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home / corpora / tales / Cossack Fairy Tales and Folk Tales / The Story of the Wind / 73

Cossack Fairy Tales and Folk Tales, The Story of the Wind, sentence 73

It wouldn't give me anything to eat and drink, so I began beating it, and beat the wall in.

Who acts: mischief, I · What happens: not give, eat, drink, begin, beat, beat in · To what, where: anything, me, mischief, wall

This is a sentence of «Cossack Fairy Tales and Folk Tales», The Story of the Wind. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (mischief, I), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

nsubjauxadvmodiobjobjmarkaclccconjpunctadvmodnsubjadvclxcompobjpunctccparataxisdetobjcompound:prtpunctrootItPRONwouldAUXn'tPARTgiveVERBmePRONanythingPRONtoPARTeatVERBandCCONJdrinkVERB,PUNCTsoADVIPRONbeganVERBbeatingVERBitPRON,PUNCTandCCONJbeatVERBtheDETwallNOUNinADP.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 givensubj
2wouldwouldAUXVerbForm=Fin4 giveaux
3n'tnotPARTPolarity=Neg4 giveadvmod
4givegiveVERBVerbForm=Infrootroot
5meIPRONCase=Acc Number=Sing Person=1 PronType=Prs4 giveiobj
6anythinganythingPRONNumber=Sing PronType=Ind4 giveobj
7totoPART_8 eatmark
8eateatVERBVerbForm=Inf6 anythingacl
9andandCCONJ_10 drinkcc
10drinkdrinkVERBVerbForm=Inf8 eatconj
11,,PUNCT_14 beganpunct
12sosoADV_14 beganadvmod
13IIPRONCase=Nom Number=Sing Person=1 PronType=Prs14 begannsubj
14beganbeginVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin4 giveadvcl
15beatingbeatVERBVerbForm=Ger14 beganxcomp
16ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs15 beatingobj
17,,PUNCT_19 beatpunct
18andandCCONJ_19 beatcc
19beatbeatVERBMood=Imp VerbForm=Fin4 giveparataxis
20thetheDETDefinite=Def PronType=Art21 walldet
21wallwallNOUNNumber=Sing19 beatobj
22ininADP_19 beatcompound:prt
23..PUNCT_4 givepunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not givewouldmischiefanythingmevn give-13.1-1 «NP V NP-Dative NP»: agent=Agent i=Recipient anything=Theme
2eatto-infinitivemischief not said hereanything not said herevn eat-39.1-1 «NP V»: agent=Agent
3drinkinfinitivemischief not said herevn eat-39.1-1 «NP V»: agent=Agent
4beginpastIvn begin-55.1-1-1 «NP V S_ING»: agent=Agent clause=Eventuality
5beatgerundI not said heremischiefvn sound_emission-43.2 «PP.location V NP»: agent=Location it=Theme
6beat ininfinitivethe wallvn sound_emission-43.2 «PP.location V NP»: agent=Location wall=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Cossack Fairy Tales and Folk Tales», Project Gutenberg book 29672 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg29672/3/73/