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home / corpora / tales / Grimms' Fairy Tales / The King of the Golden Mountain / 42

Grimms' Fairy Tales, The King of the Golden Mountain, sentence 42

They will ask what you do here, but give no answer; and let them do what they will--beat, whip, pinch, prick, or torment you--bear all; only speak not a word, and at twelve o’clock they must go away.

Who acts: chambers, you · What happens: ask, do, give, let, torment, bear · To what, where: answer, chambers, word, twelve o’clock · Speech: someone speaks here

This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The King of the Golden Mountain. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (chambers, you), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

nsubjauxobjnsubjacl:relcladvmodpunctccconjdetobjpunctccconjobjxcompobjnsubjacl:relclpunctparataxispunctconjpunctconjpunctconjpunctccparataxisnsubjpunctconjadvmodpunctadvmodparataxisadvmoddetoblpunctcccasenummodoblnsubjauxconjadvmodpunctrootTheyPRONwillAUXaskVERBwhatPRONyouPRONdoVERBhereADV,PUNCTbutCCONJgiveVERBnoDETanswerNOUN;PUNCTandCCONJletVERBthemPRONdoVERBwhatPRONtheyPRONwillAUX--PUNCTbeatNOUN,PUNCTwhipNOUN,PUNCTpinchNOUN,PUNCTprickNOUN,PUNCTorCCONJtormentNOUNyouPRON--PUNCTbearVERBallADV;PUNCTonlyADVspeakVERBnotPARTaDETwordNOUN,PUNCTandCCONJatADPtwelveNUMo’clockNOUNtheyPRONmustAUXgoVERBawayADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 asknsubj
2willwillAUXVerbForm=Fin3 askaux
3askaskVERBVerbForm=Infrootroot
4whatwhatPRONPronType=Int3 askobj
5youyouPRONCase=Nom Person=2 PronType=Prs6 donsubj
6dodoVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 whatacl:relcl
7herehereADVPronType=Dem6 doadvmod
8,,PUNCT_10 givepunct
9butbutCCONJ_10 givecc
10givegiveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin6 doconj
11nonoDETPronType=Neg12 answerdet
12answeranswerNOUNNumber=Sing10 giveobj
13;;PUNCT_15 letpunct
14andandCCONJ_15 letcc
15letletVERBVerbForm=Inf3 askconj
16themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs15 letobj
17dodoVERBVerbForm=Inf15 letxcomp
18whatwhatPRONPronType=Int17 doobj
19theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs20 willnsubj
20willwillAUXVerbForm=Fin18 whatacl:relcl
21----PUNCT_22 beatpunct
22beatbeatNOUNNumber=Sing15 letparataxis
23,,PUNCT_24 whippunct
24whipwhipNOUNNumber=Sing22 beatconj
25,,PUNCT_26 pinchpunct
26pinchpinchNOUNNumber=Sing22 beatconj
27,,PUNCT_28 prickpunct
28prickprickNOUNNumber=Sing22 beatconj
29,,PUNCT_31 tormentpunct
30ororCCONJ_31 tormentcc
31tormenttormentNOUNNumber=Sing3 askparataxis
32youyouPRONCase=Nom Person=2 PronType=Prs31 tormentnsubj
33----PUNCT_34 bearpunct
34bearbearVERBVerbForm=Inf3 askconj
35allallADV_34 bearadvmod
36;;PUNCT_38 speakpunct
37onlyonlyADV_38 speakadvmod
38speakspeakVERBMood=Imp VerbForm=Fin3 askparataxis
39notnotPARTPolarity=Neg38 speakadvmod
40aaDETDefinite=Ind PronType=Art41 worddet
41wordwordNOUNNumber=Sing38 speakobl
42,,PUNCT_49 gopunct
43andandCCONJ_49 gocc
44atatADP_46 o’clockcase
45twelvetwelveNUMNumForm=Word NumType=Card46 o’clocknummod
46o’clocko'clockNOUNNumber=Sing49 goobl
47theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs49 gonsubj
48mustmustAUXVerbForm=Fin49 goaux
49gogoVERBVerbForm=Inf38 speakconj
50awayawayADV_49 goadvmod
51..PUNCT_3 askpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ask speech: askfuturechambers = chambervn inquire-37.1.2 «NP V NP.recipient»: agent=Agent what=Recipient
2dopresentyouherevn act-114-1 «NP V»: agent=Agent
3givepresentyou not said hereno answervn give-13.1-1 «NP V NP»: agent=Agent answer=Theme
4letinfinitivechambers = chamber not said herechambers = chambertree rules
5doinfinitivechambers = chamber not said herevn act-114-1 «NP V NP»: agent=Agent what=Eventuality
6tormentyoutree rules
7bearinfinitivechambers = chamber not said hereall propertyvn admire-31.2 «NP V that S»: agent=Experiencer
8not speak speech: otherinfinitivea wordvn talk-37.5 «NP V»: agent=Agent
9go awaymustchambers = chambertwelve o’clockaway propertyvn occur-48.3-2 «NP V PP»: agent=Theme at o'clock=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

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