The Sampo: A Wonder Tale of the Old North, The Famine, sentence 4
In the forest there was no game for the huntsmen.
What happens: be · To what, where: game, forest
This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Famine. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.
Mova's own parse. This tree may be wrong.
The tree
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 3 forest | case |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 forest | det |
| 3 | forest | forest | NOUN | Number=Sing | 7 game | obl |
| 4 | there | there | PRON | PronType=Dem | 5 was | expl |
| 5 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 7 game | cop |
| 6 | no | no | DET | PronType=Neg | 7 game | det |
| 7 | game | game | NOUN | Number=Sing | root | root |
| 8 | for | for | ADP | _ | 10 huntsmen | case |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 huntsmen | det |
| 10 | huntsmen | huntsman | NOUN | Number=Plur | 7 game | nmod |
| 11 | . | . | PUNCT | _ | 7 game | punct |
Pragmatics
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | past | no game | the forest | for the huntsmen | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Text: «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg66819/32/4/