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The Lilac Fairy Book, The Lilac Fairy Book, part 8, sentence 116

‘Well, if you must, you must, I suppose,’ answered the wizard; ‘but if you win that game, ask as a prize the ugly crop-headed girl that stands behind the door.’

Who acts: I, you, ugly headed girl · What happens: suppose, answer, win, ask, head, stand · To what, where: wizard, game, door · Speech: someone speaks here

This is a sentence of «The Lilac Fairy Book» by Andrew Lang, The Lilac Fairy Book, part 8. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (I, you, ugly headed girl), what happens, when and where, as Mova's frames read it from the tree.

Parsed by Mova, not checked by a teacher. This tree is Mova's own parse (the en model, on the CPU, when the site is built); it may be wrong.

The tree

punctdiscoursepunctmarknsubjconjpunctnsubjconjpunctnsubjpunctpunctccompdetobjpunctpunctccmarknsubjadvcldetobjpunctconjcasedetobldetamodcompoundpunctamodapposnsubjacl:relclcasedetoblpunctpunctroot‘PUNCTWellINTJ,PUNCTifSCONJyouPRONmustAUX,PUNCTyouPRONmustAUX,PUNCTIPRONsupposeVERB,PUNCT’PUNCTansweredVERBtheDETwizardNOUN;PUNCT‘PUNCTbutCCONJifSCONJyouPRONwinVERBthatDETgameNOUN,PUNCTaskVERBasADPaDETprizeNOUNtheDETuglyADJcropNOUN-PUNCTheadedVERBgirlNOUNthatPRONstandsVERBbehindADPtheDETdoorNOUN.PUNCT’PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1‘'PUNCT_12 supposepunct
2WellwellINTJ_12 supposediscourse
3,,PUNCT_2 Wellpunct
4ififSCONJ_6 mustmark
5youyouPRONCase=Nom Person=2 PronType=Prs6 mustnsubj
6mustmustAUXVerbForm=Fin2 Wellconj
7,,PUNCT_2 Wellpunct
8youyouPRONCase=Nom Person=2 PronType=Prs9 mustnsubj
9mustmustAUXVerbForm=Fin2 Wellconj
10,,PUNCT_2 Wellpunct
11IIPRONCase=Nom Number=Sing Person=1 PronType=Prs12 supposensubj
12supposesupposeVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
13,,PUNCT_12 supposepunct
14’'PUNCT_15 answeredpunct
15answeredanswerVERBMood=Ind Tense=Past VerbForm=Fin12 supposeccomp
16thetheDETDefinite=Def PronType=Art17 wizarddet
17wizardwizardNOUNNumber=Sing15 answeredobj
18;;PUNCT_27 askpunct
19‘'PUNCT_27 askpunct
20butbutCCONJ_27 askcc
21ififSCONJ_23 winmark
22youyouPRONCase=Nom Person=2 PronType=Prs23 winnsubj
23winwinVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin27 askadvcl
24thatthatDETNumber=Sing PronType=Dem25 gamedet
25gamegameNOUNNumber=Sing23 winobj
26,,PUNCT_23 winpunct
27askaskVERBMood=Imp VerbForm=Fin12 supposeconj
28asasADP_30 prizecase
29aaDETDefinite=Ind PronType=Art30 prizedet
30prizeprizeNOUNNumber=Sing27 askobl
31thetheDETDefinite=Def PronType=Art36 girldet
32uglyuglyADJDegree=Pos36 girlamod
33cropcropNOUNNumber=Sing35 headedcompound
34--PUNCT_33 croppunct
35headedheadVERBTense=Past VerbForm=Part Voice=Pass36 girlamod
36girlgirlNOUNNumber=Sing30 prizeappos
37thatthatPRONPronType=Rel38 standsnsubj
38standsstandVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin36 girlacl:relcl
39behindbehindADP_41 doorcase
40thetheDETDefinite=Def PronType=Art41 doordet
41doordoorNOUNNumber=Sing38 standsobl
42..PUNCT_12 supposepunct
43’'PUNCT_12 supposepunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1supposepresentIvn consider-29.9-2 «NP V how S»: agent=Agent clause=Theme
2answer speech: assertpastthe wizardvn reciprocate-112-1 «NP V PP»: agent=Agent wizard=Eventuality
3win a condition, not said to happenpresentyouthat gamevn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality
4ask speech: askinfinitiveI not said hereas a prizevn inquire-37.1.2 «NP V»: agent=Agent
5headparticiplevn conduct-111.1 «NP V NP»: agent=Agent
6standpresentthe ugly headed girlthe doorvn assuming_position-50 «NP V PP.location»: agent=Agent behind door=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Lilac Fairy Book» by Andrew Lang, Project Gutenberg book 3454 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg3454/8/116/