Mova0.5 pre-release⌕
☰
home / docs / global / seeds / shortcuts / States of trouble and relief

States of trouble and relief

Gist. Some character states are trouble (captive, frightened, wounded, hungry), others are relief (free, safe, fed, grateful). Whoever caused trouble to another harmed them; whoever removed trouble helped.

Conditions and exceptions. Trouble from nature or accident carries no guilt. Punishment for wrongdoing by a fair court is not evil (outside fables).

Examples. The lion caught the mouse — the mouse is captive and frightened (trouble caused by the lion). The lion let it go — the mouse is free (relief from the lion). The mouse gnawed through the net — the lion is free (relief from the mouse).

Sources. Aesop's fables; ARIS (world state as quantities in containers) carried over to character states.

harm_state: captive afraid hurt injured wounded dead pain hungry trapped sad ashamed tired gnawed
relief_state: free safe fed grateful relieved happy saved amused winner
harm_state -> harm : a character's trouble is harm to them
relief_state -> help : removing trouble is helping
help: help aid
theft: steal rob snatch pilfer
theft -> harm : theft — taking another's property without the owner's consent (FrameNet: Theft)

This page in Markdown → https://md.mova.elamur.ai/free/en/docs/global/seeds/shortcuts/states/