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home / corpora / tales / Fairy Tales of Hans Christian Andersen / Ole-luk-oie, the Dream-god / 112

Fairy Tales of Hans Christian Andersen, Ole-luk-oie, the Dream-god, sentence 112

On the right stood all the little lady-mice, whispering and giggling, as if they were making game of each other.

Who acts: walls · What happens: stand, whisper, giggle, make · To what, where: little lady mice, right, game

This is a sentence of «Fairy Tales of Hans Christian Andersen» by H. C. Andersen, Ole-luk-oie, the Dream-god. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (walls), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

casedetobldet:predetdetamodcompoundpunctobjpunctadvclccconjpunctmarkmarknsubjauxconjobjcasenmodfixedpunctrootOnADPtheDETrightNOUNstoodVERBallDETtheDETlittleADJladyNOUN-PUNCTmiceNOUN,PUNCTwhisperingVERBandCCONJgigglingVERB,PUNCTasSCONJifSCONJtheyPRONwereAUXmakingVERBgameNOUNofADPeachDETotherADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnonADP_3 rightcase
2thetheDETDefinite=Def PronType=Art3 rightdet
3rightrightNOUNNumber=Sing4 stoodobl
4stoodstandVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
5allallDETPronType=Tot10 micedet:predet
6thetheDETDefinite=Def PronType=Art10 micedet
7littlelittleADJDegree=Pos10 miceamod
8ladyladyNOUNNumber=Sing10 micecompound
9--PUNCT_8 ladypunct
10micemouseNOUNNumber=Plur4 stoodobj
11,,PUNCT_12 whisperingpunct
12whisperingwhisperVERBTense=Pres VerbForm=Part4 stoodadvcl
13andandCCONJ_14 gigglingcc
14gigglinggiggleVERBTense=Pres VerbForm=Part12 whisperingconj
15,,PUNCT_20 makingpunct
16asasSCONJ_20 makingmark
17ififSCONJ_20 makingmark
18theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs20 makingnsubj
19werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin20 makingaux
20makingmakeVERBTense=Pres VerbForm=Part12 whisperingconj
21gamegameNOUNNumber=Sing20 makingobj
22ofofADP_23 eachcase
23eacheachDETPronType=Tot21 gamenmod
24otherotherADJDegree=Pos23 eachfixed
25..PUNCT_4 stoodpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1standpastall little lady micethe rightvn put_spatial-9.2 «NP V NP PP.destination»: agent=Agent mouse=Theme on right=Destination
2whisper speech: assertgerundvn manner_speaking-37.3 «NP V»: agent=Agent
3gigglegerundvn nonverbal_expression-40.2 «NP V»: agent=Agent
4make a condition, not said to happenpast · progressivewalls = wallgame of eachvn build-26.1-1 «NP.asset V NP»: agent=Asset game=Product

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Fairy Tales of Hans Christian Andersen» by H. C. Andersen, Project Gutenberg book 27200 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg27200/134/112/