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Kulóskap the master, and other Algonkin poems, Opening, part 18, sentence 96

The boy had wondrous gifts; The sages of the tribe Said he was soon to be A mighty sorcerer; For when he did but point His finger at the moose, Or anything which ran, At once it would drop dead, Killed by his magic will; And, when in a canoe He pointed at the ducks, The wild fowl swam no more, And all the water round Was full of floating game Which all might gather in, As freely as they would.

Who acts: boy, sages, finger, wild fowl, water round, floating game · What happens: have, say, be, point, run, drop · To what, where: wondrous gifts, mighty sorcerer, finger, moose, dead, more · Speech: someone speaks here

This is a sentence of «Kulóskap the master, and other Algonkin poems», Opening, part 18. The page gives its syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause: who acts (boy, sages, finger, wild fowl), what happens, when and where, as Mova's frames read it from the tree.

Mova's own parse. This tree may be wrong.

The tree

detnsubjamodobjpunctdetnsubjcasedetnmodparataxisnsubjcopadvmodmarkcopdetamodccomppunctmarkadvmodnsubjauxccparataxisnmod:possobjcasedetoblpunctccconjnsubjacl:relclpunctcaseoblnsubjauxconjobjpunctconjcasenmod:possobladvclpunctccpunctadvmodcasedetoblnsubjadvclcasedetoblpunctdetamodnsubjparataxisadvmodobjpunctccdet:predetdetcompoundnsubjcopconjcaseamodoblnsubjnsubjauxacl:relcladvmodpunctadvmodadvmodmarknsubjadvclpunctrootTheDETboyNOUNhadVERBwondrousADJgiftsNOUN;PUNCTTheDETsagesNOUNofADPtheDETtribeNOUNSaidVERBhePRONwasAUXsoonADVtoPARTbeAUXADETmightyADJsorcererNOUN;PUNCTForSCONJwhenADVhePRONdidAUXbutCCONJpointVERBHisPRONfingerNOUNatADPtheDETmooseNOUN,PUNCTOrCCONJanythingPRONwhichPRONranVERB,PUNCTAtADPonceADVitPRONwouldAUXdropVERBdeadADJ,PUNCTKilledVERBbyADPhisPRONmagicNOUNwillAUX;PUNCTAndCCONJ,PUNCTwhenADVinADPaDETcanoeNOUNHePRONpointedVERBatADPtheDETducksNOUN,PUNCTTheDETwildADJfowlNOUNswamVERBnoADVmoreADJ,PUNCTAndCCONJallDETtheDETwaterNOUNroundNOUNWasAUXfullADJofADPfloatingVERBgameNOUNWhichPRONallDETmightAUXgatherVERBinADV,PUNCTAsADVfreelyADVasSCONJtheyPRONwouldAUX.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 boydet
2boyboyNOUNNumber=Sing3 hadnsubj
3hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4wondrouswondrousADJDegree=Pos5 giftsamod
5giftsgiftNOUNNumber=Plur3 hadobj
6;;PUNCT_12 Saidpunct
7ThetheDETDefinite=Def PronType=Art8 sagesdet
8sagessageNOUNNumber=Plur12 Saidnsubj
9ofofADP_11 tribecase
10thetheDETDefinite=Def PronType=Art11 tribedet
11tribetribeNOUNNumber=Sing8 sagesnmod
12SaidsayVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin3 hadparataxis
13hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs20 sorcerernsubj
14wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin20 sorcerercop
15soonsoonADVDegree=Pos20 sorcereradvmod
16totoPART_20 sorcerermark
17bebeAUXVerbForm=Inf20 sorcerercop
18AaDETDefinite=Ind PronType=Art20 sorcererdet
19mightymightyADJDegree=Pos20 sorcereramod
20sorcerersorcererNOUNNumber=Sing12 Saidccomp
21;;PUNCT_27 pointpunct
22ForforSCONJ_25 didmark
23whenwhenADVPronType=Int25 didadvmod
24hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs25 didnsubj
25diddoAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin27 pointaux
26butbutCCONJ_27 pointcc
27pointpointVERBMood=Imp VerbForm=Fin12 Saidparataxis
28HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs29 fingernmod:poss
29fingerfingerNOUNNumber=Sing27 pointobj
30atatADP_32 moosecase
31thetheDETDefinite=Def PronType=Art32 moosedet
32moosemooseNOUNNumber=Sing27 pointobl
33,,PUNCT_35 anythingpunct
34OrorCCONJ_35 anythingcc
35anythinganythingPRONNumber=Sing PronType=Ind32 mooseconj
36whichwhichPRONPronType=Rel37 rannsubj
37ranrunVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin35 anythingacl:relcl
38,,PUNCT_43 droppunct
39AtatADP_40 oncecase
40onceonceADVNumForm=Word NumType=Mult43 dropobl
41ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs43 dropnsubj
42wouldwouldAUXVerbForm=Fin43 dropaux
43dropdropVERBVerbForm=Inf27 pointconj
44deaddeadADJDegree=Pos43 dropobj
45,,PUNCT_46 Killedpunct
46KilledkillVERBTense=Past VerbForm=Part Voice=Pass43 dropconj
47bybyADP_49 magiccase
48hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs49 magicnmod:poss
49magicmagicNOUNNumber=Sing50 willobl
50willwillAUXVerbForm=Fin46 Killedadvcl
51;;PUNCT_67 swampunct
52AndandCCONJ_67 swamcc
53,,PUNCT_52 Andpunct
54whenwhenADVPronType=Int59 pointedadvmod
55ininADP_57 canoecase
56aaDETDefinite=Ind PronType=Art57 canoedet
57canoecanoeNOUNNumber=Sing59 pointedobl
58HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs59 pointednsubj
59pointedpointVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin67 swamadvcl
60atatADP_62 duckscase
61thetheDETDefinite=Def PronType=Art62 ducksdet
62ducksduckNOUNNumber=Plur59 pointedobl
63,,PUNCT_67 swampunct
64ThetheDETDefinite=Def PronType=Art66 fowldet
65wildwildADJDegree=Pos66 fowlamod
66fowlfowlNOUNNumber=Sing67 swamnsubj
67swamswimVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 hadparataxis
68nonoADV_69 moreadvmod
69moremoreADJDegree=Cmp67 swamobj
70,,PUNCT_77 fullpunct
71AndandCCONJ_77 fullcc
72allallDETPronType=Tot75 rounddet:predet
73thetheDETDefinite=Def PronType=Art75 rounddet
74waterwaterNOUNNumber=Sing75 roundcompound
75roundroundNOUNNumber=Sing77 fullnsubj
76WasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin77 fullcop
77fullfullADJDegree=Pos67 swamconj
78ofofADP_80 gamecase
79floatingfloatVERBVerbForm=Ger80 gameamod
80gamegameNOUNNumber=Sing77 fullobl
81WhichwhichPRONPronType=Rel84 gathernsubj
82allallDETPronType=Tot84 gathernsubj
83mightmightAUXVerbForm=Fin84 gatheraux
84gathergatherVERBVerbForm=Inf80 gameacl:relcl
85ininADV_84 gatheradvmod
86,,PUNCT_88 freelypunct
87AsasADV_88 freelyadvmod
88freelyfreelyADV_84 gatheradvmod
89asasSCONJ_91 wouldmark
90theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs91 wouldnsubj
91wouldwouldAUXVerbForm=Fin88 freelyadvcl
92..PUNCT_3 hadpunct

Pragmatics

#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepastthe boywondrous giftsvn birth-28.2-1 «NP V NP»: agent=Agent gift=Patient
2say speech: assertpastthe sages of the tribevn say-37.7-1-1 «NP V that S»: agent=Agent
3is apastboya mighty sorcerersoon propertytree rules
4pointpast · do-supportboy's fingerthe moose anythingvn wink-40.3.1 «NP V NP»: agent=Agent finger=Patient
5runpastwhich nsubjvn run-51.3.2-2-1 «NP V»: agent=Theme
6dropwouldfingerdeadvn put_direction-9.4 «NP V NP PP.destination»: agent=Agent dead=Theme at once=Destination
7killparticiplefinger not said herevn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer
8pointpastboyat the ducks; in a canoevn wink-40.3.1 «NP V PP.theme»: agent=Agent in canoe=Theme
9swimpastthe wild fowlmorevn run-51.3.2-1 «NP V NP»: agent=Theme more=Trajectory
10ispastall water roundof floating game; full propertytree rules
11floatgerundvn run-51.3.2-2 «NP V»: agent=Theme
12gathermightfloating gamefreely propertyvn herd-47.5.2 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Text: «Kulóskap the master, and other Algonkin poems», Project Gutenberg book 78673 (public domain in the USA). Tree: Mova's own parse, Elamur Cosmic License. Frames: Mova's frames reader (prag), the chapter read in order.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/tales/pg78673/18/96/