Grimms' Fairy Tales, The Seven Ravens, sentence 6
‘Surely,’ said he, ‘the whole seven must have forgotten themselves over some game of play’; and when he had waited still longer and they yet did not come, he flew into a rage and wished them all turned into ravens.
Who acts: father, sons · What happens: say, forget, wait, not come, fly, wish · To what, where: seven, game, rage, ravens · Speech: someone speaks here
This is a sentence of «Grimms' Fairy Tales» by Jacob Grimm, The Seven Ravens. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (father, sons), what happens, when and where, as Mova's frames read it from the tree.
Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | ‘ | ' | PUNCT | _ | 5 said | punct |
| 2 | Surely | surely | ADV | _ | 5 said | advmod |
| 3 | , | , | PUNCT | _ | 2 Surely | punct |
| 4 | ’ | ' | PUNCT | _ | 5 said | punct |
| 5 | said | say | VERB | Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin | root | root |
| 6 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 8 ‘ | nsubj |
| 7 | , | , | PUNCT | _ | 6 he | punct |
| 8 | ‘ | ' | PUNCT | _ | 5 said | punct |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 whole | det |
| 10 | whole | whole | ADJ | Degree=Pos | 8 ‘ | xcomp |
| 11 | seven | seven | NUM | NumForm=Word NumType=Card | 14 forgotten | obl |
| 12 | must | must | AUX | VerbForm=Fin | 14 forgotten | aux |
| 13 | have | have | AUX | VerbForm=Inf | 14 forgotten | aux |
| 14 | forgotten | forget | VERB | Tense=Past VerbForm=Part | 10 whole | parataxis |
| 15 | themselves | themselves | PRON | Case=Acc Number=Plur Person=3 PronType=Prs Reflex=Yes | 14 forgotten | obj |
| 16 | over | over | ADP | _ | 18 game | case |
| 17 | some | some | DET | PronType=Ind | 18 game | det |
| 18 | game | game | NOUN | Number=Sing | 14 forgotten | obl |
| 19 | of | of | ADP | _ | 20 play | case |
| 20 | play | play | NOUN | Number=Sing | 18 game | nmod |
| 21 | ’ | ' | PUNCT | _ | 18 game | punct |
| 22 | ; | ; | PUNCT | _ | 27 waited | punct |
| 23 | and | and | CCONJ | _ | 27 waited | cc |
| 24 | when | when | SCONJ | _ | 27 waited | mark |
| 25 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 27 waited | nsubj |
| 26 | had | have | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 27 waited | aux |
| 27 | waited | wait | VERB | Tense=Past VerbForm=Part | 14 forgotten | conj |
| 28 | still | still | ADV | _ | 29 longer | advmod |
| 29 | longer | long | ADV | Degree=Cmp | 27 waited | advmod |
| 30 | and | and | CCONJ | _ | 35 come | cc |
| 31 | they | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 35 come | nsubj |
| 32 | yet | yet | ADV | _ | 35 come | advmod |
| 33 | did | do | AUX | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 35 come | aux |
| 34 | not | not | PART | Polarity=Neg | 35 come | advmod |
| 35 | come | come | VERB | VerbForm=Inf | 27 waited | conj |
| 36 | , | , | PUNCT | _ | 38 flew | punct |
| 37 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 38 flew | nsubj |
| 38 | flew | fly | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 27 waited | parataxis |
| 39 | into | into | ADP | _ | 41 rage | case |
| 40 | a | a | DET | Definite=Ind PronType=Art | 41 rage | det |
| 41 | rage | rage | NOUN | Number=Sing | 38 flew | obl |
| 42 | and | and | CCONJ | _ | 43 wished | cc |
| 43 | wished | wish | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 38 flew | conj |
| 44 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 46 turned | nsubj |
| 45 | all | all | ADV | _ | 46 turned | advmod |
| 46 | turned | turn | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | 43 wished | ccomp |
| 47 | into | into | ADP | _ | 48 ravens | case |
| 48 | ravens | raven | NOUN | Number=Plur | 46 turned | obl |
| 49 | . | . | PUNCT | _ | 5 said | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | say speech: assert | past | surely property | vn say-37.7-1-1 «NP V that S»: agent=Agent | |||||
| 2 | forget | must · perfect | seven | some game of play | tree rules | ||||
| 3 | wait | past · perfect | father | long property | vn exist-47.1 «NP V»: agent=Theme | ||||
| 4 | not come | past · do-support | sons = son | yet | vn escape-51.1-1 «NP V»: agent=Theme | ||||
| 5 | fly | past | father | into a rage result | vn run-51.3.2-2-1 «NP V PP.result»: agent=Theme into rage=Result | ||||
| 6 | wish | past | father not said here | vn wish-62 «NP V for NP S_INF»: agent=Pivot clause=Theme | |||||
| 7 | turn | past | sons = son | ravens | all property | vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme into raven=Trajectory |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «Grimms' Fairy Tales» by Jacob Grimm, Project Gutenberg book 2591 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg2591/53/6/