Mova0.5 pre-release⌕
☰
home / corpora / dictionaries / school dictionary / D / dungeon

dungeon

Who acts: king, Toad, dungeon, We, you, daughter · What happens: explore, throw, lie, weep, be, visit · To what, where: thief, dungeon, castle, old dungeon, game, key

«dungeon» in the school dictionary: its 2 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: dungeon in the school dictionary.

Meaning 1

A dark prison room, often underground, in a castle.

detamodcompoundpunctadvmodadvmodpunctcasedetconjpunctrootADETdarkADJprisonNOUNroomNOUN,PUNCToftenADVundergroundADV,PUNCTinADPaDETcastleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art4 roomdet
2darkdarkADJDegree=Pos4 roomamod
3prisonprisonNOUNNumber=Sing4 roomcompound
4roomroomNOUNNumber=Singrootroot
5,,PUNCT_7 undergroundpunct
6oftenoftenADV_7 undergroundadvmod
7undergroundundergroundADV_4 roomadvmod
8,,PUNCT_11 castlepunct
9ininADP_11 castlecase
10aaDETDefinite=Ind PronType=Art11 castledet
11castlecastleNOUNNumber=Sing4 roomconj
12..PUNCT_4 roompunct

The frames reader finds no event or fact in this sentence.

Meaning 2

Usage: games — kept apart, not parsed.

In video and board games, a set of dangerous rooms or tunnels to explore.

The tree, 14 words
casecccompoundconjpunctdetconjcaseamodnmodccconjmarkaclpunctrootInADPvideoNOUNandCCONJboardNOUNgamesNOUN,PUNCTaDETsetNOUNofADPdangerousADJroomsNOUNorCCONJtunnelsNOUNtoPARTexploreVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 videocase
2videovideoNOUNNumber=Singrootroot
3andandCCONJ_5 gamescc
4boardboardNOUNNumber=Sing5 gamescompound
5gamesgameNOUNNumber=Plur2 videoconj
6,,PUNCT_8 setpunct
7aaDETDefinite=Ind PronType=Art8 setdet
8setsetNOUNNumber=Sing2 videoconj
9ofofADP_11 roomscase
10dangerousdangerousADJDegree=Pos11 roomsamod
11roomsroomNOUNNumber=Plur8 setnmod
12ororCCONJ_13 tunnelscc
13tunnelstunnelNOUNNumber=Plur11 roomsconj
14totoPART_15 exploremark
15exploreexploreVERBVerbForm=Inf13 tunnelsacl
16..PUNCT_2 videopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1exploreto-infinitivevn investigate-35.4 «NP V NP.location»: agent=Agent

Example 1

The king threw the thief into the dungeon.

detnsubjdetobjcasedetoblpunctrootTheDETkingNOUNthrewVERBtheDETthiefNOUNintoADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 kingdet
2kingkingNOUNNumber=Sing3 threwnsubj
3threwthrowVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 thiefdet
5thiefthiefNOUNNumber=Sing3 threwobj
6intointoADP_8 dungeoncase
7thetheDETDefinite=Def PronType=Art8 dungeondet
8dungeondungeonNOUNNumber=Sing3 threwobl
9..PUNCT_3 threwpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1throwpastthe kingthe thiefinto the dungeon resultvn throw-17.1-1-1 «NP V NP PP.result»: agent=Causer thief=Theme into dungeon=Result

Example 2

Toad lay in the dungeon and wept.

nsubjcasedetoblccconjpunctrootToadPROPNlayVERBinADPtheDETdungeonNOUNandCCONJweptVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ToadToadPROPNNumber=Sing2 laynsubj
2laylieVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3ininADP_5 dungeoncase
4thetheDETDefinite=Def PronType=Art5 dungeondet
5dungeondungeonNOUNNumber=Sing2 layobl
6andandCCONJ_7 weptcc
7weptweepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 layconj
8..PUNCT_2 laypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1liepastToadthe dungeonvn assuming_position-50 «NP V PP.location»: agent=Agent in dungeon=Location
2weeppastToad not said herevn breathe-40.1.2 «NP V»: agent=Agent

Example 3

The dungeon was cold, damp and dark.

detnsubjcoppunctconjccconjpunctrootTheDETdungeonNOUNwasAUXcoldADJ,PUNCTdampADJandCCONJdarkADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 dungeondet
2dungeondungeonNOUNNumber=Sing4 coldnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 coldcop
4coldcoldADJDegree=Posrootroot
5,,PUNCT_6 damppunct
6dampdampADJDegree=Pos4 coldconj
7andandCCONJ_8 darkcc
8darkdarkADJDegree=Pos4 coldconj
9..PUNCT_4 coldpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe dungeoncold propertytree rules
2bethe dungeon not said heretree rules
3bethe dungeon not said heretree rules

Example 4

We visited a castle and saw the old dungeon.

nsubjdetobjccconjdetamodobjpunctrootWePRONvisitedVERBaDETcastleNOUNandCCONJsawVERBtheDEToldADJdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 visitednsubj
2visitedvisitVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 castledet
4castlecastleNOUNNumber=Sing2 visitedobj
5andandCCONJ_6 sawcc
6sawseeVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin2 visitedconj
7thetheDETDefinite=Def PronType=Art9 dungeondet
8oldoldADJDegree=Pos9 dungeonamod
9dungeondungeonNOUNNumber=Sing6 sawobj
10..PUNCT_2 visitedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1visitpastWea castlevn meet-36.3-1 «NP V NP»: agent=Agent castle=Co-Agent
2seepastWe not said herethe old dungeonvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer dungeon=Stimulus

Example 5

In the game, you have to find the key to escape the dungeon.

The tree, 13 words
casedetoblpunctnsubjmarkxcompdetobjmarkacldetobjpunctrootInADPtheDETgameNOUN,PUNCTyouPRONhaveVERBtoPARTfindVERBtheDETkeyNOUNtoPARTescapeVERBtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 haveobl
4,,PUNCT_3 gamepunct
5youyouPRONCase=Nom Person=2 PronType=Prs6 havensubj
6havehaveVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
7totoPART_8 findmark
8findfindVERBVerbForm=Inf6 havexcomp
9thetheDETDefinite=Def PronType=Art10 keydet
10keykeyNOUNNumber=Sing8 findobj
11totoPART_12 escapemark
12escapeescapeVERBVerbForm=Inf10 keyacl
13thetheDETDefinite=Def PronType=Art14 dungeondet
14dungeondungeonNOUNNumber=Sing12 escapeobj
15..PUNCT_6 havepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentyouthe gametree rules
2findto-infinitiveyou not said herethe keyvn discover-84 «NP V NP»: agent=Agent key=Topic
3escapeto-infinitiveyou not said herethe dungeonvn escape-51.1-1-1 «NP V NP»: agent=Theme dungeon=Initial_Location

Example 6

The gaoler's daughter brought food down to the dungeon.

detnmod:posscasensubjobjadvmodcasedetoblpunctrootTheDETgaolerNOUN'sPARTdaughterNOUNbroughtVERBfoodNOUNdownADVtoADPtheDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gaolerdet
2gaolergaolerNOUNNumber=Sing4 daughternmod:poss
3's'sPART_2 gaolercase
4daughterdaughterNOUNNumber=Sing5 broughtnsubj
5broughtbringVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6foodfoodNOUNNumber=Sing5 broughtobj
7downdownADV_5 broughtadvmod
8totoADP_10 dungeoncase
9thetheDETDefinite=Def PronType=Art10 dungeondet
10dungeondungeonNOUNNumber=Sing5 broughtobl
11..PUNCT_5 broughtpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bring downpastthe gaoler's daughterfoodthe dungeondown propertyvn bring-11.3-1 «NP V NP PP.destination»: agent=Agent food=Theme to dungeon=Destination

Example 7

Many castle dungeons were really used as storerooms.

amodcompoundnsubj:passaux:passadvmodcaseoblpunctrootManyADJcastleNOUNdungeonsNOUNwereAUXreallyADVusedVERBasADPstoreroomsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ManymanyADJDegree=Pos3 dungeonsamod
2castlecastleNOUNNumber=Sing3 dungeonscompound
3dungeonsdungeonNOUNNumber=Plur6 usednsubj:pass
4werebeAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin6 usedaux:pass
5reallyreallyADV_6 usedadvmod
6useduseVERBTense=Past VerbForm=Part Voice=Passrootroot
7asasADP_8 storeroomscase
8storeroomsstoreroomNOUNNumber=Plur6 usedobl
9..PUNCT_6 usedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepast · passiveMany castle dungeonsas storeroomsvn spend_time-104 «NP V NP PP.attribute»: subject=Duration as storeroom=Attribute

Example 8

So they seized him and put him in a dungeon.

advmodnsubjobjccconjobjcasedetoblpunctrootSoADVtheyPRONseizedVERBhimPRONandCCONJputVERBhimPRONinADPaDETdungeonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_3 seizedadvmod
2theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 seizednsubj
3seizedseizeVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs3 seizedobj
5andandCCONJ_6 putcc
6putputVERBVerbForm=Inf3 seizedconj
7himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs6 putobj
8ininADP_10 dungeoncase
9aaDETDefinite=Ind PronType=Art10 dungeondet
10dungeondungeonNOUNNumber=Sing6 putobl
11..PUNCT_3 seizedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seizepasttheyhim = hevn obtain-13.5.2 «NP V NP»: agent=Agent he=Theme
2putinfinitivethey not said herehim = hea dungeonvn put-9.1-2 «NP V NP PP.destination»: agent=Agent he=Theme in dungeon=Destination

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/D/dungeon/