Mova0.5 pre-release⌕
☰
home / corpora / tales / Myths and Folk-lore of the Timiskaming… / Timagami Folk-lore. / 52

Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa, Timagami Folk-lore., sentence 52

A divination device is used before the hunt to foretell what kind of game is going to be killed.

Who acts: kind · What happens: use, foretell, go, kill · To what, where: divination device

This is a sentence of «Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa» by Frank G. Speck, Timagami Folk-lore.. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (kind), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

detcompoundnsubj:passaux:passcasedetoblmarkadvcldetnsubjcasenmodauxccompmarkaux:passxcomppunctrootADETdivinationNOUNdeviceNOUNisAUXusedVERBbeforeADPtheDEThuntNOUNtoPARTforetellVERBwhatDETkindNOUNofADPgameNOUNisAUXgoingVERBtoPARTbeAUXkilledVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 devicedet
2divinationdivinationNOUNNumber=Sing3 devicecompound
3devicedeviceNOUNNumber=Sing5 usednsubj:pass
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 usedaux:pass
5useduseVERBTense=Past VerbForm=Part Voice=Passrootroot
6beforebeforeADP_8 huntcase
7thetheDETDefinite=Def PronType=Art8 huntdet
8hunthuntNOUNNumber=Sing5 usedobl
9totoPART_10 foretellmark
10foretellforetellVERBVerbForm=Inf5 usedadvcl
11whatwhatDETPronType=Int12 kinddet
12kindkindNOUNNumber=Sing16 goingnsubj
13ofofADP_14 gamecase
14gamegameNOUNNumber=Sing12 kindnmod
15isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin16 goingaux
16goinggoVERBTense=Pres VerbForm=Part10 foretellccomp
17totoPART_19 killedmark
18bebeAUXVerbForm=Inf19 killedaux:pass
19killedkillVERBTense=Past VerbForm=Part Voice=Pass16 goingxcomp
20..PUNCT_5 usedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepresent · passivea divination devicebefore the huntvn eat-39.1 «NP V NP»: subject=Patient
2foretellto-infinitivevn conjecture-29.5-1 «NP V that S»: agent=Agent clause=Theme
3gopresent · progressivewhat kind of gamevn say-37.7 «NP V S-Quote»: agent=Agent clause=Topic
4killto-infinitive · passivewhat kind of game not said herevn amuse-31.1 «NP V ADV-Middle»

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Myths and Folk-lore of the Timiskaming Algonquin and Timagami Ojibwa» by Frank G. Speck, Project Gutenberg book 66509 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg66509/19/52/