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Three hundred Aesop’s fables, Aesop’s Fables, part 5, sentence 15

The Huntsman wished to have the fish, and their owner experienced an equal longing for the contents of the game-bag.

Who acts: Huntsman, owner · What happens: wish, have, experience · To what, where: fish, equal longing

This is a sentence of «Three hundred Aesop’s fables» by Aesop, Aesop’s Fables, part 5. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (Huntsman, owner), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

detnsubjmarkxcompdetobjpunctccnmod:possnsubjadvcldetamodobjcasedetoblcasedetcompoundpunctnmodpunctrootTheDETHuntsmanPROPNwishedVERBtoPARThaveVERBtheDETfishNOUN,PUNCTandCCONJtheirPRONownerNOUNexperiencedVERBanDETequalADJlongingNOUNforADPtheDETcontentsNOUNofADPtheDETgameNOUN-PUNCTbagNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 Huntsmandet
2HuntsmanHuntsmanPROPNNumber=Sing3 wishednsubj
3wishedwishVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4totoPART_5 havemark
5havehaveVERBVerbForm=Inf3 wishedxcomp
6thetheDETDefinite=Def PronType=Art7 fishdet
7fishfishNOUNNumber=Sing5 haveobj
8,,PUNCT_12 experiencedpunct
9andandCCONJ_12 experiencedcc
10theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs11 ownernmod:poss
11ownerownerNOUNNumber=Sing12 experiencednsubj
12experiencedexperienceVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 wishedadvcl
13anaDETDefinite=Ind PronType=Art15 longingdet
14equalequalADJDegree=Pos15 longingamod
15longinglongingNOUNNumber=Sing12 experiencedobj
16forforADP_18 contentscase
17thetheDETDefinite=Def PronType=Art18 contentsdet
18contentscontentsNOUNNumber=Ptan12 experiencedobl
19ofofADP_23 bagcase
20thetheDETDefinite=Def PronType=Art23 bagdet
21gamegameNOUNNumber=Sing23 bagcompound
22--PUNCT_21 gamepunct
23bagbagNOUNNumber=Sing18 contentsnmod
24..PUNCT_3 wishedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wishpastthe Huntsmanvn wish-62 «NP V for NP S_INF»: agent=Pivot clause=Theme
2have not said to happento-infinitivethe Huntsman not said herethe fishvn birth-28.2-1 «NP V NP»: agent=Agent fish=Patient
3experiencepastHuntsman's ownera equal longingfor the contents of the game bagvn sight-30.2 «NP V NP»: agent=Experiencer longing=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Three hundred Aesop’s fables» by Aesop, Project Gutenberg book 21 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg21/7/15/