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dungeon

Who acts: king, Toad, dungeon, We, you, daughter · What happens: explore, throw, lie, weep, be, visit · To what, where: dark prison room, video, thief, dungeon, castle, old dungeon · Speech: someone speaks here

«dungeon» in the English dictionary: its 2 meanings for a pupil and its 13 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: dungeon in the English dictionary.

Everyday, meaning 1

A dark prison room, often underground, in a castle.

detamodcompoundpunctadvmodadvmodpunctcasedetconjpunctrootADETdarkADJprisonNOUNroomNOUN,PUNCToftenADVundergroundADV,PUNCTinADPaDETcastleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art4 roomdet
2darkdarkADJDegree=Pos4 roomamod
3prisonprisonNOUNNumber=Sing4 roomcompound
4roomroomNOUNNumber=Singrootroot
5,,PUNCT_7 undergroundpunct
6oftenoftenADV_7 undergroundadvmod
7undergroundundergroundADV_4 roomadvmod
8,,PUNCT_11 castlepunct
9ininADP_11 castlecase
10aaDETDefinite=Ind PronType=Art11 castledet
11castlecastleNOUNNumber=Sing4 roomconj
12..PUNCT_4 roompunct

The frames reader finds no event or fact in this sentence.

Everyday, meaning 2

Usage: games — kept apart, not parsed.

In video and board games, a set of dangerous rooms or tunnels to explore.

The tree, 14 words
casecccompoundconjpunctdetconjcaseamodnmodccconjmarkaclpunctrootInADPvideoNOUNandCCONJboardNOUNgamesNOUN,PUNCTaDETsetNOUNofADPdangerousADJroomsNOUNorCCONJtunnelsNOUNtoPARTexploreVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 videocase
2videovideoNOUNNumber=Singrootroot
3andandCCONJ_5 gamescc
4boardboardNOUNNumber=Sing5 gamescompound
5gamesgameNOUNNumber=Plur2 videoconj
6,,PUNCT_8 setpunct
7aaDETDefinite=Ind PronType=Art8 setdet
8setsetNOUNNumber=Sing2 videoconj
9ofofADP_11 roomscase
10dangerousdangerousADJDegree=Pos11 roomsamod
11roomsroomNOUNNumber=Plur8 setnmod
12ororCCONJ_13 tunnelscc
13tunnelstunnelNOUNNumber=Plur11 roomsconj
14totoPART_15 exploremark
15exploreexploreVERBVerbForm=Inf13 tunnelsacl
16..PUNCT_2 videopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1exploreto-infinitivevn investigate-35.4 «NP V NP.location»: agent=Agent

Example 1

The king threw the thief into the dungeon.

detnsubjdetobjcasedetoblpunctrootTheDETkingNOUNthrewVERBtheDETthiefNOUNintoADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 kingdet
2kingkingNOUNNumber=Sing3 threwnsubj
3threwthrowVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 thiefdet
5thiefthiefNOUNNumber=Sing3 threwobj
6intointoADP_8 dungeoncase
7thetheDETDefinite=Def PronType=Art8 dungeondet
8dungeondungeonNOUNNumber=Sing3 threwobl
9..PUNCT_3 threwpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1throwpastthe kingthe thiefinto the dungeon resultvn throw-17.1-1-1 «NP V NP PP.result»: agent=Causer thief=Theme into dungeon=Result

Example 2

Toad lay in the dungeon and wept.

nsubjcasedetoblccconjpunctrootToadPROPNlayVERBinADPtheDETdungeonNOUNandCCONJweptVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ToadToadPROPNNumber=Sing2 laynsubj
2laylieVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3ininADP_5 dungeoncase
4thetheDETDefinite=Def PronType=Art5 dungeondet
5dungeondungeonNOUNNumber=Sing2 layobl
6andandCCONJ_7 weptcc
7weptweepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 layconj
8..PUNCT_2 laypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1liepastToadthe dungeonvn assuming_position-50 «NP V PP.location»: agent=Agent in dungeon=Location
2weeppastToad not said herevn breathe-40.1.2 «NP V»: agent=Agent

Example 3

The dungeon was cold, damp and dark.

detnsubjcoppunctconjccconjpunctrootTheDETdungeonNOUNwasAUXcoldADJ,PUNCTdampADJandCCONJdarkADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 dungeondet
2dungeondungeonNOUNNumber=Sing4 coldnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 coldcop
4coldcoldADJDegree=Posrootroot
5,,PUNCT_6 damppunct
6dampdampADJDegree=Pos4 coldconj
7andandCCONJ_8 darkcc
8darkdarkADJDegree=Pos4 coldconj
9..PUNCT_4 coldpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe dungeoncold propertytree rules
2bethe dungeon not said heretree rules
3bethe dungeon not said heretree rules

Example 4

We visited a castle and saw the old dungeon.

nsubjdetobjccconjdetamodobjpunctrootWePRONvisitedVERBaDETcastleNOUNandCCONJsawVERBtheDEToldADJdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 visitednsubj
2visitedvisitVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 castledet
4castlecastleNOUNNumber=Sing2 visitedobj
5andandCCONJ_6 sawcc
6sawseeVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin2 visitedconj
7thetheDETDefinite=Def PronType=Art9 dungeondet
8oldoldADJDegree=Pos9 dungeonamod
9dungeondungeonNOUNNumber=Sing6 sawobj
10..PUNCT_2 visitedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1visitpastWea castlevn meet-36.3-1 «NP V NP»: agent=Agent castle=Co-Agent
2seepastWe not said herethe old dungeonvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer dungeon=Stimulus

Example 5

In the game, you have to find the key to escape the dungeon.

The tree, 13 words
casedetoblpunctnsubjmarkxcompdetobjmarkacldetobjpunctrootInADPtheDETgameNOUN,PUNCTyouPRONhaveVERBtoPARTfindVERBtheDETkeyNOUNtoPARTescapeVERBtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 haveobl
4,,PUNCT_3 gamepunct
5youyouPRONCase=Nom Person=2 PronType=Prs6 havensubj
6havehaveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
7totoPART_8 findmark
8findfindVERBVerbForm=Inf6 havexcomp
9thetheDETDefinite=Def PronType=Art10 keydet
10keykeyNOUNNumber=Sing8 findobj
11totoPART_12 escapemark
12escapeescapeVERBVerbForm=Inf10 keyacl
13thetheDETDefinite=Def PronType=Art14 dungeondet
14dungeondungeonNOUNNumber=Sing12 escapeobj
15..PUNCT_6 havepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentyouthe gametree rules
2findto-infinitiveyou not said herethe keyvn discover-84 «NP V NP»: agent=Agent key=Topic
3escapeto-infinitiveyou not said herethe dungeonvn escape-51.1-1-1 «NP V NP»: agent=Theme dungeon=Initial_Location

Example 6

The gaoler's daughter brought food down to the dungeon.

detnmod:posscasensubjobjadvmodcasedetoblpunctrootTheDETgaolerNOUN'sPARTdaughterNOUNbroughtVERBfoodNOUNdownADVtoADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gaolerdet
2gaolergaolerNOUNNumber=Sing4 daughternmod:poss
3's'sPART_2 gaolercase
4daughterdaughterNOUNNumber=Sing5 broughtnsubj
5broughtbringVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6foodfoodNOUNNumber=Sing5 broughtobj
7downdownADV_5 broughtadvmod
8totoADP_10 dungeoncase
9thetheDETDefinite=Def PronType=Art10 dungeondet
10dungeondungeonNOUNNumber=Sing5 broughtobl
11..PUNCT_5 broughtpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bring downpastthe gaoler's daughterfoodthe dungeondown propertyvn bring-11.3-1 «NP V NP PP.destination»: agent=Agent food=Theme to dungeon=Destination

Example 7

Many castle dungeons were really used as storerooms.

amodcompoundnsubj:passaux:passadvmodcaseoblpunctrootManyADJcastleNOUNdungeonsNOUNwereAUXreallyADVusedVERBasADPstoreroomsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ManymanyADJDegree=Pos3 dungeonsamod
2castlecastleNOUNNumber=Sing3 dungeonscompound
3dungeonsdungeonNOUNNumber=Plur6 usednsubj:pass
4werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin6 usedaux:pass
5reallyreallyADV_6 usedadvmod
6useduseVERBTense=Past VerbForm=Part Voice=Passrootroot
7asasADP_8 storeroomscase
8storeroomsstoreroomNOUNNumber=Plur6 usedobl
9..PUNCT_6 usedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepast · passiveMany castle dungeonsas storeroomsvn spend_time-104 «NP V NP PP.attribute»: subject=Duration as storeroom=Attribute

Example 8

So they seized him and put him in a dungeon.

advmodnsubjobjccconjobjcasedetoblpunctrootSoADVtheyPRONseizedVERBhimPRONandCCONJputVERBhimPRONinADPaDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_3 seizedadvmod
2theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 seizednsubj
3seizedseizeVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs3 seizedobj
5andandCCONJ_6 putcc
6putputVERBVerbForm=Inf3 seizedconj
7himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs6 putobj
8ininADP_10 dungeoncase
9aaDETDefinite=Ind PronType=Art10 dungeondet
10dungeondungeonNOUNNumber=Sing6 putobl
11..PUNCT_3 seizedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seizepasttheyhim = hevn obtain-13.5.2 «NP V NP»: agent=Agent he=Theme
2putinfinitivethey not said herehim = hea dungeonvn put-9.1-2 «NP V NP PP.destination»: agent=Agent he=Theme in dungeon=Destination

Example 9

Then Pharaoh sent and called Joseph, and they brought him hastily out of the dungeon. (Torah GEN.41.14, JPS 1917)

Sentence 1: Then Pharaoh sent and called Joseph, and they brought him hastily out of the dungeon.

The tree, 15 words
advmodnsubjccconjobjpunctccnsubjconjobjadvmodcasecasedetoblpunctrootThenADVPharaohPROPNsentVERBandCCONJcalledVERBJosephPROPN,PUNCTandCCONJtheyPRONbroughtVERBhimPRONhastilyADVoutADPofADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThenthenADVPronType=Dem3 sentadvmod
2PharaohPharaohPROPNNumber=Sing3 sentnsubj
3sentsendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4andandCCONJ_5 calledcc
5calledcallVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 sentconj
6JosephJosephPROPNNumber=Sing5 calledobj
7,,PUNCT_10 broughtpunct
8andandCCONJ_10 broughtcc
9theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs10 broughtnsubj
10broughtbringVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin3 sentconj
11himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs10 broughtobj
12hastilyhastilyADV_10 broughtadvmod
13outoutADP_16 dungeoncase
14ofofADP_16 dungeoncase
15thetheDETDefinite=Def PronType=Art16 dungeondet
16dungeondungeonNOUNNumber=Sing10 broughtobl
17..PUNCT_3 sentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sendpastPharaohthenvn confine-92-1 «NP V NP»: agent=Agent
2callpastPharaoh not said hereJosephvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent joseph=Recipient
3bringpasttheyJosephthe dungeonhastily propertyvn bring-11.3-1 «NP V NP PP.initial_location»: agent=Agent he=Theme out dungeon=Initial_Location

Sentence 2: (Torah GEN.41.14, JPS 1917)

punctcompoundpunctconjflatpunctroot(PUNCTTorahPROPNGEN.41.14PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_3 GEN.41.14punct
2TorahTorahPROPNNumber=Sing3 GEN.41.14compound
3GEN.41.14GEN.41.14PROPNNumber=Singrootroot
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 GEN.41.14conj
619171917NUMNumForm=Digit NumType=Card5 JPSflat
7))PUNCT_3 GEN.41.14punct

The frames reader finds no event or fact in this sentence.

Example 10

For indeed I was stolen away out of the land of the Hebrews; and here also have I done nothing that they should put me into the dungeon.' (Torah GEN.40.15, JPS 1917)

Sentence 1: For indeed I was stolen away out of the land of the Hebrews; and here also have I done nothing that they should put me into the dungeon.'

The tree, 28 words
markadvmodnsubjaux:passadvcladvmodcasecasedetoblcasedetnmodpunctccadvmodadvmodauxnsubjobjmarknsubjauxaclobjcasedetoblpunctpunctrootForSCONJindeedADVIPRONwasAUXstolenVERBawayADVoutADPofADPtheDETlandNOUNofADPtheDETHebrewsPROPN;PUNCTandCCONJhereADValsoADVhaveAUXIPRONdoneVERBnothingPRONthatSCONJtheyPRONshouldAUXputVERBmePRONintoADPtheDETdungeonNOUN.PUNCT'PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ForforSCONJ_5 stolenmark
2indeedindeedADV_5 stolenadvmod
3IIPRONCase=Nom Number=Sing Person=1 PronType=Prs5 stolennsubj
4wasbeAUXMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin5 stolenaux:pass
5stolenstealVERBTense=Past VerbForm=Part Voice=Pass20 doneadvcl
6awayawayADV_5 stolenadvmod
7outoutADP_10 landcase
8ofofADP_10 landcase
9thetheDETDefinite=Def PronType=Art10 landdet
10landlandNOUNNumber=Sing5 stolenobl
11ofofADP_13 Hebrewscase
12thetheDETDefinite=Def PronType=Art13 Hebrewsdet
13HebrewsHebrewPROPNNumber=Plur10 landnmod
14;;PUNCT_18 havepunct
15andandCCONJ_18 havecc
16herehereADVPronType=Dem18 haveadvmod
17alsoalsoADV_18 haveadvmod
18havehaveAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin20 doneaux
19IIPRONCase=Nom Number=Sing Person=1 PronType=Prs20 donensubj
20donedoVERBTense=Past VerbForm=Partrootroot
21nothingnothingPRONNumber=Sing PronType=Neg20 doneobj
22thatthatSCONJ_25 putmark
23theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs25 putnsubj
24shouldshouldAUXVerbForm=Fin25 putaux
25putputVERBVerbForm=Inf21 nothingacl
26meIPRONCase=Acc Number=Sing Person=1 PronType=Prs25 putobj
27intointoADP_29 dungeoncase
28thetheDETDefinite=Def PronType=Art29 dungeondet
29dungeondungeonNOUNNumber=Sing25 putobl
30..PUNCT_20 donepunct
31''PUNCT_20 donepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1steal awaypast · passiveIthe land of the Hebrewsaway, indeed propertyvn steal-10.5-1 «NP V NP PP.source»: subject=Theme out land=Source
2dopresent · perfectInothingvn act-114-1 «NP V NP»: agent=Agent nothing=Eventuality
3putshouldHebrews = hebrewmethe dungeonvn invest-13.5.4-1 «NP V PP»: agent=Agent i=Goal

Sentence 2: (Torah GEN.40.15, JPS 1917)

punctcompoundpunctconjflatpunctroot(PUNCTTorahPROPNGEN.40.15PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_3 GEN.40.15punct
2TorahTorahPROPNNumber=Sing3 GEN.40.15compound
3GEN.40.15GEN.40.15PROPNNumber=Singrootroot
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 GEN.40.15conj
619171917NUMNumForm=Digit NumType=Card5 JPSflat
7))PUNCT_3 GEN.40.15punct

The frames reader finds no event or fact in this sentence.

Example 11

I called upon Thy name, O LORD, Out of the lowest dungeon. (Writings LAM.3.55, JPS 1917)

Sentence 1: I called upon Thy name, O LORD, Out of the lowest dungeon.

The tree, 12 words
nsubjcasenmod:possoblpunctdiscourseoblpunctcasecasedetamodoblpunctrootIPRONcalledVERBuponADPThyPRONnameNOUN,PUNCTOINTJLORDPROPN,PUNCTOutADPofADPtheDETlowestADJdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 callednsubj
2calledcallVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3uponuponADP_5 namecase
4ThythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch5 namenmod:poss
5namenameNOUNNumber=Sing2 calledobl
6,,PUNCT_8 LORDpunct
7OoINTJ_8 LORDdiscourse
8LORDLORDPROPNNumber=Sing2 calledobl
9,,PUNCT_14 dungeonpunct
10OutoutADP_14 dungeoncase
11ofofADP_14 dungeoncase
12thetheDETDefinite=Def PronType=Art14 dungeondet
13lowestlowADJDegree=Sup14 dungeonamod
14dungeondungeonNOUNNumber=Sing2 calledobl
15..PUNCT_2 calledpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1callpastILORDthe lowest dungeonupon Thy namevn initiate_communication-37.4.2-1 «NP V»: agent=Agent
2nameThynom name «communication transitive»: poss=agent

Sentence 2: (Writings LAM.3.55, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTWritingsNOUNLAM.3.55PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Writingspunct
2WritingswritingNOUNNumber=Plurrootroot
3LAM.3.55LAM.3.55PROPNNumber=Sing2 Writingsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 LAM.3.55flat
619171917NUMNumForm=Digit NumType=Card3 LAM.3.55flat
7))PUNCT_2 Writingspunct

The frames reader finds no event or fact in this sentence.

Example 12

They have cut off my life in the dungeon, and have cast stones upon me. (Writings LAM.3.53, JPS 1917)

Sentence 1: They have cut off my life in the dungeon, and have cast stones upon me.

The tree, 15 words
nsubjauxcompound:prtnmod:possobjcasedetoblpunctccauxconjobjcaseoblpunctrootTheyPRONhaveAUXcutVERBoffADPmyPRONlifeNOUNinADPtheDETdungeonNOUN,PUNCTandCCONJhaveAUXcastVERBstonesNOUNuponADPmePRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 cutnsubj
2havehaveAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 cutaux
3cutcutVERBTense=Past VerbForm=Partrootroot
4offoffADP_3 cutcompound:prt
5mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs6 lifenmod:poss
6lifelifeNOUNNumber=Sing3 cutobj
7ininADP_9 dungeoncase
8thetheDETDefinite=Def PronType=Art9 dungeondet
9dungeondungeonNOUNNumber=Sing3 cutobl
10,,PUNCT_13 castpunct
11andandCCONJ_13 castcc
12havehaveAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin13 castaux
13castcastVERBTense=Past VerbForm=Part3 cutconj
14stonesstoneNOUNNumber=Plur13 castobj
15uponuponADP_16 mecase
16meIPRONCase=Acc Number=Sing Person=1 PronType=Prs13 castobl
17..PUNCT_3 cutpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cut offpresent · perfectTheymy lifethe dungeonvn stop-55.4-1 «NP V NP.eventuality»: agent=Affector life=Eventuality
2castpresent · perfectThey not said herestonesupon mevn throw-17.1 «NP V NP PP.destinations»: agent=Agent stone=Theme upon i=Destination

Sentence 2: (Writings LAM.3.53, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTWritingsNOUNLAM.3.53PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Writingspunct
2WritingswritingNOUNNumber=Plurrootroot
3LAM.3.53LAM.3.53PROPNNumber=Sing2 Writingsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 LAM.3.53flat
619171917NUMNumForm=Digit NumType=Card3 LAM.3.53flat
7))PUNCT_2 Writingspunct

The frames reader finds no event or fact in this sentence.

Example 13

When Jeremiah was come into the dungeon-house, and into the cells, and Jeremiah had remained there many days; (Prophets JER.37.16, JPS 1917)

The tree, 23 words
advmodnsubjaux:passcasedetcompoundpunctoblpunctcccasedetoblpunctccnsubjauxconjadvmodamodobl:unmarkedpunctpunctoblappospunctflatflatpunctrootWhenADVJeremiahPROPNwasAUXcomeVERBintoADPtheDETdungeonNOUN-PUNCThouseNOUN,PUNCTandCCONJintoADPtheDETcellsNOUN,PUNCTandCCONJJeremiahPROPNhadAUXremainedVERBthereADVmanyADJdaysNOUN;PUNCT(PUNCTProphetsNOUNJER.37.16PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int4 comeadvmod
2JeremiahJeremiahPROPNNumber=Sing4 comensubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 comeaux:pass
4comecomeVERBTense=Past VerbForm=Part Voice=Passrootroot
5intointoADP_9 housecase
6thetheDETDefinite=Def PronType=Art9 housedet
7dungeondungeonNOUNNumber=Sing9 housecompound
8--PUNCT_7 dungeonpunct
9househouseNOUNNumber=Sing4 comeobl
10,,PUNCT_14 cellspunct
11andandCCONJ_14 cellscc
12intointoADP_14 cellscase
13thetheDETDefinite=Def PronType=Art14 cellsdet
14cellscellNOUNNumber=Plur4 comeobl
15,,PUNCT_19 remainedpunct
16andandCCONJ_19 remainedcc
17JeremiahJeremiahPROPNNumber=Sing19 remainednsubj
18hadhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin19 remainedaux
19remainedremainVERBTense=Past VerbForm=Part4 comeconj
20therethereADVPronType=Dem19 remainedadvmod
21manymanyADJDegree=Pos22 daysamod
22daysdayNOUNNumber=Plur19 remainedobl:unmarked
23;;PUNCT_25 Prophetspunct
24((PUNCT_25 Prophetspunct
25ProphetsprophetNOUNNumber=Plur4 comeobl
26JER.37.16JER.37.16PROPNNumber=Sing25 Prophetsappos
27,,PUNCT_28 JPSpunct
28JPSJPSPROPNNumber=Sing26 JER.37.16flat
2919171917NUMNumForm=Digit NumType=Card26 JER.37.16flat
30))PUNCT_25 Prophetspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1comepast · passiveJeremiahthe dungeon houseinto the cells; Prophets obltree rules
2remainpast · perfectJeremiahtheredayvn exist-47.1 «NP V»: agent=Theme

Text: the English dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse; they may be wrong. Frames: Mova's frames reader, each meaning and example read on its own. Elamur Cosmic License.

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