grisly
Who acts: you, grisly giant, cave, story, grisly ending · What happens: cause, not confuse, laugh, hold, have, give · To what, where: horror, bones, grisly ending, nightmares, us
«grisly» in the school dictionary: its meaning for a pupil and its 3 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: grisly in the school dictionary.
Meaning 1
Causing horror and disgust; very gruesome, often with death, blood or bones. Do not confuse with «grizzly» (a bear, or grey-haired).
Sentence 1: Causing horror and disgust; very gruesome, often with death, blood or bones.
The tree, 12 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Causing | cause | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | horror | horror | NOUN | Number=Sing | 1 Causing | obj |
| 3 | and | and | CCONJ | _ | 4 disgust | cc |
| 4 | disgust | disgust | NOUN | Number=Sing | 2 horror | conj |
| 5 | ; | ; | PUNCT | _ | 7 gruesome | punct |
| 6 | very | very | ADV | _ | 7 gruesome | advmod |
| 7 | gruesome | gruesome | ADJ | Degree=Pos | 1 Causing | conj |
| 8 | , | , | PUNCT | _ | 11 death | punct |
| 9 | often | often | ADV | _ | 11 death | advmod |
| 10 | with | with | ADP | _ | 11 death | case |
| 11 | death | death | NOUN | Number=Sing | 7 gruesome | obl |
| 12 | , | , | PUNCT | _ | 13 blood | punct |
| 13 | blood | blood | NOUN | Number=Sing | 11 death | conj |
| 14 | or | or | CCONJ | _ | 15 bones | cc |
| 15 | bones | bone | NOUN | Number=Plur | 11 death | conj |
| 16 | . | . | PUNCT | _ | 1 Causing | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | cause | gerund | horror and disgust | vn engender-27.1-1 «NP V NP»: agent=Precondition horror=Patient |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Do not confuse with «grizzly» (a bear, or grey-haired).
The tree, 10 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Do | do | AUX | Mood=Imp VerbForm=Fin | 3 confuse | aux |
| 2 | not | not | PART | Polarity=Neg | 3 confuse | advmod |
| 3 | confuse | confuse | VERB | Mood=Imp VerbForm=Fin | root | root |
| 4 | with | with | ADP | _ | 6 grizzly | case |
| 5 | « | « | PUNCT | _ | 6 grizzly | punct |
| 6 | grizzly | grizzly | ADJ | Degree=Pos | 3 confuse | obl |
| 7 | » | » | PUNCT | _ | 6 grizzly | punct |
| 8 | ( | ( | PUNCT | _ | 10 bear | punct |
| 9 | a | a | DET | Definite=Ind PronType=Art | 10 bear | det |
| 10 | bear | bear | NOUN | Number=Sing | 6 grizzly | appos |
| 11 | , | , | PUNCT | _ | 15 haired | punct |
| 12 | or | or | CCONJ | _ | 15 haired | cc |
| 13 | grey | grey | ADJ | Degree=Pos | 15 haired | amod |
| 14 | - | - | PUNCT | _ | 13 grey | punct |
| 15 | haired | haired | ADJ | Degree=Pos | 10 bear | acl:relcl |
| 16 | ) | ) | PUNCT | _ | 10 bear | punct |
| 17 | . | . | PUNCT | _ | 3 confuse | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not confuse | imperative · do-support | you not said here | with grizzly | vn amalgamate-22.2-2 «NP V PP»: agent=Patient with grizzly=Co-Patient |
Example 1
The grisly giant laughed in the dark.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 3 giant | det |
| 2 | grisly | grisly | ADJ | Degree=Pos | 3 giant | amod |
| 3 | giant | giant | NOUN | Number=Sing | 4 laughed | nsubj |
| 4 | laughed | laugh | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 5 | in | in | ADP | _ | 7 dark | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 dark | det |
| 7 | dark | dark | NOUN | Number=Sing | 4 laughed | obl |
| 8 | . | . | PUNCT | _ | 4 laughed | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | laugh | past | the grisly giant | in the dark | vn nonverbal_expression-40.2 «NP V PP.theme»: agent=Agent in dark=Theme |
Example 2
The cave held grisly bones.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 cave | det |
| 2 | cave | cave | NOUN | Number=Sing | root | root |
| 3 | held | hold | VERB | Tense=Past VerbForm=Part Voice=Pass | 2 cave | acl |
| 4 | grisly | grisly | ADV | _ | 5 bones | advmod |
| 5 | bones | bone | NOUN | Number=Plur | 3 held | obl |
| 6 | . | . | PUNCT | _ | 2 cave | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | hold | participle | the cave not said here | bones | vn exist-47.1 «NP V»: agent=Theme |
Example 3
The story had a grisly ending that gave us nightmares.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 story | det |
| 2 | story | story | NOUN | Number=Sing | 3 had | nsubj |
| 3 | had | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 ending | det |
| 5 | grisly | grisly | ADJ | Degree=Pos | 6 ending | amod |
| 6 | ending | ending | NOUN | Number=Sing | 3 had | obj |
| 7 | that | that | PRON | PronType=Rel | 8 gave | nsubj |
| 8 | gave | give | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 6 ending | acl:relcl |
| 9 | us | we | PRON | Case=Acc Number=Plur Person=1 PronType=Prs | 8 gave | iobj |
| 10 | nightmares | nightmare | NOUN | Number=Plur | 8 gave | obj |
| 11 | . | . | PUNCT | _ | 3 had | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | have | past | the story | a grisly ending | vn birth-28.2-1 «NP V NP»: agent=Agent ending=Patient | ||||
| 2 | give | past | a grisly ending | nightmares | us | vn give-13.1-1 «NP V NP-Dative NP»: agent=Agent we=Recipient nightmare=Theme |
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/grisly/