj
3hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 kissedaux
4kissedkissVERBTense=Past VerbForm=Part7 saidadvcl
5herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs6 Aladdinnmod:poss
6AladdinaladdinNOUNNumber=Sing7 saidnsubj
7saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
8::PUNCT_11 begpunct
9""PUNCT_11 begpunct
10IIPRONCase=Nom Number=Sing Person=1 PronType=Prs11 begnsubj
11begbegVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin36 telladvcl
12ofofADP_13 youcase
13youyouPRONCase=Acc Person=2 PronType=Prs11 begobl
14,,PUNCT_15 Princesspunct
15PrincessPrincessPROPNNumber=Sing11 begobl
16,,PUNCT_20 namepunct
17ininADP_20 namecase
18GodGodPROPNNumber=Sing20 namenmod:poss
19's'sPART_18 Godcase
20namenameNOUNNumber=Sing11 begobl
21,,PUNCT_24 speakpunct
22beforebeforeSCONJ_24 speakmark
23wewePRONCase=Nom Number=Plur Person=1 PronType=Prs24 speaknsubj
24speakspeakVERBMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin11 begconj
25ofofADP_26 anythingcase
26anythinganythingPRONNumber=Sing PronType=Ind24 speakobl
27elseelseADV_26 anythingadvmod
28,,PUNCT_32 sakepunct
29forforADP_32 sakecase
30youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs32 sakenmod:poss
31ownownADJDegree=Pos32 sakeamod
32sakesakeNOUNNumber=Sing24 speakobl
33andandCCONJ_34 minecc
34minemineNOUNNumber=Sing32 sakeconj
35,,PUNCT_36 tellpunct
36telltellVERBVerbForm=Inf7 saidccomp
37meIPRONCase=Acc Number=Sing Person=1 PronType=Prs36 telliobj
38whatwhatPRONPronType=Int40 becomensubj
39hashaveAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin40 becomeaux
40becomebecomeVERBTense=Past VerbForm=Part36 tellccomp
41ofofADP_44 lampcase
42anaDETDefinite=Ind PronType=Art44 lampdet
43oldoldADJDegree=Pos44 lampamod
44lamplampNOUNNumber=Sing40 becomeobl
45IIPRONCase=Nom Number=Sing Person=1 PronType=Prs46 leftnsubj
46leftleaveVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin44 lampacl:relcl
47ononADP_49 cornicecase
48thetheDETDefinite=Def PronType=Art49 cornicedet
49cornicecorniceNOUNNumber=Sing46 leftobl
50ininADP_52 hallcase
51thetheDETDefinite=Def PronType=Art52 halldet
52hallhallNOUNNumber=Sing46 leftobl
53ofofADP_54 fourcase
54fourfourNUMNumForm=Word NumType=Card52 hallnmod
55--PUNCT_63 wentpunct
56andandCCONJ_63 wentcc
57--PUNCT_56 andpunct
58twentytwentyNUMNumForm=Word NumType=Card59 windowsnummod
59windowswindowNOUNNumber=Plur63 wentnsubj
60,,PUNCT_63 wentpunct
61whenwhenADVPronType=Int63 wentadvmod
62IIPRONCase=Nom Number=Sing Person=1 PronType=Prs63 wentnsubj
63wentgoVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin54 fourconj
64aaDETDefinite=Ind PronType=Art66 huntingdet
65--PUNCT_64 apunct
66huntinghuntingNOUNNumber=Sing63 wentobj
67..PUNCT_36 tellpunct
68""PUNCT_36 tellpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1kisspast · perfectAladdinvn marry-36.2 «NP V»: agent=Agent
2say speech: assertpastprincess's Aladdinvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
3beg speech: request in a quotepresentprincess's Aladdin = aladdinPrincessGod's nameof youvn beg-58.2-1-1 «NP V PP.Topic»: agent=Agent
4speak speech: other in a quotepresentweof anything; for your own sake and minevn talk-37.5 «NP V»: agent=Agent
5tell speech: assert in a quoteinfinitiveprincess's Aladdin = aladdinvn transfer_mesg-37.1.1-1-1 «NP V NP what S»: agent=Agent i=Recipient clause=Topic
6become in a quotepresent · perfectof a old lampvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient
7leave in a quotepastprincess's Aladdin = aladdina old lamp not said herethe cornicein the hall of fourvn keep-15.2 «NP V NP PP.location»: agent=Agent lamp=Theme on cornice=Location
8go in a quotepasttwenty windowsa huntingvn meander-47.7 «PP.location V NP»: agent=Location hunting=Theme
9name in a quoteGodnom name «communication transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Arabian Nights Entertainments» by Andrew Lang, Project Gutenberg book 128 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg128/32/52/