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home / corpora / tales / Cossack Fairy Tales and Folk Tales / The Story of the Wind / 36

Cossack Fairy Tales and Folk Tales, The Story of the Wind, sentence 36

How can a man pass a tavern without going into it?" thought he; "I'll go in, come what may.

Who acts: man, I · What happens: pass, go, think, go in, come · To what, where: tavern, man · Speech: someone speaks here

This is a sentence of «Cossack Fairy Tales and Folk Tales», The Story of the Wind. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (man, I), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

advmodauxdetnsubjdetobjmarkadvclcaseoblpunctpunctparataxisobjpunctpunctnsubjauxccompadvmodpunctconjadvclauxpunctrootHowADVcanAUXaDETmanNOUNpassVERBaDETtavernNOUNwithoutSCONJgoingVERBintoADPitPRON?PUNCT"PUNCTthoughtVERBhePRON;PUNCT"PUNCTIPRON'llAUXgoVERBinADV,PUNCTcomeVERBwhatPRONmayAUX.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HowhowADVPronType=Int5 passadvmod
2cancanAUXVerbForm=Fin5 passaux
3aaDETDefinite=Ind PronType=Art4 mandet
4manmanNOUNNumber=Sing5 passnsubj
5passpassVERBVerbForm=Infrootroot
6aaDETDefinite=Ind PronType=Art7 taverndet
7taverntavernNOUNNumber=Sing5 passobj
8withoutwithoutSCONJ_9 goingmark
9goinggoVERBTense=Pres VerbForm=Part14 thoughtadvcl
10intointoADP_11 itcase
11ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs9 goingobl
12??PUNCT_9 goingpunct
13""PUNCT_9 goingpunct
14thoughtthinkVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 passparataxis
15hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs14 thoughtobj
16;;PUNCT_20 gopunct
17""PUNCT_20 gopunct
18IIPRONCase=Nom Number=Sing Person=1 PronType=Prs20 gonsubj
19'llwillAUXVerbForm=Fin20 goaux
20gogoVERBVerbForm=Inf14 thoughtccomp
21ininADV_20 goadvmod
22,,PUNCT_23 comepunct
23comecomeVERBVerbForm=Inf20 goconj
24whatwhatPRONPronType=Int23 comeadvcl
25maymayAUXVerbForm=Fin24 whataux
26..PUNCT_5 passpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1passcana mana taverntree rules
2gogerundtavernvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme into it=Initial_Location
3think speech: other in a quotepastmanvn consider-29.9-2 «NP V NP ADJ»: agent=Agent he=Attribute clause=Theme
4go infutureIvn disappearance-48.2-1 «NP V»: agent=Theme
5comeinfinitiveI not said herevn escape-51.1-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Cossack Fairy Tales and Folk Tales», Project Gutenberg book 29672 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg29672/3/36/