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abide

Who acts: you, Everyone, game, I, people, players · What happens: not abide, dislike, not put up, abide by, obey, follow · To what, where: someone, rule, people, famous hymn, parties, law · Speech: someone speaks here

«abide» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: abide in the school dictionary.

Meaning 1

In «can't abide» / «cannot abide»: to dislike someone or something so much that you cannot put up with them.

The tree, 22 words
markpunctauxadvmodadvclpunctpunctpunctauxadvmodpunctpunctmarkparataxisobjccconjadvmodadvmodmarknsubjauxadvmodadvclcompound:prtcaseoblpunctrootInSCONJ«PUNCTcaAUXn'tPARTabideVERB»PUNCT/PUNCT«PUNCTcanAUXnotPARTabideVERB»PUNCT:PUNCTtoPARTdislikeVERBsomeonePRONorCCONJsomethingPRONsoADVmuchADVthatSCONJyouPRONcanAUXnotPARTputVERBupADPwithADPthemPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninSCONJ_5 abidemark
2««PUNCT_5 abidepunct
3cacanAUXVerbForm=Fin5 abideaux
4n'tnotPARTPolarity=Neg5 abideadvmod
5abideabideVERBVerbForm=Inf11 abideadvcl
6»»PUNCT_5 abidepunct
7//PUNCT_11 abidepunct
8««PUNCT_11 abidepunct
9cancanAUXVerbForm=Fin11 abideaux
10notnotPARTPolarity=Neg11 abideadvmod
11abideabideVERBMood=Imp VerbForm=Finrootroot
12»»PUNCT_11 abidepunct
13::PUNCT_15 dislikepunct
14totoPART_15 dislikemark
15dislikedislikeVERBMood=Imp VerbForm=Fin11 abideparataxis
16someonesomeonePRONNumber=Sing PronType=Ind15 dislikeobj
17ororCCONJ_18 somethingcc
18somethingsomethingPRONNumber=Sing PronType=Ind16 someoneconj
19sosoADV_20 muchadvmod
20muchmuchADV_15 dislikeadvmod
21thatthatSCONJ_25 putmark
22youyouPRONCase=Nom Person=2 PronType=Prs25 putnsubj
23cancanAUXVerbForm=Fin25 putaux
24notnotPARTPolarity=Neg25 putadvmod
25putputVERBVerbForm=Inf15 dislikeadvcl
26upupADP_25 putcompound:prt
27withwithADP_28 themcase
28themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs25 putobl
29..PUNCT_11 abidepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not abide in a quotecantree rules
2not abide in a quotecantree rules
3disliketo-infinitivesomeonevn admire-31.2-1 «NP V NP»: agent=Experiencer someone=Stimulus
4not put upcanyouwith them = theyvn invest-13.5.4-1 «NP V PP»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

In «abide by»: to obey or follow a rule, law or decision.

The tree, 12 words
markpunctadvcloblpunctpunctmarkccconjdetobjpunctconjccconjpunctrootInSCONJ«PUNCTabideVERBbyADP»PUNCT:PUNCTtoPARTobeyVERBorCCONJfollowVERBaDETruleNOUN,PUNCTlawNOUNorCCONJdecisionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninSCONJ_3 abidemark
2««PUNCT_3 abidepunct
3abideabideVERBVerbForm=Inf8 obeyadvcl
4bybyADP_3 abideobl
5»»PUNCT_3 abidepunct
6::PUNCT_8 obeypunct
7totoPART_8 obeymark
8obeyobeyVERBMood=Imp VerbForm=Finrootroot
9ororCCONJ_10 followcc
10followfollowVERBMood=Imp VerbForm=Fin8 obeyconj
11aaDETDefinite=Ind PronType=Art12 ruledet
12ruleruleNOUNNumber=Sing10 followobj
13,,PUNCT_14 lawpunct
14lawlawNOUNNumber=Sing12 ruleconj
15ororCCONJ_16 decisioncc
16decisiondecisionNOUNNumber=Sing12 ruleconj
17..PUNCT_8 obeypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1abide by in a quoteinfinitivevn abide_by-93.2 «NP V NP»: agent=Agent
2obeyto-infinitivevn abide_by-93.2 «NP V NP»: agent=Agent
3followinfinitivea rule and law or decisionvn chase-51.6 «NP V NP»: agent=Agent rule=Theme

Meaning 3

Usage: old-fashioned, Bible — kept apart, not parsed.

To live or stay somewhere; to remain: «Abide with me».

The tree, 10 words
markccconjadvmodpunctmarkparataxispunctpunctconjcaseoblpunctpunctrootToPARTliveVERBorCCONJstayVERBsomewhereADV;PUNCTtoPARTremainVERB:PUNCT«PUNCTAbideVERBwithADPmePRON»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 livemark
2liveliveVERBMood=Imp VerbForm=Finrootroot
3ororCCONJ_4 staycc
4staystayVERBMood=Imp VerbForm=Fin2 liveconj
5somewheresomewhereADVPronType=Ind4 stayadvmod
6;;PUNCT_8 remainpunct
7totoPART_8 remainmark
8remainremainVERBMood=Imp VerbForm=Fin2 liveparataxis
9::PUNCT_11 Abidepunct
10««PUNCT_11 Abidepunct
11AbideabideVERBMood=Imp VerbForm=Fin8 remainconj
12withwithADP_13 mecase
13meIPRONCase=Acc Number=Sing Person=1 PronType=Prs11 Abideobl
14»»PUNCT_11 Abidepunct
15..PUNCT_2 livepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1liveto-infinitivevn exist-47.1-1 «NP V»: agent=Theme
2stayinfinitivesomewhere propertyvn exist-47.1 «NP V»: agent=Theme
3remainto-infinitivevn exist-47.1 «NP V»: agent=Theme
4abide in a quoteinfinitivewith metree rules

Example 1

Everyone must abide by the rules of the game.

nsubjauxcasedetoblcasedetnmodpunctrootEveryonePRONmustAUXabideVERBbyADPtheDETrulesNOUNofADPtheDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryoneeveryonePRONNumber=Sing PronType=Tot3 abidensubj
2mustmustAUXVerbForm=Fin3 abideaux
3abideabideVERBVerbForm=Infrootroot
4bybyADP_6 rulescase
5thetheDETDefinite=Def PronType=Art6 rulesdet
6rulesruleNOUNNumber=Plur3 abideobl
7ofofADP_9 gamecase
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing6 rulesnmod
10..PUNCT_3 abidepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1abidemustEveryoneby the rules of the gametree rules
2rulethe gamenom rule «cognition intransitive»: of=agent

Example 2

I can't abide people who are rude to waiters.

nsubjauxadvmodobjnsubjcopacl:relclcaseoblpunctrootIPRONcaAUXn'tPARTabideVERBpeopleNOUNwhoPRONareAUXrudeADJtoADPwaitersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs4 abidensubj
2cacanAUXVerbForm=Fin4 abideaux
3n'tnotPARTPolarity=Neg4 abideadvmod
4abideabideVERBVerbForm=Infrootroot
5peoplepeopleNOUNNumber=Plur4 abideobj
6whowhoPRONPronType=Rel8 rudensubj
7arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 rudecop
8ruderudeADJDegree=Pos5 peopleacl:relcl
9totoADP_10 waiterscase
10waiterswaiterNOUNNumber=Plur8 rudeobl
11..PUNCT_4 abidepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not abidecanIpeopletree rules
2ispresentpeopleto waiters; rude propertytree rules

Example 3

«Abide with me» is a famous hymn.

punctcsubjcaseoblpunctcopdetamodpunctroot«PUNCTAbideVERBwithADPmePRON»PUNCTisAUXaDETfamousADJhymnNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 Abidepunct
2AbideabideVERBVerbForm=Inf9 hymncsubj
3withwithADP_4 mecase
4meIPRONCase=Acc Number=Sing Person=1 PronType=Prs2 Abideobl
5»»PUNCT_2 Abidepunct
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 hymncop
7aaDETDefinite=Ind PronType=Art9 hymndet
8famousfamousADJDegree=Pos9 hymnamod
9hymnhymnNOUNNumber=Singrootroot
10..PUNCT_9 hymnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1abide in a quoteinfinitivewith metree rules
2is apresenta famous hymntree rules

Example 4

The players agreed to abide by the referee's decision.

detnsubjmarkxcompcasedetnmod:posscaseoblpunctrootTheDETplayersNOUNagreedVERBtoPARTabideVERBbyADPtheDETrefereeNOUN'sPARTdecisionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 playersdet
2playersplayerNOUNNumber=Plur3 agreednsubj
3agreedagreeVERBMood=Ind Tense=Past VerbForm=Finrootroot
4totoPART_5 abidemark
5abideabideVERBVerbForm=Inf3 agreedxcomp
6bybyADP_10 decisioncase
7thetheDETDefinite=Def PronType=Art8 refereedet
8refereerefereeNOUNNumber=Sing10 decisionnmod:poss
9's'sPART_8 refereecase
10decisiondecisionNOUNNumber=Sing5 abideobl
11..PUNCT_3 agreedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1agree speech: agreepastthe playersvn correspond-36.1-1 «NP V what S_INF»: agent=Agent clause=Topic
2abide not said to happento-infinitivethe players not said hereby the referee's decisiontree rules
3decidethe refereenom decision «act transitive»: poss=agent

Example 5

The Badger could not abide parties.

detnsubjauxadvmodobjpunctrootTheDETBadgerPROPNcouldAUXnotPARTabideVERBpartiesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 Badgerdet
2BadgerBadgerPROPNNumber=Sing5 abidensubj
3couldcouldAUXVerbForm=Fin5 abideaux
4notnotPARTPolarity=Neg5 abideadvmod
5abideabideVERBVerbForm=Infrootroot
6partiespartyNOUNNumber=Plur5 abideobj
7..PUNCT_5 abidepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not abidecouldthe Badgerpartiestree rules

Example 6

A law-abiding citizen obeys the law.

detcompoundpunctamodnsubjdetobjpunctrootADETlawNOUN-PUNCTabidingVERBcitizenNOUNobeysVERBtheDETlawNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art5 citizendet
2lawlawNOUNNumber=Sing4 abidingcompound
3--PUNCT_2 lawpunct
4abidingabideVERBVerbForm=Ger5 citizenamod
5citizencitizenNOUNNumber=Sing6 obeysnsubj
6obeysobeyVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7thetheDETDefinite=Def PronType=Art8 lawdet
8lawlawNOUNNumber=Sing6 obeysobj
9..PUNCT_6 obeyspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1abidegerundtree rules
2obeypresenta abiding citizenthe lawvn abide_by-93.2 «NP V NP»: agent=Agent law=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/A/abide/