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The Aesop for Children, The Mice and the Weasels, sentence 3

In despair the Mice called a council, and there it was decided that the Mouse army was always beaten because it had no leaders.

Who acts: Mice, army · What happens: call, decide, beat, have · To what, where: council, despair, Mice, Mouse army, leaders · Speech: someone speaks here

This is a sentence of «The Aesop for Children» by Aesop, The Mice and the Weasels. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Mice, army), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

caseobldetnsubjdetobjpunctccexplnsubj:passaux:passconjmarkdetcompoundnsubjaux:passadvmodadvclmarknsubjadvcldetobjpunctrootInADPdespairNOUNtheDETMicePROPNcalledVERBaDETcouncilNOUN,PUNCTandCCONJtherePRONitPRONwasAUXdecidedVERBthatSCONJtheDETMousePROPNarmyNOUNwasAUXalwaysADVbeatenVERBbecauseSCONJitPRONhadVERBnoDETleadersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 despaircase
2despairdespairNOUNNumber=Sing5 calledobl
3thetheDETDefinite=Def PronType=Art4 Micedet
4MiceMicePROPNNumber=Sing5 callednsubj
5calledcallVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art7 councildet
7councilcouncilNOUNNumber=Sing5 calledobj
8,,PUNCT_13 decidedpunct
9andandCCONJ_13 decidedcc
10theretherePRONPronType=Dem13 decidedexpl
11ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs13 decidednsubj:pass
12wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin13 decidedaux:pass
13decideddecideVERBTense=Past VerbForm=Part Voice=Pass5 calledconj
14thatthatSCONJ_20 beatenmark
15thetheDETDefinite=Def PronType=Art17 armydet
16MouseMousePROPNNumber=Sing17 armycompound
17armyarmyNOUNNumber=Sing20 beatennsubj
18wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin20 beatenaux:pass
19alwaysalwaysADVPronType=Tot20 beatenadvmod
20beatenbeatVERBTense=Past VerbForm=Part Voice=Pass13 decidedadvcl
21becausebecauseSCONJ_23 hadmark
22ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs23 hadnsubj
23hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin20 beatenadvcl
24nonoDETPronType=Neg25 leadersdet
25leadersleaderNOUNNumber=Plur23 hadobj
26..PUNCT_5 calledpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1callpastthe Micea councildespairvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent council=Recipient
2decidepast · passiveMicetherevn correspond-36.1-1 «NP V S»: subject=Topic
3beatpast · passivethe Mouse armyalways propertyvn sound_emission-43.2 «PP.location V NP»: subject=Theme
4havepastarmyno leadersvn birth-28.2-1 «NP V NP»: agent=Agent leader=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Aesop for Children» by Aesop, Project Gutenberg book 19994 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg19994/55/3/