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The Sampo: A Wonder Tale of the Old North, The Weeping Ship, sentence 145

“O take me with you! take me with you!” shouted the fisherman, waving his long arms and leaping into the sea.

Who acts: fisherman · What happens: take, shout, wave, leap · To what, where: fisherman, long arms, sea · Speech: someone speaks here

This is a sentence of «The Sampo: A Wonder Tale of the Old North» by James Baldwin, The Weeping Ship. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (fisherman), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

punctdiscourseccompobjcaseoblpunctconjobjcaseoblpunctpunctdetobjpunctadvclnmod:possamodobjccconjcasedetoblpunctroot“PUNCTOINTJtakeVERBmePRONwithADPyouPRON!PUNCTtakeVERBmePRONwithADPyouPRON!PUNCT”PUNCTshoutedVERBtheDETfishermanNOUN,PUNCTwavingVERBhisPRONlongADJarmsNOUNandCCONJleapingVERBintoADPtheDETseaNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1“"PUNCT_3 takepunct
2OoINTJ_3 takediscourse
3taketakeVERBVerbForm=Inf14 shoutedccomp
4meIPRONCase=Acc Number=Sing Person=1 PronType=Prs3 takeobj
5withwithADP_6 youcase
6youyouPRONCase=Acc Person=2 PronType=Prs3 takeobl
7!!PUNCT_3 takepunct
8taketakeVERBVerbForm=Inf3 takeconj
9meIPRONCase=Acc Number=Sing Person=1 PronType=Prs8 takeobj
10withwithADP_11 youcase
11youyouPRONCase=Acc Person=2 PronType=Prs8 takeobl
12!!PUNCT_3 takepunct
13”"PUNCT_3 takepunct
14shoutedshoutVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
15thetheDETDefinite=Def PronType=Art16 fishermandet
16fishermanfishermanNOUNNumber=Sing14 shoutedobj
17,,PUNCT_18 wavingpunct
18wavingwaveVERBTense=Pres VerbForm=Part14 shoutedadvcl
19hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs21 armsnmod:poss
20longlongADJDegree=Pos21 armsamod
21armsarmNOUNNumber=Plur18 wavingobj
22andandCCONJ_23 leapingcc
23leapingleapVERBTense=Pres VerbForm=Part18 wavingconj
24intointoADP_26 seacase
25thetheDETDefinite=Def PronType=Art26 seadet
26seaseaNOUNNumber=Sing23 leapingobl
27..PUNCT_14 shoutedpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1take in a quoteinfinitivethe fisherman = fishermanwith youvn bring-11.3 «NP V NP ADVP»: agent=Instrument i=Destination
2take in a quoteinfinitivethe fisherman = fishermanwith youvn bring-11.3 «NP V NP ADVP»: agent=Instrument i=Destination
3shout speech: expresspastthe fishermanvn manner_speaking-37.3 «NP V that S»: agent=Agent clause=Topic
4wavegerundthe fisherman not said herefisherman's long armsvn wink-40.3.1 «NP V NP»: agent=Agent arm=Patient
5leapgerundthe fisherman not said herethe seavn run-51.3.2-1 «NP V PP.location»: agent=Theme into sea=Destination

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «The Sampo: A Wonder Tale of the Old North» by James Baldwin, Project Gutenberg book 66819 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg66819/33/145/