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The Sampo: A Wonder Tale of the Old North, The Famine, sentence 4

In the forest there was no game for the huntsmen.

What happens: be · To what, where: game, forest

This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Famine. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

casedetoblexplcopdetcasedetnmodpunctrootInADPtheDETforestNOUNtherePRONwasAUXnoDETgameNOUNforADPtheDEThuntsmenNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 forestcase
2thetheDETDefinite=Def PronType=Art3 forestdet
3forestforestNOUNNumber=Sing7 gameobl
4theretherePRONPronType=Dem5 wasexpl
5wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 gamecop
6nonoDETPronType=Neg7 gamedet
7gamegameNOUNNumber=Singrootroot
8forforADP_10 huntsmencase
9thetheDETDefinite=Def PronType=Art10 huntsmendet
10huntsmenhuntsmanNOUNNumber=Plur7 gamenmod
11..PUNCT_7 gamepunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastno gamethe forestfor the huntsmentree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg66819/32/4/