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Grimms' Fairy Tales, The Seven Ravens, sentence 6

‘Surely,’ said he, ‘the whole seven must have forgotten themselves over some game of play’; and when he had waited still longer and they yet did not come, he flew into a rage and wished them all turned into ravens.

Who acts: father, sons · What happens: say, forget, wait, not come, fly, wish · To what, where: seven, game, rage, ravens · Speech: someone speaks here

This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Seven Ravens. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (father, sons), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

punctadvmodpunctpunctnsubjpunctpunctdetxcompoblauxauxparataxisobjcasedetoblcasenmodpunctpunctccmarknsubjauxconjadvmodadvmodccnsubjadvmodauxadvmodconjpunctnsubjparataxiscasedetoblccconjnsubjadvmodccompcaseoblpunctroot‘PUNCTSurelyADV,PUNCT’PUNCTsaidVERBhePRON,PUNCT‘PUNCTtheDETwholeADJsevenNUMmustAUXhaveAUXforgottenVERBthemselvesPRONoverADPsomeDETgameNOUNofADPplayNOUN’PUNCT;PUNCTandCCONJwhenSCONJhePRONhadAUXwaitedVERBstillADVlongerADVandCCONJtheyPRONyetADVdidAUXnotPARTcomeVERB,PUNCThePRONflewVERBintoADPaDETrageNOUNandCCONJwishedVERBthemPRONallADVturnedVERBintoADPravensNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1‘'PUNCT_5 saidpunct
2SurelysurelyADV_5 saidadvmod
3,,PUNCT_2 Surelypunct
4’'PUNCT_5 saidpunct
5saidsayVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
6hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 ‘nsubj
7,,PUNCT_6 hepunct
8‘'PUNCT_5 saidpunct
9thetheDETDefinite=Def PronType=Art10 wholedet
10wholewholeADJDegree=Pos8 ‘xcomp
11sevensevenNUMNumForm=Word NumType=Card14 forgottenobl
12mustmustAUXVerbForm=Fin14 forgottenaux
13havehaveAUXVerbForm=Inf14 forgottenaux
14forgottenforgetVERBTense=Past VerbForm=Part10 wholeparataxis
15themselvesthemselvesPRONCase=Acc Number=Plur Person=3 PronType=Prs Reflex=Yes14 forgottenobj
16overoverADP_18 gamecase
17somesomeDETPronType=Ind18 gamedet
18gamegameNOUNNumber=Sing14 forgottenobl
19ofofADP_20 playcase
20playplayNOUNNumber=Sing18 gamenmod
21’'PUNCT_18 gamepunct
22;;PUNCT_27 waitedpunct
23andandCCONJ_27 waitedcc
24whenwhenSCONJ_27 waitedmark
25hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs27 waitednsubj
26hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin27 waitedaux
27waitedwaitVERBTense=Past VerbForm=Part14 forgottenconj
28stillstillADV_29 longeradvmod
29longerlongADVDegree=Cmp27 waitedadvmod
30andandCCONJ_35 comecc
31theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs35 comensubj
32yetyetADV_35 comeadvmod
33diddoAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin35 comeaux
34notnotPARTPolarity=Neg35 comeadvmod
35comecomeVERBVerbForm=Inf27 waitedconj
36,,PUNCT_38 flewpunct
37hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs38 flewnsubj
38flewflyVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin27 waitedparataxis
39intointoADP_41 ragecase
40aaDETDefinite=Ind PronType=Art41 ragedet
41ragerageNOUNNumber=Sing38 flewobl
42andandCCONJ_43 wishedcc
43wishedwishVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin38 flewconj
44themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs46 turnednsubj
45allallADV_46 turnedadvmod
46turnedturnVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin43 wishedccomp
47intointoADP_48 ravenscase
48ravensravenNOUNNumber=Plur46 turnedobl
49..PUNCT_5 saidpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpastsurely propertyvn say-37.7-1-1 «NP V that S»: agent=Agent
2forgetmust · perfectsevensome game of playtree rules
3waitpast · perfectfatherlong propertyvn exist-47.1 «NP V»: agent=Theme
4not comepast · do-supportsons = sonyetvn escape-51.1-1 «NP V»: agent=Theme
5flypastfatherinto a rage resultvn run-51.3.2-2-1 «NP V PP.result»: agent=Theme into rage=Result
6wishpastfather not said herevn wish-62 «NP V for NP S_INF»: agent=Pivot clause=Theme
7turnpastsons = sonravensall propertyvn roll-51.3.1 «NP V PP.trajectory»: agent=Theme into raven=Trajectory

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

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