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ghostly

Who acts: We, moan, moon, face, Ghostly shapes, tale · What happens: do, see, hear, mean, drift, be · To what, where: ghostly figure, old hall, ghostly moan, attic, wind, garden

«ghostly» in the school dictionary: its 3 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: ghostly in the school dictionary.

Meaning 1

Like a ghost or to do with ghosts: pale, faint, strange and scary.

The tree, 13 words
casedetoblccmarkcaseoblpunctamodpunctconjpunctconjccconjpunctrootLikeADPaDETghostNOUNorCCONJtoPARTdoVERBwithADPghostsNOUN:PUNCTpaleADJ,PUNCTfaintADJ,PUNCTstrangeADJandCCONJscaryADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LikelikeADP_3 ghostcase
2aaDETDefinite=Ind PronType=Art3 ghostdet
3ghostghostNOUNNumber=Sing6 doobl
4ororCCONJ_6 docc
5totoPART_6 domark
6dodoVERBMood=Imp VerbForm=Finrootroot
7withwithADP_8 ghostscase
8ghostsghostNOUNNumber=Plur6 doobl
9::PUNCT_10 palepunct
10palepaleADJDegree=Pos8 ghostsamod
11,,PUNCT_12 faintpunct
12faintfaintADJDegree=Pos10 paleconj
13,,PUNCT_14 strangepunct
14strangestrangeADJDegree=Pos10 paleconj
15andandCCONJ_16 scarycc
16scaryscaryADJDegree=Pos10 paleconj
17..PUNCT_6 dopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1doto-infinitivelike a ghost; with ghostsvn act-114-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Faint and hard to see or hear, as if not quite real: a ghostly shape in the fog.

The tree, 18 words
ccconjmarkxcompccconjpunctmarkmarkadvmodadvmodparataxispunctdetamodoblcasedetnmodpunctrootFaintADJandCCONJhardADJtoPARTseeVERBorCCONJhearVERB,PUNCTasSCONJifSCONJnotPARTquiteADVrealADJ:PUNCTaDETghostlyADJshapeNOUNinADPtheDETfogNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FaintfaintADJDegree=Posrootroot
2andandCCONJ_3 hardcc
3hardhardADJDegree=Pos1 Faintconj
4totoPART_5 seemark
5seeseeVERBVerbForm=Inf3 hardxcomp
6ororCCONJ_7 hearcc
7hearhearVERBVerbForm=Inf5 seeconj
8,,PUNCT_13 realpunct
9asasSCONJ_13 realmark
10ififSCONJ_13 realmark
11notnotPARTPolarity=Neg13 realadvmod
12quitequiteADV_13 realadvmod
13realrealADJDegree=Pos5 seeparataxis
14::PUNCT_17 shapepunct
15aaDETDefinite=Ind PronType=Art17 shapedet
16ghostlyghostlyADJDegree=Pos17 shapeamod
17shapeshapeNOUNNumber=Sing13 realobl
18ininADP_20 fogcase
19thetheDETDefinite=Def PronType=Art20 fogdet
20fogfogNOUNNumber=Sing17 shapenmod
21..PUNCT_1 Faintpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seeto-infinitivevn comprehend-87.2-1-1 «NP V»: agent=Experiencer
2hearinfinitivevn see-30.1-1-1 «NP V PP.stimulus»: agent=Experiencer

Meaning 3

Ghostly can also mean spiritual, to do with the soul, saints or religion.

The tree, 13 words
advmodauxadvmodxcomppunctmarkconjcasedetoblpunctconjccconjpunctrootGhostlyADVcanAUXalsoADVmeanVERBspiritualADJ,PUNCTtoPARTdoVERBwithADPtheDETsoulNOUN,PUNCTsaintsNOUNorCCONJreligionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GhostlyghostlyADV_4 meanadvmod
2cancanAUXVerbForm=Fin4 meanaux
3alsoalsoADV_4 meanadvmod
4meanmeanVERBVerbForm=Infrootroot
5spiritualspiritualADJDegree=Pos4 meanxcomp
6,,PUNCT_8 dopunct
7totoPART_8 domark
8dodoVERBVerbForm=Inf4 meanconj
9withwithADP_11 soulcase
10thetheDETDefinite=Def PronType=Art11 souldet
11soulsoulNOUNNumber=Sing8 doobl
12,,PUNCT_13 saintspunct
13saintssaintNOUNNumber=Plur11 soulconj
14ororCCONJ_15 religioncc
15religionreligionNOUNNumber=Sing13 saintsconj
16..PUNCT_4 meanpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meancanghostly, spiritual propertyvn intend-61.2-1 «NP V S»: agent=Agent
2doto-infinitivewith the soul and saints or religionvn act-114-1 «NP V»: agent=Agent

Example 1

A ghostly figure drifted across the old hall.

detamodaclcasedetamodoblpunctrootADETghostlyADJfigureNOUNdriftedVERBacrossADPtheDEToldADJhallNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 figuredet
2ghostlyghostlyADJDegree=Pos3 figureamod
3figurefigureNOUNNumber=Singrootroot
4drifteddriftVERBTense=Past VerbForm=Part Voice=Pass3 figureacl
5acrossacrossADP_8 hallcase
6thetheDETDefinite=Def PronType=Art8 halldet
7oldoldADJDegree=Pos8 hallamod
8hallhallNOUNNumber=Sing4 driftedobl
9..PUNCT_3 figurepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1driftparticiplea ghostly figure not said herethe old hallvn run-51.3.2-2 «NP V PP.location»: agent=Theme across hall=Trajectory

Example 2

We heard a ghostly moan from the attic, but it was just the wind.

The tree, 14 words
nsubjdetamodobjcasedetoblpunctccnsubjcopadvmoddetoblpunctrootWePRONheardVERBaDETghostlyADJmoanNOUNfromADPtheDETatticNOUN,PUNCTbutCCONJitPRONwasAUXjustADVtheDETwindNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 heardnsubj
2heardhearVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art5 moandet
4ghostlyghostlyADJDegree=Pos5 moanamod
5moanmoanNOUNNumber=Sing2 heardobj
6fromfromADP_8 atticcase
7thetheDETDefinite=Def PronType=Art8 atticdet
8atticatticNOUNNumber=Sing2 heardobl
9,,PUNCT_15 windpunct
10butbutCCONJ_15 windcc
11ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs15 windnsubj
12wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin15 windcop
13justjustADV_15 windadvmod
14thetheDETDefinite=Def PronType=Art15 winddet
15windwindNOUNNumber=Sing2 heardobl
16..PUNCT_2 heardpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hearpastWea ghostly moanthe atticvn learn-14-2-1 «NP V NP PP.source»: agent=Agent moan=Topic from attic=Source
2is apastmoanthe windtree rules

Example 3

The moon gave the garden a ghostly glow.

detnsubjdetobjdetamodobjpunctrootTheDETmoonNOUNgaveVERBtheDETgardenNOUNaDETghostlyADJglowNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 moondet
2moonmoonNOUNNumber=Sing3 gavensubj
3gavegiveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 gardendet
5gardengardenNOUNNumber=Sing3 gaveobj
6aaDETDefinite=Ind PronType=Art8 glowdet
7ghostlyghostlyADJDegree=Pos8 glowamod
8glowglowNOUNNumber=Sing3 gaveobj
9..PUNCT_3 gavepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepastthe moonthe gardenvn give-13.1-1 «NP V NP-Dative NP»: agent=Agent garden=Recipient glow=Theme

Example 4

Her face looked ghostly pale after the fright.

nmod:possnsubjadvmodxcompcasedetoblpunctrootHerPRONfaceNOUNlookedVERBghostlyADVpaleADJafterADPtheDETfrightNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HerherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs2 facenmod:poss
2facefaceNOUNNumber=Sing3 lookednsubj
3lookedlookVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4ghostlyghostlyADV_5 paleadvmod
5palepaleADJDegree=Pos3 lookedxcomp
6afterafterADP_8 frightcase
7thetheDETDefinite=Def PronType=Art8 frightdet
8frightfrightNOUNNumber=Sing3 lookedobl
9..PUNCT_3 lookedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1lookpastHer faceafter the frightpale propertyvn stimulus_subject-30.4 «NP V ADJ»: agent=Stimulus

Example 5

Ghostly shapes of ships appeared out of the fog.

amodnsubjcasenmodcasecasedetoblpunctrootGhostlyADJshapesNOUNofADPshipsNOUNappearedVERBoutADPofADPtheDETfogNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GhostlyghostlyADJDegree=Pos2 shapesamod
2shapesshapeNOUNNumber=Plur5 appearednsubj
3ofofADP_4 shipscase
4shipsshipNOUNNumber=Plur2 shapesnmod
5appearedappearVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
6outoutADP_9 fogcase
7ofofADP_9 fogcase
8thetheDETDefinite=Def PronType=Art9 fogdet
9fogfogNOUNNumber=Sing5 appearedobl
10..PUNCT_5 appearedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1appearpastGhostly shapes of shipsthe fogvn appear-48.1.1 «NP V PP.location»: agent=Theme out fog=Location

Example 6

The tale was full of ghostly whispers.

detnsubjcopcaseamodoblpunctrootTheDETtaleNOUNwasAUXfullADJofADPghostlyADJwhispersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 taledet
2taletaleNOUNNumber=Sing4 fullnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 fullcop
4fullfullADJDegree=Posrootroot
5ofofADP_7 whisperscase
6ghostlyghostlyADJDegree=Pos7 whispersamod
7whisperswhisperNOUNNumber=Plur4 fullobl
8..PUNCT_4 fullpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe taleof ghostly whispers; full propertytree rules

Example 7

Using «ghostly» made my Halloween story spookier.

csubjpunctobjpunctnmod:posscompoundobjxcomppunctrootUsingVERB«PUNCTghostlyADJ»PUNCTmadeVERBmyPRONHalloweenPROPNstoryNOUNspookierADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1UsinguseVERBVerbForm=Ger5 madecsubj
2««PUNCT_3 ghostlypunct
3ghostlyghostlyADJDegree=Pos1 Usingobj
4»»PUNCT_3 ghostlypunct
5mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs8 storynmod:poss
7HalloweenHalloweenPROPNNumber=Sing8 storycompound
8storystoryNOUNNumber=Sing5 madeobj
9spookierspookyADJDegree=Cmp5 madexcomp
10..PUNCT_5 madepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usegerundghostlyvn eat-39.1 «NP V NP»: agent=Agent ghostly=Patient
2makepastUsingmy Halloween storyspooky propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset story=Product

Example 8

To these "legends," as the folk-tales are styled in which the saints or their ghostly enemies occur, belongs the following narrative of--

The tree, 23 words
casedetpunctoblpunctpunctcasedetcompoundpunctoblaux:passcaseobldetnsubjccnmod:possamodconjparataxispunctconjdetcaseobjcasepunctrootToADPtheseDET"PUNCTlegendsNOUN,PUNCT"PUNCTasADPtheDETfolkNOUN-PUNCTtalesNOUNareAUXstyledVERBinADPwhichPRONtheDETsaintsNOUNorCCONJtheirPRONghostlyADJenemiesNOUNoccurVERB,PUNCTbelongsVERBtheDETfollowingVERBnarrativeNOUNofADP--PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoADP_4 legendscase
2thesethisDETNumber=Plur PronType=Dem4 legendsdet
3""PUNCT_4 legendspunct
4legendslegendNOUNNumber=Plur13 styledobl
5,,PUNCT_4 legendspunct
6""PUNCT_4 legendspunct
7asasADP_11 talescase
8thetheDETDefinite=Def PronType=Art11 talesdet
9folkfolkNOUNNumber=Sing11 talescompound
10--PUNCT_9 folkpunct
11talestaleNOUNNumber=Plur13 styledobl
12arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin13 styledaux:pass
13styledstyleVERBTense=Past VerbForm=Part Voice=Passrootroot
14ininADP_15 whichcase
15whichwhichPRONPronType=Rel22 occurobl
16thetheDETDefinite=Def PronType=Art17 saintsdet
17saintssaintNOUNNumber=Plur22 occurnsubj
18ororCCONJ_21 enemiescc
19theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs21 enemiesnmod:poss
20ghostlyghostlyADJDegree=Pos21 enemiesamod
21enemiesenemyNOUNNumber=Plur17 saintsconj
22occuroccurVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin13 styledparataxis
23,,PUNCT_24 belongspunct
24belongsbelongVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 styledconj
25thetheDETDefinite=Def PronType=Art27 narrativedet
26followingfollowVERBTense=Pres VerbForm=Part27 narrativecase
27narrativenarrativeNOUNNumber=Sing24 belongsobj
28ofofADP_27 narrativecase
29----PUNCT_13 styledpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stylepresent · passiveto this legends; as the folk talesvn create-26.4 «NP V NP PP.attribute»: as tale=Attribute
2occurpresentthe saints or saints's ghostly enemiesvn occur-48.3-1 «NP V PP»: agent=Theme in which=Location
3belongpresentthe narrativetree rules
4followgerundvn occur-48.3-1 «NP V»: agent=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/ghostly/