chess Who acts: Chess, aim, chessboard, 6 children, each, chess club · What happens: be, call, have, play, win, teach · To what, where: board game, king, 64 squares, chess, each, 12 members · Speech: someone speaks here
«chess» in the school dictionary: its 2 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: chess in the school dictionary .
Meaning 1 Chess is a board game for two players with pieces like kings, queens, bishops, knights, rooks and pawns on a board of 64 squares.
The tree, 24 words nsubj cop det compound case nummod nmod case nmod case nmod punct conj punct conj punct conj punct conj cc conj case det nmod case nummod nmod punct root Chess NOUN is AUX a DET board NOUN game NOUN for ADP two NUM players NOUN with ADP pieces NOUN like ADP kings NOUN , PUNCT queens NOUN , PUNCT bishops NOUN , PUNCT knights NOUN , PUNCT rooks NOUN and CCONJ pawns NOUN on ADP a DET board NOUN of ADP 64 NUM squares NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Chess chess NOUN Number=Sing 5 game nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 game cop 3 a a DET Definite=Ind PronType=Art 5 game det 4 board board NOUN Number=Sing 5 game compound 5 game game NOUN Number=Sing root root 6 for for ADP _ 8 players case 7 two two NUM NumForm=Word NumType=Card 8 players nummod 8 players player NOUN Number=Plur 5 game nmod 9 with with ADP _ 10 pieces case 10 pieces piece NOUN Number=Plur 8 players nmod 11 like like ADP _ 12 kings case 12 kings king NOUN Number=Plur 10 pieces nmod 13 , , PUNCT _ 14 queens punct 14 queens queen NOUN Number=Plur 10 pieces conj 15 , , PUNCT _ 16 bishops punct 16 bishops bishop NOUN Number=Plur 10 pieces conj 17 , , PUNCT _ 18 knights punct 18 knights knight NOUN Number=Plur 10 pieces conj 19 , , PUNCT _ 20 rooks punct 20 rooks rook NOUN Number=Plur 10 pieces conj 21 and and CCONJ _ 22 pawns cc 22 pawns pawn NOUN Number=Plur 10 pieces conj 23 on on ADP _ 25 board case 24 a a DET Definite=Ind PronType=Art 25 board det 25 board board NOUN Number=Sing 22 pawns nmod 26 of of ADP _ 28 squares case 27 64 64 NUM NumForm=Digit NumType=Card 28 squares nummod 28 squares square NOUN Number=Plur 25 board nmod 29 . . PUNCT _ 5 game punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present Chess a board game for two players with pieces like kings and queens and bishops and knights and rooks and pawns on a board of 64 squares tree rules
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 The aim is to trap the other player's king, which is called checkmate.
The tree, 14 words det nsubj cop mark det amod nmod:poss case obj punct nsubj:pass aux:pass acl:relcl xcomp punct root The DET aim NOUN is AUX to PART trap VERB the DET other ADJ player NOUN 's PART king NOUN , PUNCT which PRON is AUX called VERB checkmate NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 aim det 2 aim aim NOUN Number=Sing 5 trap nsubj 3 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 trap cop 4 to to PART _ 5 trap mark 5 trap trap VERB VerbForm=Inf root root 6 the the DET Definite=Def PronType=Art 8 player det 7 other other ADJ Degree=Pos 8 player amod 8 player player NOUN Number=Sing 10 king nmod:poss 9 's 's PART _ 8 player case 10 king king NOUN Number=Sing 5 trap obj 11 , , PUNCT _ 14 called punct 12 which which PRON PronType=Rel 14 called nsubj:pass 13 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 14 called aux:pass 14 called call VERB Tense=Past VerbForm=Part Voice=Pass 10 king acl:relcl 15 checkmate checkmate NOUN Number=Sing 14 called xcomp 16 . . PUNCT _ 5 trap punct
# verb tense, mood who what, whom to whom where when other roles by
1 is present the aim trap property tree rules
2 call present · passive the other player's king vn initiate_communication-37.4.2-1 «NP V NP.recipient»: subject=Recipient
Example 1 The chessboard has 64 squares.
det nsubj nummod obj punct root The DET chessboard NOUN has VERB 64 NUM squares NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 chessboard det 2 chessboard chessboard NOUN Number=Sing 3 has nsubj 3 has have VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 4 64 64 NUM NumForm=Digit NumType=Card 5 squares nummod 5 squares square NOUN Number=Plur 3 has obj 6 . . PUNCT _ 3 has punct
# verb tense, mood who what, whom to whom where when other roles by
1 have present the chessboard 64 squares vn birth-28.2-1 «NP V NP»: agent=Agent square=Patient
Example 2 6 children play chess, each plays each other once.
nummod nsubj obj punct nsubj conj obj fixed advmod punct root 6 NUM children NOUN play VERB chess NOUN , PUNCT each DET plays VERB each DET other ADJ once ADV . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 6 6 NUM NumForm=Digit NumType=Card 2 children nummod 2 children child NOUN Number=Plur 3 play nsubj 3 play play VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 4 chess chess NOUN Number=Sing 3 play obj 5 , , PUNCT _ 7 plays punct 6 each each DET PronType=Tot 7 plays nsubj 7 plays play VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 3 play conj 8 each each DET ExtPos=PRON PronType=Rcp 7 plays obj 9 other other ADJ Degree=Pos 8 each fixed 10 once once ADV NumForm=Word NumType=Mult 7 plays advmod 11 . . PUNCT _ 3 play punct
# verb tense, mood who what, whom to whom where when other roles by
1 play present 6 children chess vn use-105.1 «NP V NP»: agent=Agent chess=Theme
2 play present each each once property vn use-105.1 «NP V NP»: agent=Agent each=Theme
Example 3 The chess club has 12 members.
det compound nsubj nummod obj punct root The DET chess NOUN club NOUN has VERB 12 NUM members NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 3 club det 2 chess chess NOUN Number=Sing 3 club compound 3 club club NOUN Number=Sing 4 has nsubj 4 has have VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 5 12 12 NUM NumForm=Digit NumType=Card 6 members nummod 6 members member NOUN Number=Plur 4 has obj 7 . . PUNCT _ 4 has punct
# verb tense, mood who what, whom to whom where when other roles by
1 have present the chess club 12 members vn birth-28.2-1 «NP V NP»: agent=Agent member=Patient
Example 4 She won 5 chess games.
nsubj nummod compound obj punct root She PRON won VERB 5 NUM chess NOUN games NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 She she PRON Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs 2 won nsubj 2 won win VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 3 5 5 NUM NumForm=Digit NumType=Card 5 games nummod 4 chess chess NOUN Number=Sing 5 games compound 5 games game NOUN Number=Plur 2 won obj 6 . . PUNCT _ 2 won punct
# verb tense, mood who what, whom to whom where when other roles by
1 win past She 5 chess games vn succeed-74-2 «NP V NP»: agent=Agent game=Eventuality
Example 5 My grandad taught me to play chess.
nmod:poss nsubj iobj mark xcomp obj punct root My PRON grandad NOUN taught VERB me PRON to PART play VERB chess NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 My my PRON Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs 2 grandad nmod:poss 2 grandad grandad NOUN Number=Sing 3 taught nsubj 3 taught teach VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 me I PRON Case=Acc Number=Sing Person=1 PronType=Prs 3 taught iobj 5 to to PART _ 6 play mark 6 play play VERB VerbForm=Inf 3 taught xcomp 7 chess chess NOUN Number=Sing 6 play obj 8 . . PUNCT _ 3 taught punct
# verb tense, mood who what, whom to whom where when other roles by
1 teach speech: other past My grandad me vn transfer_mesg-37.1.1-1-1 «NP V NP S_INF»: agent=Agent i=Recipient clause=Topic
2 play to-infinitive My grandad not said here chess vn use-105.1 «NP V NP»: agent=Agent chess=Theme
Example 6 A knight in chess moves in an L shape.
det nsubj case nmod case det amod obl punct root A DET knight NOUN in ADP chess NOUN moves VERB in ADP an DET L ADJ shape NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 2 knight det 2 knight knight NOUN Number=Sing 5 moves nsubj 3 in in ADP _ 4 chess case 4 chess chess NOUN Number=Sing 2 knight nmod 5 moves move VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 6 in in ADP _ 9 shape case 7 an a DET Definite=Ind PronType=Art 9 shape det 8 L l ADJ Degree=Pos 9 shape amod 9 shape shape NOUN Number=Sing 5 moves obl 10 . . PUNCT _ 5 moves punct
# verb tense, mood who what, whom to whom where when other roles by
1 move present a knight in chess a L shape vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme in shape=Trajectory
Example 7 Each player starts with 16 chess pieces.
det nsubj case nummod compound obl punct root Each DET player NOUN starts VERB with ADP 16 NUM chess NOUN pieces NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Each each DET PronType=Tot 2 player det 2 player player NOUN Number=Sing 3 starts nsubj 3 starts start VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 4 with with ADP _ 7 pieces case 5 16 16 NUM NumForm=Digit NumType=Card 7 pieces nummod 6 chess chess NOUN Number=Sing 7 pieces compound 7 pieces piece NOUN Number=Plur 3 starts obl 8 . . PUNCT _ 3 starts punct
# verb tense, mood who what, whom to whom where when other roles by
1 start present each player with 16 chess pieces vn begin-55.1-1-1 «NP V PP.subeventuality»: agent=Eventuality with piece=Subeventuality
Example 8 It's checkmate, I win!
nsubj cop punct nsubj acl:relcl punct root It PRON 's AUX checkmate NOUN , PUNCT I PRON win VERB ! PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 It it PRON Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs 3 checkmate nsubj 2 's be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 3 checkmate cop 3 checkmate checkmate NOUN Number=Sing root root 4 , , PUNCT _ 6 win punct 5 I I PRON Case=Nom Number=Sing Person=1 PronType=Prs 6 win nsubj 6 win win VERB Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin 3 checkmate acl:relcl 7 ! ! PUNCT _ 3 checkmate punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present It checkmate tree rules
2 win present I checkmate not said here vn succeed-74-2 «NP V NP»: agent=Agent checkmate=Eventuality
Example 9 One day Mongan and Duv Laca were playing chess in their palace.
nummod obl:unmarked nsubj cc conj flat aux obj case nmod:poss obl punct root One NUM day NOUN Mongan PROPN and CCONJ Duv PROPN Laca PROPN were AUX playing VERB chess NOUN in ADP their PRON palace NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 One one NUM NumForm=Word NumType=Card 2 day nummod 2 day day NOUN Number=Sing 8 playing obl:unmarked 3 Mongan Mongan PROPN Number=Sing 8 playing nsubj 4 and and CCONJ _ 5 Duv cc 5 Duv Duv PROPN Number=Sing 3 Mongan conj 6 Laca Laca PROPN Number=Sing 5 Duv flat 7 were be AUX Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin 8 playing aux 8 playing play VERB Tense=Pres VerbForm=Part root root 9 chess chess NOUN Number=Sing 8 playing obj 10 in in ADP _ 12 palace case 11 their their PRON Case=Gen Number=Plur Person=3 Poss=Yes PronType=Prs 12 palace nmod:poss 12 palace palace NOUN Number=Sing 8 playing obl 13 . . PUNCT _ 8 playing punct
# verb tense, mood who what, whom to whom where when other roles by
1 play past · progressive Mongan and Duv chess Mongan's palace day vn use-105.1 «NP V NP»: agent=Agent chess=Theme
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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