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Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa, Myths and Folk-lore of the Timagami Ojibwa., part 6, sentence 9

If they beat you in the game, they will kill you; but if you beat them, you will survive.”

Who acts: men, you · What happens: beat, kill, survive · To what, where: you, men

This is a sentence of «Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa» by Frank G. Speck, Myths and Folk-lore of the Timagami Ojibwa., part 6. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (men, you), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

marknsubjadvclobjcasedetoblpunctnsubjauxobjpunctccmarknsubjadvclobjpunctnsubjauxconjpunctpunctrootIfSCONJtheyPRONbeatVERByouPRONinADPtheDETgameNOUN,PUNCTtheyPRONwillAUXkillVERByouPRON;PUNCTbutCCONJifSCONJyouPRONbeatVERBthemPRON,PUNCTyouPRONwillAUXsurviveVERB.PUNCT”PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IfifSCONJ_3 beatmark
2theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 beatnsubj
3beatbeatVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin11 killadvcl
4youyouPRONCase=Acc Person=2 PronType=Prs3 beatobj
5ininADP_7 gamecase
6thetheDETDefinite=Def PronType=Art7 gamedet
7gamegameNOUNNumber=Sing3 beatobl
8,,PUNCT_3 beatpunct
9theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs11 killnsubj
10willwillAUXVerbForm=Fin11 killaux
11killkillVERBVerbForm=Infrootroot
12youyouPRONCase=Acc Person=2 PronType=Prs11 killobj
13;;PUNCT_22 survivepunct
14butbutCCONJ_22 survivecc
15ififSCONJ_17 beatmark
16youyouPRONCase=Nom Person=2 PronType=Prs17 beatnsubj
17beatbeatVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin22 surviveadvcl
18themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs17 beatobj
19,,PUNCT_17 beatpunct
20youyouPRONCase=Nom Person=2 PronType=Prs22 survivensubj
21willwillAUXVerbForm=Fin22 surviveaux
22survivesurviveVERBVerbForm=Inf11 killconj
23..PUNCT_11 killpunct
24”"PUNCT_11 killpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beat a condition, not said to happenpresentmen = manyouin the gamevn crane-40.3.2 «NP V NP PP.recipient PP.theme»: agent=Agent you=Patient in game=Topic
2killfuturemen = manyouvn remove-10.1 «NP V NP»: agent=Agent you=Theme
3beat a condition, not said to happenpresentyoumen = manvn sound_emission-43.2 «PP.location V NP»: agent=Location they=Theme
4survivefutureyouvn exist-47.1-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa» by Frank G. Speck, Project Gutenberg book 66509 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg66509/16/9/