goblin Who acts: goblin, Goblins, knight, you · What happens: be, act, hide, live, chase, have · To what, where: ugly small creature, fairy tales, naughty child, gold, bridge, dark caves
«goblin» in the school dictionary: its 2 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: goblin in the school dictionary .
Meaning 1 A goblin is an ugly, small, mischievous or wicked creature in fairy tales and fantasy stories, often green or grey, with pointy ears.
The tree, 23 words det nsubj cop det amod punct amod punct conj cc conj case compound nmod cc compound conj punct advmod parataxis cc conj punct case amod conj punct root A DET goblin NOUN is AUX an DET ugly ADJ , PUNCT small ADJ , PUNCT mischievous ADJ or CCONJ wicked ADJ creature NOUN in ADP fairy NOUN tales NOUN and CCONJ fantasy NOUN stories NOUN , PUNCT often ADV green ADJ or CCONJ grey ADJ , PUNCT with ADP pointy ADJ ears NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 2 goblin det 2 goblin goblin NOUN Number=Sing 12 creature nsubj 3 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 12 creature cop 4 an a DET Definite=Ind PronType=Art 12 creature det 5 ugly ugly ADJ Degree=Pos 12 creature amod 6 , , PUNCT _ 5 ugly punct 7 small small ADJ Degree=Pos 12 creature amod 8 , , PUNCT _ 9 mischievous punct 9 mischievous mischievous ADJ Degree=Pos 7 small conj 10 or or CCONJ _ 11 wicked cc 11 wicked wicked ADJ Degree=Pos 7 small conj 12 creature creature NOUN Number=Sing root root 13 in in ADP _ 15 tales case 14 fairy fairy NOUN Number=Sing 15 tales compound 15 tales tale NOUN Number=Plur 12 creature nmod 16 and and CCONJ _ 18 stories cc 17 fantasy fantasy NOUN Number=Sing 18 stories compound 18 stories story NOUN Number=Plur 15 tales conj 19 , , PUNCT _ 21 green punct 20 often often ADV _ 21 green advmod 21 green green ADJ Degree=Pos 12 creature parataxis 22 or or CCONJ _ 23 grey cc 23 grey grey ADJ Degree=Pos 21 green conj 24 , , PUNCT _ 27 ears punct 25 with with ADP _ 27 ears case 26 pointy pointy ADJ Degree=Pos 27 ears amod 27 ears ear NOUN Number=Plur 12 creature conj 28 . . PUNCT _ 12 creature punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present a goblin a ugly small creature and pointy ears fairy tales and fantasy stories tree rules
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 Usage: informal, humorous — kept apart, not parsed.
A goblin is a naughty child or someone acting greedily or sneakily.
det nsubj cop det amod cc conj acl advmod cc conj punct root A DET goblin NOUN is AUX a DET naughty ADJ child NOUN or CCONJ someone PRON acting VERB greedily ADV or CCONJ sneakily ADV . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 2 goblin det 2 goblin goblin NOUN Number=Sing 6 child nsubj 3 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 6 child cop 4 a a DET Definite=Ind PronType=Art 6 child det 5 naughty naughty ADJ Degree=Pos 6 child amod 6 child child NOUN Number=Sing root root 7 or or CCONJ _ 8 someone cc 8 someone someone PRON Number=Sing PronType=Ind 6 child conj 9 acting act VERB VerbForm=Ger 8 someone acl 10 greedily greedily ADV _ 9 acting advmod 11 or or CCONJ _ 12 sneakily cc 12 sneakily sneakily ADV _ 10 greedily conj 13 . . PUNCT _ 6 child punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present a goblin a naughty child tree rules
2 act gerund greedily property vn act-114-1-1 «NP V»: agent=Agent
Example 1 The goblin hid the gold under the bridge.
det nsubj det obj case det obl punct root The DET goblin NOUN hid VERB the DET gold NOUN under ADP the DET bridge NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 goblin det 2 goblin goblin NOUN Number=Sing 3 hid nsubj 3 hid hide VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 the the DET Definite=Def PronType=Art 5 gold det 5 gold gold NOUN Number=Sing 3 hid obj 6 under under ADP _ 8 bridge case 7 the the DET Definite=Def PronType=Art 8 bridge det 8 bridge bridge NOUN Number=Sing 3 hid obl 9 . . PUNCT _ 3 hid punct
# verb tense, mood who what, whom to whom where when other roles by
1 hide past the goblin the gold the bridge vn concealment-16-1 «NP V NP PP.location»: agent=Agent gold=Patient under bridge=Location
Example 2 Goblins live in dark caves in the story.
nsubj case amod obl case det obl punct root Goblins NOUN live VERB in ADP dark ADJ caves NOUN in ADP the DET story NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Goblins goblin NOUN Number=Plur 2 live nsubj 2 live live VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 3 in in ADP _ 5 caves case 4 dark dark ADJ Degree=Pos 5 caves amod 5 caves cave NOUN Number=Plur 2 live obl 6 in in ADP _ 8 story case 7 the the DET Definite=Def PronType=Art 8 story det 8 story story NOUN Number=Sing 2 live obl 9 . . PUNCT _ 2 live punct
# verb tense, mood who what, whom to whom where when other roles by
1 live present Goblins dark caves in the story vn lodge-46 «NP V PP.location»: agent=Theme in cave=Location
Example 3 The knight chased the goblins out of the village.
det nsubj det obj case case det obl punct root The DET knight NOUN chased VERB the DET goblins NOUN out ADP of ADP the DET village NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 knight det 2 knight knight NOUN Number=Sing 3 chased nsubj 3 chased chase VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 the the DET Definite=Def PronType=Art 5 goblins det 5 goblins goblin NOUN Number=Plur 3 chased obj 6 out out ADP _ 9 village case 7 of of ADP _ 9 village case 8 the the DET Definite=Def PronType=Art 9 village det 9 village village NOUN Number=Sing 3 chased obl 10 . . PUNCT _ 3 chased punct
# verb tense, mood who what, whom to whom where when other roles by
1 chase past the knight the goblins the village vn chase-51.6 «NP V NP PP.location»: agent=Agent goblin=Theme out village=Trajectory
Example 4 Ugh, a goblin mask for Halloween!
discourse punct det compound case nmod punct root Ugh INTJ , PUNCT a DET goblin NOUN mask NOUN for ADP Halloween PROPN ! PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Ugh ugh INTJ _ 5 mask discourse 2 , , PUNCT _ 1 Ugh punct 3 a a DET Definite=Ind PronType=Art 5 mask det 4 goblin goblin NOUN Number=Sing 5 mask compound 5 mask mask NOUN Number=Sing root root 6 for for ADP _ 7 Halloween case 7 Halloween Halloween PROPN Number=Sing 5 mask nmod 8 ! ! PUNCT _ 5 mask punct
The frames reader finds no event or fact in this sentence.
Example 5 The goblin had long fingers and a crooked grin.
det nsubj amod obj cc det amod conj punct root The DET goblin NOUN had VERB long ADJ fingers NOUN and CCONJ a DET crooked ADJ grin NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 goblin det 2 goblin goblin NOUN Number=Sing 3 had nsubj 3 had have VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 long long ADJ Degree=Pos 5 fingers amod 5 fingers finger NOUN Number=Plur 3 had obj 6 and and CCONJ _ 9 grin cc 7 a a DET Definite=Ind PronType=Art 9 grin det 8 crooked crooked ADJ Degree=Pos 9 grin amod 9 grin grin NOUN Number=Sing 5 fingers conj 10 . . PUNCT _ 3 had punct
# verb tense, mood who what, whom to whom where when other roles by
1 have past the goblin long fingers and a crooked grin vn birth-28.2-1 «NP V NP»: agent=Agent finger=Patient
Example 6 Stop being a goblin and share the sweets!
cop det xcomp cc conj det obj punct root Stop VERB being AUX a DET goblin NOUN and CCONJ share VERB the DET sweets NOUN ! PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Stop stop VERB Mood=Imp VerbForm=Fin root root 2 being be AUX Tense=Pres VerbForm=Part 4 goblin cop 3 a a DET Definite=Ind PronType=Art 4 goblin det 4 goblin goblin NOUN Number=Sing 1 Stop xcomp 5 and and CCONJ _ 6 share cc 6 share share VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 1 Stop conj 7 the the DET Definite=Def PronType=Art 8 sweets det 8 sweets sweet NOUN Number=Plur 6 share obj 9 ! ! PUNCT _ 1 Stop punct
# verb tense, mood who what, whom to whom where when other roles by
1 stop imperative you not said here vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
2 is a gerund you not said here a goblin tree rules
3 share present you not said here the sweets tree rules
Example 7 In the game, goblins drop coins when you beat them.
case det obl punct nsubj obj advmod nsubj advcl obj punct root In ADP the DET game NOUN , PUNCT goblins NOUN drop VERB coins NOUN when ADV you PRON beat VERB them PRON . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 3 game case 2 the the DET Definite=Def PronType=Art 3 game det 3 game game NOUN Number=Sing 6 drop obl 4 , , PUNCT _ 3 game punct 5 goblins goblin NOUN Number=Plur 6 drop nsubj 6 drop drop VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 7 coins coin NOUN Number=Plur 6 drop obj 8 when when ADV PronType=Int 10 beat advmod 9 you you PRON Case=Nom Person=2 PronType=Prs 10 beat nsubj 10 beat beat VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin 6 drop advcl 11 them they PRON Case=Acc Number=Plur Person=3 PronType=Prs 10 beat obj 12 . . PUNCT _ 6 drop punct
# verb tense, mood who what, whom to whom where when other roles by
1 drop present goblins coins the game vn put_direction-9.4 «NP V NP PP.destination»: agent=Agent coin=Theme in game=Destination
2 beat present you coins = coin vn sound_emission-43.2 «PP.location V NP»: agent=Location they=Theme
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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