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Grimms' Fairy Tales, Sweetheart Roland, sentence 47

The wise woman said: ‘There is some enchantment behind it, listen very early some morning if anything is moving in the room, and if you see anything, no matter what it is, throw a white cloth over it, and then the magic will be stopped.’

Who acts: wise woman, enchantment, anything, you · What happens: say, be, listen, move, see, throw · To what, where: room, anything, white cloth, advice, magic · Speech: someone speaks here

This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, Sweetheart Roland. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (wise woman, enchantment, anything, you), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

detamodnsubjpunctpunctexpladvcldetnsubjcasenmodpunctccompadvmodadvmoddetobl:unmarkedmarknsubjauxadvclcasedetoblpunctccmarknsubjccompobjpunctdetconjobjnsubjacl:relclpunctconjdetamodobjcaseoblpunctccadvmoddetnsubj:passauxaux:passccomppunctpunctrootTheDETwiseADJwomanNOUNsaidVERB:PUNCT‘PUNCTTherePRONisVERBsomeDETenchantmentNOUNbehindADPitPRON,PUNCTlistenVERBveryADVearlyADVsomeDETmorningNOUNifSCONJanythingPRONisAUXmovingVERBinADPtheDETroomNOUN,PUNCTandCCONJifSCONJyouPRONseeVERBanythingPRON,PUNCTnoDETmatterNOUNwhatPRONitPRONisVERB,PUNCTthrowVERBaDETwhiteADJclothNOUNoverADPitPRON,PUNCTandCCONJthenADVtheDETmagicNOUNwillAUXbeAUXstoppedVERB.PUNCT’PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 womandet
2wisewiseADJDegree=Pos3 womanamod
3womanwomanNOUNNumber=Sing4 saidnsubj
4saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5::PUNCT_8 ispunct
6‘'PUNCT_8 ispunct
7TheretherePRONPronType=Dem8 isexpl
8isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin14 listenadvcl
9somesomeDETPronType=Ind10 enchantmentdet
10enchantmentenchantmentNOUNNumber=Sing8 isnsubj
11behindbehindADP_12 itcase
12ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs10 enchantmentnmod
13,,PUNCT_8 ispunct
14listenlistenVERBVerbForm=Inf4 saidccomp
15veryveryADV_16 earlyadvmod
16earlyearlyADVDegree=Pos14 listenadvmod
17somesomeDETPronType=Ind18 morningdet
18morningmorningNOUNNumber=Sing14 listenobl:unmarked
19ififSCONJ_22 movingmark
20anythinganythingPRONNumber=Sing PronType=Ind22 movingnsubj
21isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin22 movingaux
22movingmoveVERBTense=Pres VerbForm=Part14 listenadvcl
23ininADP_25 roomcase
24thetheDETDefinite=Def PronType=Art25 roomdet
25roomroomNOUNNumber=Sing22 movingobl
26,,PUNCT_30 seepunct
27andandCCONJ_30 seecc
28ififSCONJ_30 seemark
29youyouPRONCase=Nom Person=2 PronType=Prs30 seensubj
30seeseeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 saidccomp
31anythinganythingPRONNumber=Sing PronType=Ind30 seeobj
32,,PUNCT_34 matterpunct
33nonoDETPronType=Neg34 matterdet
34mattermatterNOUNNumber=Sing31 anythingconj
35whatwhatPRONPronType=Int37 isobj
36ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs37 isnsubj
37isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin31 anythingacl:relcl
38,,PUNCT_39 throwpunct
39throwthrowVERBVerbForm=Inf30 seeconj
40aaDETDefinite=Ind PronType=Art42 clothdet
41whitewhiteADJDegree=Pos42 clothamod
42clothclothNOUNNumber=Sing39 throwobj
43overoverADP_44 itcase
44ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs39 throwobl
45,,PUNCT_52 stoppedpunct
46andandCCONJ_52 stoppedcc
47thenthenADVPronType=Dem52 stoppedadvmod
48thetheDETDefinite=Def PronType=Art49 magicdet
49magicmagicNOUNNumber=Sing52 stoppednsubj:pass
50willwillAUXVerbForm=Fin52 stoppedaux
51bebeAUXVerbForm=Inf52 stoppedaux:pass
52stoppedstopVERBTense=Past VerbForm=Part Voice=Pass4 saidccomp
53..PUNCT_52 stoppedpunct
54’'PUNCT_52 stoppedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpastthe wise womanvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2bepresentsome enchantment behind advicetherevn exist-47.1 «NP V»: agent=Theme
3listeninfinitivemorningearly propertyvn peer-30.3 «NP V PP.theme»: agent=Agent
4move a condition, not said to happenpresent · progressiveanythingthe roomvn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in room=Trajectory
5see a condition, not said to happenpresentyouanythingvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer anything=Stimulus
6bepresentenchantmentvn representation-110.1 «NP V NP»: agent=Pivot what=Theme
7throwinfinitiveyou not said herea white clothadvicevn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent cloth=Theme over it=Destination
8stopfuture · passivethe magicthenvn stop-55.4-1-1 «NP V NP.eventuality»: subject=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/30/47/