Mova0.5 pre-release⌕
☰
home / corpora / tales / The Sampo: A Wonder Tale of the Old No… / The Maid of the Morning / 89

The Sampo: A Wonder Tale of the Old North, The Maid of the Morning, sentence 89

Oh, yes, Wainamoinen, I know something about war and battle, and you are not going on any fighting errand, I’m sure.

Who acts: I, you · What happens: know, not go, fight, be · To what, where: something, fighting errand

This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Maid of the Morning. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (I, you), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

discoursepunctdiscoursepunctvocativepunctnsubjobjcasenmodccconjpunctccnsubjauxadvmodconjcasedetamodoblpunctnsubjconjxcomppunctrootOhINTJ,PUNCTyesINTJ,PUNCTWainamoinenPROPN,PUNCTIPRONknowVERBsomethingPRONaboutADPwarNOUNandCCONJbattleNOUN,PUNCTandCCONJyouPRONareAUXnotPARTgoingVERBonADPanyDETfightingVERBerrandNOUN,PUNCTIPRON’mVERBsureADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OhohINTJ_8 knowdiscourse
2,,PUNCT_1 Ohpunct
3yesyesINTJPolarity=Pos5 Wainamoinendiscourse
4,,PUNCT_5 Wainamoinenpunct
5WainamoinenWainamoinenPROPNNumber=Sing1 Ohvocative
6,,PUNCT_1 Ohpunct
7IIPRONCase=Nom Number=Sing Person=1 PronType=Prs8 knownsubj
8knowknowVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
9somethingsomethingPRONNumber=Sing PronType=Ind8 knowobj
10aboutaboutADP_11 warcase
11warwarNOUNNumber=Sing9 somethingnmod
12andandCCONJ_13 battlecc
13battlebattleNOUNNumber=Sing11 warconj
14,,PUNCT_19 goingpunct
15andandCCONJ_19 goingcc
16youyouPRONCase=Nom Person=2 PronType=Prs19 goingnsubj
17arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin19 goingaux
18notnotPARTPolarity=Neg19 goingadvmod
19goinggoVERBTense=Pres VerbForm=Part8 knowconj
20ononADP_23 errandcase
21anyanyDETPronType=Ind23 erranddet
22fightingfightVERBVerbForm=Ger23 errandamod
23erranderrandNOUNNumber=Sing19 goingobl
24,,PUNCT_26 ’mpunct
25IIPRONCase=Nom Number=Sing Person=1 PronType=Prs26 ’mnsubj
26’mbeVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin8 knowconj
27suresureADJDegree=Pos26 ’mxcomp
28..PUNCT_8 knowpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1knowpresentIsomethingabout war and battlevn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer something=Stimulus
2not gopresent · progressiveyouany fighting errandvn occur-48.3-2 «NP V PP»: agent=Theme on errand=Location
3fightgerundvn battle-36.4-1 «NP V»: agent=Agent
4bepresentIsure propertyvn exist-47.1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg66819/19/89/