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gamble

Who acts: things, gamble, It, we, captain, People · What happens: gamble, be, hope, win, risk, lose · To what, where: game, more, money, risky action, gamble, more money · Speech: someone speaks here

«gamble» in the school dictionary: its 3 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: gamble in the school dictionary.

Meaning 1

To gamble is to bet money on a game, race or event, hoping to win more but risking losing it.

The tree, 20 words
markcsubjcopmarkobjcasedetoblpunctapposccconjpunctadvclmarkxcompobjccconjxcompobjpunctrootToPARTgambleVERBisAUXtoPARTbetVERBmoneyNOUNonADPaDETgameNOUN,PUNCTraceNOUNorCCONJeventNOUN,PUNCThopingVERBtoPARTwinVERBmoreADJbutCCONJriskingVERBlosingVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 gamblemark
2gamblegambleVERBVerbForm=Inf5 betcsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 betcop
4totoPART_5 betmark
5betbetVERBVerbForm=Infrootroot
6moneymoneyNOUNNumber=Sing5 betobj
7ononADP_9 gamecase
8aaDETDefinite=Ind PronType=Art9 gamedet
9gamegameNOUNNumber=Sing5 betobl
10,,PUNCT_11 racepunct
11raceraceNOUNNumber=Sing9 gameappos
12ororCCONJ_13 eventcc
13eventeventNOUNNumber=Sing11 raceconj
14,,PUNCT_15 hopingpunct
15hopinghopeVERBTense=Pres VerbForm=Part5 betadvcl
16totoPART_17 winmark
17winwinVERBVerbForm=Inf15 hopingxcomp
18moremoreADJDegree=Cmp17 winobj
19butbutCCONJ_20 riskingcc
20riskingriskVERBTense=Pres VerbForm=Part15 hopingconj
21losingloseVERBVerbForm=Ger20 riskingxcomp
22ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs21 losingobj
23..PUNCT_5 betpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gambleto-infinitivevn rely-70 «NP V PP.theme S_ING»: agent=Agent
2ispresenta gamebet propertytree rules
3hopegerundvn long-32.2 «NP V S_INF»: agent=Pivot clause=Theme
4win not said to happento-infinitivemorevn succeed-74-2 «NP V NP»: agent=Agent more=Eventuality
5riskgerundvn risk-94-1 «NP V S_ING»: agent=Agent clause=Theme
6losegerundmoneyvn succeed-74-3-1 «NP V NP»: agent=Agent it=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To gamble is to take a risk, hoping things turn out well.

markconjcopmarkdetobjpunctadvclnsubjccompcompound:prtadvmodpunctrootToPARTgambleVERBisAUXtoPARTtakeVERBaDETriskNOUN,PUNCThopingVERBthingsNOUNturnVERBoutADPwellADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 gamblemark
2gamblegambleVERBMood=Imp VerbForm=Fin5 takeconj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 takecop
4totoPART_5 takemark
5taketakeVERBMood=Imp VerbForm=Finrootroot
6aaDETDefinite=Ind PronType=Art7 riskdet
7riskriskNOUNNumber=Sing5 takeobj
8,,PUNCT_9 hopingpunct
9hopinghopeVERBTense=Pres VerbForm=Part5 takeadvcl
10thingsthingNOUNNumber=Plur11 turnnsubj
11turnturnVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin9 hopingccomp
12outoutADP_11 turncompound:prt
13wellwellADVDegree=Pos11 turnadvmod
14..PUNCT_5 takepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gambleto-infinitivevn rely-70 «NP V PP.theme S_ING»: agent=Agent
2ispresenttake propertytree rules
3hopegerundvn long-32.2 «NP V S_INF»: agent=Pivot clause=Theme
4turn outpresentthingswell propertyvn appear-48.1.1 «NP V»: agent=Theme

Meaning 3

A gamble is a risky action or choice.

detnsubjcopdetamodccconjpunctrootADETgambleNOUNisAUXaDETriskyADJactionNOUNorCCONJchoiceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 gambledet
2gamblegambleNOUNNumber=Sing6 actionnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 actioncop
4aaDETDefinite=Ind PronType=Art6 actiondet
5riskyriskyADJDegree=Pos6 actionamod
6actionactionNOUNNumber=Singrootroot
7ororCCONJ_8 choicecc
8choicechoiceNOUNNumber=Sing6 actionconj
9..PUNCT_6 actionpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta gamblea risky action or choicetree rules

Example 1

It was a gamble to leave without umbrellas, and we got wet.

nsubjcopdetmarkaclcaseoblpunctccnsubjconjxcomppunctrootItPRONwasAUXaDETgambleNOUNtoPARTleaveVERBwithoutADPumbrellasNOUN,PUNCTandCCONJwePRONgotVERBwetADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 gamblensubj
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 gamblecop
3aaDETDefinite=Ind PronType=Art4 gambledet
4gamblegambleNOUNNumber=Singrootroot
5totoPART_6 leavemark
6leaveleaveVERBVerbForm=Inf4 gambleacl
7withoutwithoutADP_8 umbrellascase
8umbrellasumbrellaNOUNNumber=Plur6 leaveobl
9,,PUNCT_12 gotpunct
10andandCCONJ_12 gotcc
11wewePRONCase=Nom Number=Plur Person=1 PronType=Prs12 gotnsubj
12gotgetVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin4 gambleconj
13wetwetADJDegree=Pos12 gotxcomp
14..PUNCT_4 gamblepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastIta gambletree rules
2leaveto-infinitivewithout umbrellasvn escape-51.1-1-1 «NP V»: agent=Theme
3getpastwewet propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Example 2

The captain took a gamble and it paid off.

detnsubjdetobjccnsubjconjcompound:prtpunctrootTheDETcaptainNOUNtookVERBaDETgambleNOUNandCCONJitPRONpaidVERBoffADP.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 captaindet
2captaincaptainNOUNNumber=Sing3 tooknsubj
3tooktakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 gambledet
5gamblegambleNOUNNumber=Sing3 tookobj
6andandCCONJ_8 paidcc
7ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs8 paidnsubj
8paidpayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 tookconj
9offoffADP_8 paidcompound:prt
10..PUNCT_3 tookpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takepastthe captaina gamblevn bring-11.3 «NP V NP»: agent=Agent gamble=Theme
2pay offpastcaptainvn pay-68-1 «NP V NP»: agent=Agent

Example 3

People who gamble usually lose more money than they win.

nsubjnsubjacl:relcladvmodamodobjmarknsubjadvclpunctrootPeopleNOUNwhoPRONgambleVERBusuallyADVloseVERBmoreADJmoneyNOUNthanSCONJtheyPRONwinVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PeoplepeopleNOUNNumber=Plur5 losensubj
2whowhoPRONPronType=Rel3 gamblensubj
3gamblegambleVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Peopleacl:relcl
4usuallyusuallyADV_5 loseadvmod
5loseloseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6moremoreADJDegree=Cmp7 moneyamod
7moneymoneyNOUNNumber=Sing5 loseobj
8thanthanSCONJ_10 winmark
9theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs10 winnsubj
10winwinVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 loseadvcl
11..PUNCT_5 losepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gamblepresentPeoplevn rely-70 «NP V PP.theme S_ING»: agent=Agent
2losepresentPeoplemore moneyusually propertyvn succeed-74-3-1 «NP V NP»: agent=Agent money=Eventuality
3winpresentPeoplevn succeed-74-2 «NP V»: agent=Agent

Example 4

She gambled on the weather staying sunny.

nsubjcasedetobladvclxcomppunctrootShePRONgambledVERBonADPtheDETweatherNOUNstayingVERBsunnyADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 gamblednsubj
2gambledgambleVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3ononADP_5 weathercase
4thetheDETDefinite=Def PronType=Art5 weatherdet
5weatherweatherNOUNNumber=Sing2 gambledobl
6stayingstayVERBTense=Pres VerbForm=Part2 gambledadvcl
7sunnysunnyADJDegree=Pos6 stayingxcomp
8..PUNCT_2 gambledpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gamblepastSheon the weathervn rely-70 «NP V PP.theme S_ING»: agent=Agent on weather=Theme
2staygerundShe not said heresunny propertyvn exist-47.1 «NP V»: agent=Theme

Example 5

Gambling is only for adults, by law.

nsubjcopadvmodcasepunctcaseconjpunctrootGamblingNOUNisAUXonlyADVforADPadultsNOUN,PUNCTbyADPlawNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamblinggamblingNOUNNumber=Sing5 adultsnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 adultscop
3onlyonlyADV_5 adultsadvmod
4forforADP_5 adultscase
5adultsadultNOUNNumber=Plurrootroot
6,,PUNCT_8 lawpunct
7bybyADP_8 lawcase
8lawlawNOUNNumber=Sing5 adultsconj
9..PUNCT_5 adultspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentGamblingfor adults and lawtree rules

Example 6

Some online games use tricks like gambling to get you to spend money.

detamodnsubjobjcasenmodmarkadvclobjmarkxcompobjpunctrootSomeDETonlineADJgamesNOUNuseVERBtricksNOUNlikeADPgamblingNOUNtoPARTgetVERByouPRONtoPARTspendVERBmoneyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind3 gamesdet
2onlineonlineADJDegree=Pos3 gamesamod
3gamesgameNOUNNumber=Plur4 usensubj
4useuseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5trickstrickNOUNNumber=Plur4 useobj
6likelikeADP_7 gamblingcase
7gamblinggamblingNOUNNumber=Sing5 tricksnmod
8totoPART_9 getmark
9getgetVERBVerbForm=Inf4 useadvcl
10youyouPRONCase=Acc Person=2 PronType=Prs9 getobj
11totoPART_12 spendmark
12spendspendVERBVerbForm=Inf9 getxcomp
13moneymoneyNOUNNumber=Sing12 spendobj
14..PUNCT_4 usepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepresentsome online gamestrickslike gamblingvn eat-39.1 «NP V NP»: agent=Agent trick=Patient
2getto-infinitivesome online games not said hereyoutree rules
3spendto-infinitiveyou not said heremoneyvn consume-66-1 «NP V NP»: agent=Agent money=Asset

Example 7

Was it a good gamble or a silly one?

copnsubjdetamodccdetamodconjpunctrootWasAUXitPRONaDETgoodADJgambleNOUNorCCONJaDETsillyADJoneNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 gamblecop
2ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 gamblensubj
3aaDETDefinite=Ind PronType=Art5 gambledet
4goodgoodADJDegree=Pos5 gambleamod
5gamblegambleNOUNNumber=Singrootroot
6ororCCONJ_9 onecc
7aaDETDefinite=Ind PronType=Art9 onedet
8sillysillyADJDegree=Pos9 oneamod
9oneoneNOUNNumber=Sing5 gambleconj
10??PUNCT_5 gamblepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastita good gamble or a silly onetree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/gamble/