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Legends and tales of the Harz Mountains, Legends and Tales., part 8, sentence 22

For, stealing forward and looking over the broken walls, he saw twelve knights in antique costume, who amused themselves with the game of skittles.

Who acts: forest, antique costume · What happens: steal, look, break, see, amuse · To what, where: twelve knights, antique costume, walls

This is a sentence of «Legends and tales of the Harz Mountains» by Toofie Lauder, Legends and Tales., part 8. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (forest, antique costume), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

markpunctadvcladvmodccconjcasedetamodoblpunctnsubjnummodobjcaseamodoblpunctnsubjacl:relclobjcasedetoblcasenmodpunctrootForSCONJ,PUNCTstealingVERBforwardADVandCCONJlookingVERBoverADPtheDETbrokenVERBwallsNOUN,PUNCThePRONsawVERBtwelveNUMknightsNOUNinADPantiqueADJcostumeNOUN,PUNCTwhoPRONamusedVERBthemselvesPRONwithADPtheDETgameNOUNofADPskittlesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ForforSCONJ_3 stealingmark
2,,PUNCT_3 stealingpunct
3stealingstealVERBTense=Pres VerbForm=Part13 sawadvcl
4forwardforwardADV_3 stealingadvmod
5andandCCONJ_6 lookingcc
6lookinglookVERBTense=Pres VerbForm=Part3 stealingconj
7overoverADP_10 wallscase
8thetheDETDefinite=Def PronType=Art10 wallsdet
9brokenbreakVERBTense=Past VerbForm=Part Voice=Pass10 wallsamod
10wallswallNOUNNumber=Plur6 lookingobl
11,,PUNCT_3 stealingpunct
12hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs13 sawnsubj
13sawseeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
14twelvetwelveNUMNumForm=Word NumType=Card15 knightsnummod
15knightsknightNOUNNumber=Plur13 sawobj
16ininADP_18 costumecase
17antiqueantiqueADJDegree=Pos18 costumeamod
18costumecostumeNOUNNumber=Sing13 sawobl
19,,PUNCT_21 amusedpunct
20whowhoPRONPronType=Rel21 amusednsubj
21amusedamuseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin18 costumeacl:relcl
22themselvesthemselvesPRONCase=Acc Number=Plur Person=3 PronType=Prs Reflex=Yes21 amusedobj
23withwithADP_25 gamecase
24thetheDETDefinite=Def PronType=Art25 gamedet
25gamegameNOUNNumber=Sing21 amusedobl
26ofofADP_27 skittlescase
27skittlesskittleNOUNNumber=Plur25 gamenmod
28..PUNCT_13 sawpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stealgerundforest not said hereforward propertyvn appear-48.1.1 «NP V»: agent=Theme
2lookgerundforest not said hereover the broken wallsvn peer-30.3 «NP V PP.theme»: agent=Agent over wall=Theme
3breakparticiplevn hurt-40.8.3-1-1 «NP V»: agent=Patient
4seepastforesttwelve knightsantique costumevn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer knight=Stimulus
5amusepastantique costumewalls = wallwith the game of skittlesvn amuse-31.1 «NP V NP»: agent=Stimulus themselves=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Legends and tales of the Harz Mountains» by Toofie Lauder, Project Gutenberg book 74323 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg74323/9/22/