animator Who acts: animator, person, She, Animators, Computer animators, class · What happens: be, make, create, move, want, grow up · To what, where: person, animated films, pictures, animator, thousands, clay model
«animator» in the school dictionary: its meaning for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: animator in the school dictionary .
Meaning 1 An animator is a person who makes animated films, cartoons or computer games by creating moving pictures.
The tree, 17 words det nsubj cop det nsubj acl:relcl amod obj punct conj cc compound conj mark advcl xcomp obj punct root An DET animator NOUN is AUX a DET person NOUN who PRON makes VERB animated ADJ films NOUN , PUNCT cartoons NOUN or CCONJ computer NOUN games NOUN by SCONJ creating VERB moving VERB pictures NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 An a DET Definite=Ind PronType=Art 2 animator det 2 animator animator NOUN Number=Sing 5 person nsubj 3 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 person cop 4 a a DET Definite=Ind PronType=Art 5 person det 5 person person NOUN Number=Sing root root 6 who who PRON PronType=Rel 7 makes nsubj 7 makes make VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 person acl:relcl 8 animated animated ADJ Degree=Pos 9 films amod 9 films film NOUN Number=Plur 7 makes obj 10 , , PUNCT _ 11 cartoons punct 11 cartoons cartoon NOUN Number=Plur 9 films conj 12 or or CCONJ _ 14 games cc 13 computer computer NOUN Number=Sing 14 games compound 14 games game NOUN Number=Plur 9 films conj 15 by by SCONJ _ 16 creating mark 16 creating create VERB Tense=Pres VerbForm=Part 7 makes advcl 17 moving move VERB VerbForm=Ger 16 creating xcomp 18 pictures picture NOUN Number=Plur 17 moving obj 19 . . PUNCT _ 5 person punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present a animator a person tree rules
2 make present a person animated films and cartoons or computer games vn build-26.1-1 «NP V NP»: agent=Agent film=Product
3 create gerund a person not said here tree rules
4 move gerund a person not said here pictures vn roll-51.3.1 «NP V NP.theme»: agent=Agent picture=Theme
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Example 1 She wants to be an animator when she grows up.
nsubj mark cop det xcomp advmod nsubj conj compound:prt punct root She PRON wants VERB to PART be AUX an DET animator NOUN when ADV she PRON grows VERB up ADP . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 She she PRON Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs 2 wants nsubj 2 wants want VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 3 to to PART _ 6 animator mark 4 be be AUX VerbForm=Inf 6 animator cop 5 an a DET Definite=Ind PronType=Art 6 animator det 6 animator animator NOUN Number=Sing 2 wants xcomp 7 when when ADV PronType=Int 9 grows advmod 8 she she PRON Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs 9 grows nsubj 9 grows grow VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 2 wants conj 10 up up ADP _ 9 grows compound:prt 11 . . PUNCT _ 2 wants punct
# verb tense, mood who what, whom to whom where when other roles by
1 want present She vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot
2 is a not said to happen to-infinitive She not said here a animator tree rules
3 grow up present she vn appear-48.1.1 «NP V»: agent=Theme
Example 2 Animators drew thousands of pictures for the film.
nsubj obj case nmod case det obl punct root Animators NOUN drew VERB thousands NOUN of ADP pictures NOUN for ADP the DET film NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Animators animator NOUN Number=Plur 2 drew nsubj 2 drew draw VERB Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin root root 3 thousands thousand NOUN Number=Plur 2 drew obj 4 of of ADP _ 5 pictures case 5 pictures picture NOUN Number=Plur 3 thousands nmod 6 for for ADP _ 8 film case 7 the the DET Definite=Def PronType=Art 8 film det 8 film film NOUN Number=Sing 2 drew obl 9 . . PUNCT _ 2 drew punct
# verb tense, mood who what, whom to whom where when other roles by
1 draw past Animators thousands of pictures for the film vn create-26.4-1-1 «NP V NP PP.beneficiary»: agent=Agent thousand=Result for film=Beneficiary
Example 3 The animator moved the clay model a little for each photo.
det nsubj det compound obj det obl case det obl punct root The DET animator NOUN moved VERB the DET clay NOUN model NOUN a DET little ADJ for ADP each DET photo NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 animator det 2 animator animator NOUN Number=Sing 3 moved nsubj 3 moved move VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 the the DET Definite=Def PronType=Art 6 model det 5 clay clay NOUN Number=Sing 6 model compound 6 model model NOUN Number=Sing 3 moved obj 7 a a DET Definite=Ind PronType=Art 8 little det 8 little little ADJ Degree=Pos 3 moved obl 9 for for ADP _ 11 photo case 10 each each DET PronType=Tot 11 photo det 11 photo photo NOUN Number=Sing 3 moved obl 12 . . PUNCT _ 3 moved punct
# verb tense, mood who what, whom to whom where when other roles by
1 move past the animator the clay model for each photo; a little obl vn roll-51.3.1 «NP V ADJ.result»: agent=Theme model=Result
Example 4 Computer animators make characters in games.
compound nsubj obj case obl punct root Computer NOUN animators NOUN make VERB characters NOUN in ADP games NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Computer computer NOUN Number=Sing 2 animators compound 2 animators animator NOUN Number=Plur 3 make nsubj 3 make make VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 4 characters character NOUN Number=Plur 3 make obj 5 in in ADP _ 6 games case 6 games game NOUN Number=Plur 3 make obl 7 . . PUNCT _ 3 make punct
# verb tense, mood who what, whom to whom where when other roles by
1 make present Computer animators characters games vn build-26.1-1 «NP.asset V NP»: agent=Asset character=Product
Example 5 Our class became animators for a day.
nmod:poss nsubj xcomp case det obl punct root Our PRON class NOUN became VERB animators NOUN for ADP a DET day NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Our our PRON Case=Gen Number=Plur Person=1 Poss=Yes PronType=Prs 2 class nmod:poss 2 class class NOUN Number=Sing 3 became nsubj 3 became become VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 animators animator NOUN Number=Plur 3 became xcomp 5 for for ADP _ 7 day case 6 a a DET Definite=Ind PronType=Art 7 day det 7 day day NOUN Number=Sing 3 became obl 8 . . PUNCT _ 3 became punct
# verb tense, mood who what, whom to whom where when other roles by
1 become past Our class animators day vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient
Example 6 The animator's job is to make drawings seem alive.
det nmod:poss case nsubj cop mark nsubj xcomp xcomp punct root The DET animator NOUN 's PART job NOUN is AUX to PART make VERB drawings NOUN seem VERB alive ADJ . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 animator det 2 animator animator NOUN Number=Sing 4 job nmod:poss 3 's 's PART _ 2 animator case 4 job job NOUN Number=Sing 7 make nsubj 5 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 7 make cop 6 to to PART _ 7 make mark 7 make make VERB VerbForm=Inf root root 8 drawings drawing NOUN Number=Plur 9 seem nsubj 9 seem seem VERB VerbForm=Inf 7 make xcomp 10 alive alive ADJ Degree=Pos 9 seem xcomp 11 . . PUNCT _ 7 make punct
# verb tense, mood who what, whom to whom where when other roles by
1 is present the animator's job make property tree rules
2 seem infinitive drawings alive property vn seem-109-1-1-1 «NP V S_INF»: agent=Theme
3 job the animator nom job «act intransitive»: poss=agent
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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