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hopscotch

Who acts: Hopscotch, you, We, I, She, line · What happens: be, throw, number, draw, hop, jump · To what, where: game, small stone, numbered squares, ground, squares, Hopscotch

«hopscotch» in the school dictionary: its meaning for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: hopscotch in the school dictionary.

Meaning 1

Hopscotch is a children's game in which you throw a small stone or marker into numbered squares drawn on the ground, then hop and jump through the squares to pick it up.

The tree, 33 words
nsubjcopdetnmod:posscasecaseoblnsubjacl:relcldetamodobjccconjcaseamodoblaclcasedetoblpunctadvmodparataxisccconjcasedetoblmarkadvclobjcompound:prtpunctrootHopscotchNOUNisAUXaDETchildrenNOUN'sPARTgameNOUNinADPwhichPRONyouPRONthrowVERBaDETsmallADJstoneNOUNorCCONJmarkerNOUNintoADPnumberedVERBsquaresNOUNdrawnVERBonADPtheDETgroundNOUN,PUNCTthenADVhopVERBandCCONJjumpVERBthroughADPtheDETsquaresNOUNtoPARTpickVERBitPRONupADP.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HopscotchhopscotchNOUNNumber=Sing6 gamensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 gamecop
3aaDETDefinite=Ind PronType=Art4 childrendet
4childrenchildNOUNNumber=Plur6 gamenmod:poss
5's'sPART_4 childrencase
6gamegameNOUNNumber=Singrootroot
7ininADP_8 whichcase
8whichwhichPRONPronType=Rel10 throwobl
9youyouPRONCase=Nom Person=2 PronType=Prs10 thrownsubj
10throwthrowVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin6 gameacl:relcl
11aaDETDefinite=Ind PronType=Art13 stonedet
12smallsmallADJDegree=Pos13 stoneamod
13stonestoneNOUNNumber=Sing10 throwobj
14ororCCONJ_15 markercc
15markermarkerNOUNNumber=Sing13 stoneconj
16intointoADP_18 squarescase
17numberednumberVERBTense=Past VerbForm=Part Voice=Pass18 squaresamod
18squaressquareNOUNNumber=Plur10 throwobl
19drawndrawVERBTense=Past VerbForm=Part Voice=Pass18 squaresacl
20ononADP_22 groundcase
21thetheDETDefinite=Def PronType=Art22 grounddet
22groundgroundNOUNNumber=Sing19 drawnobl
23,,PUNCT_25 hoppunct
24thenthenADVPronType=Dem25 hopadvmod
25hophopVERBMood=Imp VerbForm=Fin10 throwparataxis
26andandCCONJ_27 jumpcc
27jumpjumpVERBMood=Imp VerbForm=Fin25 hopconj
28throughthroughADP_30 squarescase
29thetheDETDefinite=Def PronType=Art30 squaresdet
30squaressquareNOUNNumber=Plur27 jumpobl
31totoPART_32 pickmark
32pickpickVERBVerbForm=Inf27 jumpadvcl
33ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs32 pickobj
34upupADP_32 pickcompound:prt
35..PUNCT_6 gamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentHopscotcha children's gametree rules
2throwpresentyoua small stone or markera children's gameinto numbered squares resultvn throw-17.1-1-1 «NP V NP PP.result»: agent=Causer stone=Theme into square=Result
3numberparticiplevn classify-29.10 «NP V NP»: agent=Agent
4drawparticiplenumbered squares not said herethe groundvn scribble-25.2-1 «NP V NP PP.destination»: agent=Agent on ground=Destination
5hopinfinitivethenvn run-51.3.2-1 «NP V»: agent=Theme
6jumpinfinitivethe squaresvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme through square=Trajectory
7pick upto-infinitiveHopscotchvn discover-84-1 «NP V NP»: agent=Agent it=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Example 1

We drew a hopscotch grid on the pavement with chalk.

nsubjdetcompoundobjcasedetoblcasenmodpunctrootWePRONdrewVERBaDEThopscotchNOUNgridNOUNonADPtheDETpavementNOUNwithADPchalkNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 drewnsubj
2drewdrawVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art5 griddet
4hopscotchhopscotchNOUNNumber=Sing5 gridcompound
5gridgridNOUNNumber=Sing2 drewobj
6ononADP_8 pavementcase
7thetheDETDefinite=Def PronType=Art8 pavementdet
8pavementpavementNOUNNumber=Sing2 drewobl
9withwithADP_10 chalkcase
10chalkchalkNOUNNumber=Sing8 pavementnmod
11..PUNCT_2 drewpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawpastWea hopscotch gridthe pavement with chalkvn scribble-25.2-1 «NP V NP PP.destination»: agent=Agent grid=Theme on pavement=Destination

Example 2

In hopscotch you hop on one foot in the single squares.

caseoblnsubjcasenummodoblcasedetamodoblpunctrootInADPhopscotchNOUNyouPRONhopVERBonADPoneNUMfootNOUNinADPtheDETsingleADJsquaresNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 hopscotchcase
2hopscotchhopscotchNOUNNumber=Sing4 hopobl
3youyouPRONCase=Nom Person=2 PronType=Prs4 hopnsubj
4hophopVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Finrootroot
5ononADP_7 footcase
6oneoneNUMNumForm=Word NumType=Card7 footnummod
7footfootNOUNNumber=Sing4 hopobl
8ininADP_11 squarescase
9thetheDETDefinite=Def PronType=Art11 squaresdet
10singlesingleADJDegree=Pos11 squaresamod
11squaressquareNOUNNumber=Plur4 hopobl
12..PUNCT_4 hoppunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hoppresentyouhopscotchon one foot; in the single squaresvn run-51.3.2-1 «NP V PP.location»: agent=Theme in hopscotch=Trajectory

Example 3

I threw my stone onto square five.

nsubjnmod:possobjcaseobjnummodpunctrootIPRONthrewVERBmyPRONstoneNOUNontoADPsquareNOUNfiveNUM.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 threwnsubj
2threwthrowVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs4 stonenmod:poss
4stonestoneNOUNNumber=Sing2 threwobj
5ontoontoADP_6 squarecase
6squaresquareNOUNNumber=Sing2 threwobj
7fivefiveNUMNumForm=Word NumType=Card6 squarenummod
8..PUNCT_2 threwpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1throwpastImy stonevn throw-17.1-1-1 «NP V NP-Dative NP»: agent=Agent stone=Destination square=Theme

Example 4

She lost her balance and stepped on a line, so it was my turn.

The tree, 14 words
nsubjnmod:possobjccconjcasedetoblpunctadvmodnsubjcopnmod:possconjpunctrootShePRONlostVERBherPRONbalanceNOUNandCCONJsteppedVERBonADPaDETlineNOUN,PUNCTsoADVitPRONwasAUXmyPRONturnNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 lostnsubj
2lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs4 balancenmod:poss
4balancebalanceNOUNNumber=Sing2 lostobj
5andandCCONJ_6 steppedcc
6steppedstepVERBTense=Past VerbForm=Part Voice=Pass4 balanceconj
7ononADP_9 linecase
8aaDETDefinite=Ind PronType=Art9 linedet
9linelineNOUNNumber=Sing6 steppedobl
10,,PUNCT_15 turnpunct
11sosoADV_15 turnadvmod
12ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs15 turnnsubj
13wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin15 turncop
14mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs15 turnnmod:poss
15turnturnNOUNNumber=Sing4 balanceconj
16..PUNCT_2 lostpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastSheher balance and my turnvn succeed-74-3-1 «NP V NP»: agent=Agent balance=Eventuality
2stepparticipleShe not said herea linevn run-51.3.2 «NP V PP.location»: agent=Theme on line=Trajectory
3is apastlinemy turntree rules
4balanceher = shenom balance «state intransitive»: poss=agent

Example 5

Our playground has a hopscotch painted on it.

nmod:possnsubjdetobjaclcaseoblpunctrootOurPRONplaygroundNOUNhasVERBaDEThopscotchNOUNpaintedVERBonADPitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OurourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs2 playgroundnmod:poss
2playgroundplaygroundNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 hopscotchdet
5hopscotchhopscotchNOUNNumber=Sing3 hasobj
6paintedpaintVERBTense=Past VerbForm=Part Voice=Pass5 hopscotchacl
7ononADP_8 itcase
8ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs6 paintedobl
9..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentOur playgrounda hopscotchvn birth-28.2-1 «NP V NP»: agent=Agent hopscotch=Patient
2paintparticiplea hopscotch not said hereplaygroundvn image_impression-25.1 «NP V NP.theme PP.destination»: agent=Agent on it=Destination

Example 6

We played hopscotch counting in twos.

nsubjobjaclcaseoblpunctrootWePRONplayedVERBhopscotchNOUNcountingVERBinADPtwosNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 playednsubj
2playedplayVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3hopscotchhopscotchNOUNNumber=Sing2 playedobj
4countingcountVERBVerbForm=Ger3 hopscotchacl
5ininADP_6 twoscase
6twostwoNOUNNumber=Plur4 countingobl
7..PUNCT_2 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpastWehopscotchvn use-105.1 «NP V NP»: agent=Agent hopscotch=Theme
2countgerundhopscotch not said heretwosvn matter-91 «NP V»: agent=Stimulus

Example 7

Some played at marbles, at hopscotch, at ball.

nsubj:passcaseoblpunctcaseoblpunctcaseoblpunctrootSomeDETplayedVERBatADPmarblesNOUN,PUNCTatADPhopscotchNOUN,PUNCTatADPballNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 playednsubj:pass
2playedplayVERBTense=Past VerbForm=Part Voice=Passrootroot
3atatADP_4 marblescase
4marblesmarbleNOUNNumber=Plur2 playedobl
5,,PUNCT_7 hopscotchpunct
6atatADP_7 hopscotchcase
7hopscotchhopscotchNOUNNumber=Sing2 playedobl
8,,PUNCT_10 ballpunct
9atatADP_10 ballcase
10ballballNOUNNumber=Sing2 playedobl
11..PUNCT_2 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playparticiple · passiveSomemarblesat hopscotch; at ballvn use-105.1 «NP V NP»: subject=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/H/hopscotch/