gamekeeper
Who acts: gamekeeper, job, lord · What happens: be, keep, walk, catch, hire · To what, where: person, wild animals, large estate, dogs, woods, poacher
«gamekeeper» in the school dictionary: its meaning for a pupil and its 3 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: gamekeeper in the school dictionary.
Meaning 1
A gamekeeper is a person whose job is to look after wild animals and birds kept for hunting on a large estate.
The tree, 22 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 gamekeeper | det |
| 2 | gamekeeper | gamekeeper | NOUN | Number=Sing | 5 person | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 person | cop |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 person | det |
| 5 | person | person | NOUN | Number=Sing | root | root |
| 6 | whose | whose | PRON | Poss=Yes PronType=Rel | 7 job | nmod:poss |
| 7 | job | job | NOUN | Number=Sing | 10 look | nsubj |
| 8 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 10 look | cop |
| 9 | to | to | PART | _ | 10 look | mark |
| 10 | look | look | VERB | VerbForm=Inf | 5 person | acl:relcl |
| 11 | after | after | ADP | _ | 13 animals | case |
| 12 | wild | wild | ADJ | Degree=Pos | 13 animals | amod |
| 13 | animals | animal | NOUN | Number=Plur | 10 look | obl |
| 14 | and | and | CCONJ | _ | 15 birds | cc |
| 15 | birds | bird | NOUN | Number=Plur | 13 animals | conj |
| 16 | kept | keep | VERB | Tense=Past VerbForm=Part Voice=Pass | 13 animals | acl |
| 17 | for | for | ADP | _ | 18 hunting | case |
| 18 | hunting | hunting | NOUN | Number=Sing | 16 kept | obl |
| 19 | on | on | ADP | _ | 22 estate | case |
| 20 | a | a | DET | Definite=Ind PronType=Art | 22 estate | det |
| 21 | large | large | ADJ | Degree=Pos | 22 estate | amod |
| 22 | estate | estate | NOUN | Number=Sing | 16 kept | obl |
| 23 | . | . | PUNCT | _ | 5 person | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | a gamekeeper | a person | tree rules | ||||
| 2 | is | present | job | after wild animals and birds | look property | tree rules | |||
| 3 | keep | participle | wild animals and birds not said here | a large estate | for hunting | vn keep-15.2 «NP V NP PP.location»: agent=Agent on estate=Location |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Example 1
The gamekeeper walked his dogs through the woods.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 gamekeeper | det |
| 2 | gamekeeper | gamekeeper | NOUN | Number=Sing | 3 walked | nsubj |
| 3 | walked | walk | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 5 dogs | nmod:poss |
| 5 | dogs | dog | NOUN | Number=Plur | 3 walked | obj |
| 6 | through | through | ADP | _ | 8 woods | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 woods | det |
| 8 | woods | wood | NOUN | Number=Plur | 3 walked | obl |
| 9 | . | . | PUNCT | _ | 3 walked | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | walk | past | the gamekeeper | gamekeeper's dogs | the woods | vn run-51.3.2-2-1 «NP V NP PP.trajectory»: agent=Agent dog=Theme through wood=Trajectory |
Example 2
The gamekeeper caught the poacher.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 gamekeeper | det |
| 2 | gamekeeper | gamekeeper | NOUN | Number=Sing | 3 caught | nsubj |
| 3 | caught | catch | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 poacher | det |
| 5 | poacher | poacher | NOUN | Number=Sing | 3 caught | obj |
| 6 | . | . | PUNCT | _ | 3 caught | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | catch | past | the gamekeeper | the poacher | vn get-13.5.1 «NP V NP»: agent=Agent poacher=Theme |
Example 3
The lord hired a new gamekeeper.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 lord | det |
| 2 | lord | lord | NOUN | Number=Sing | 3 hired | nsubj |
| 3 | hired | hire | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 gamekeeper | det |
| 5 | new | new | ADJ | Degree=Pos | 6 gamekeeper | amod |
| 6 | gamekeeper | gamekeeper | NOUN | Number=Sing | 3 hired | obj |
| 7 | . | . | PUNCT | _ | 3 hired | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | hire | past | the lord | a new gamekeeper | vn get-13.5.1 «NP V NP»: agent=Agent gamekeeper=Theme |
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/gamekeeper/