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hyperactive

Who acts: Hyperactive, medicine hyperactivity, condition, people, puppy, little brother · What happens: mean, keep, stay, be, make, sit · To what, where: part, hyperactivity, Hyperactive, ADHD, quick running game, hyperactive class

«hyperactive» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: hyperactive in the school dictionary.

Meaning 1

Hyperactive means much more active than normal, unable to keep still or stay calm.

The tree, 14 words
nsubjadvmodadvmodccompcaseoblpunctconjmarkxcompadvmodccconjxcomppunctrootHyperactiveNOUNmeansVERBmuchADVmoreADVactiveADJthanADPnormalADJ,PUNCTunableADJtoPARTkeepVERBstillADVorCCONJstayVERBcalmADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HyperactivehyperactiveNOUNNumber=Sing2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3muchmuchADV_4 moreadvmod
4moremoreADVDegree=Cmp5 activeadvmod
5activeactiveADJDegree=Pos2 meansccomp
6thanthanADP_7 normalcase
7normalnormalADJDegree=Pos5 activeobl
8,,PUNCT_9 unablepunct
9unableunableADJDegree=Pos5 activeconj
10totoPART_11 keepmark
11keepkeepVERBVerbForm=Inf9 unablexcomp
12stillstillADV_11 keepadvmod
13ororCCONJ_14 staycc
14staystayVERBVerbForm=Inf11 keepconj
15calmcalmADJDegree=Pos14 stayxcomp
16..PUNCT_2 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentHyperactivevn intend-61.2-1 «NP V S»: agent=Agent
2keepto-infinitiveHyperactive not said herestillvn keep-15.2 «NP V NP»: agent=Agent
3stayinfinitiveHyperactive not said herecalm propertyvn exist-47.1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

In medicine, hyperactivity is a part of ADHD, a condition that makes it hard for some people to sit still and concentrate.

The tree, 22 words
casecompoundpunctnsubjcopdetcasenmodpunctdetparataxisnsubjacl:relclobjxcompmarkdetnsubjmarkccompadvmodccconjpunctrootInADPmedicineNOUN,PUNCThyperactivityNOUNisAUXaDETpartNOUNofADPADHDNOUN,PUNCTaDETconditionNOUNthatPRONmakesVERBitPRONhardADJforSCONJsomeDETpeopleNOUNtoPARTsitVERBstillADVandCCONJconcentrateVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 medicinecase
2medicinemedicineNOUNNumber=Sing4 hyperactivitycompound
3,,PUNCT_2 medicinepunct
4hyperactivityhyperactivityNOUNNumber=Sing7 partnsubj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 partcop
6aaDETDefinite=Ind PronType=Art7 partdet
7partpartNOUNNumber=Singrootroot
8ofofADP_9 ADHDcase
9ADHDadhdNOUNNumber=Sing7 partnmod
10,,PUNCT_12 conditionpunct
11aaDETDefinite=Ind PronType=Art12 conditiondet
12conditionconditionNOUNNumber=Sing7 partparataxis
13thatthatPRONPronType=Rel14 makesnsubj
14makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 conditionacl:relcl
15ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs14 makesobj
16hardhardADJDegree=Pos14 makesxcomp
17forforSCONJ_21 sitmark
18somesomeDETPronType=Ind19 peopledet
19peoplepeopleNOUNNumber=Plur21 sitnsubj
20totoPART_21 sitmark
21sitsitVERBVerbForm=Inf16 hardccomp
22stillstillADV_21 sitadvmod
23andandCCONJ_24 concentratecc
24concentrateconcentrateVERBVerbForm=Inf21 sitconj
25..PUNCT_7 partpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentmedicine hyperactivitya partof ADHDtree rules
2makepresenta conditionhyperactivityhard propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product
3sitto-infinitivesome peoplestillvn assuming_position-50 «NP V»: agent=Agent
4concentrateinfinitivesome people not said herevn focus-87.1 «NP V PP.topic»: agent=Agent

Meaning 3

Usage: informal — kept apart, not parsed.

Hyperactive is used jokingly about someone very excited, like after too many sweets.

The tree, 13 words
nsubj:passaux:passadvmodcaseobladvmodamodpunctcasecaseadvmodamodconjpunctrootHyperactiveNOUNisAUXusedVERBjokinglyADVaboutADPsomeonePRONveryADVexcitedADJ,PUNCTlikeADPafterADPtooADVmanyADJsweetsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HyperactivehyperactiveNOUNNumber=Sing3 usednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 usedaux:pass
3useduseVERBTense=Past VerbForm=Part Voice=Passrootroot
4jokinglyjokinglyADV_3 usedadvmod
5aboutaboutADP_6 someonecase
6someonesomeonePRONNumber=Sing PronType=Ind3 usedobl
7veryveryADV_8 excitedadvmod
8excitedexcitedADJDegree=Pos6 someoneamod
9,,PUNCT_14 sweetspunct
10likelikeADP_14 sweetscase
11afterafterADP_14 sweetscase
12tootooADV_13 manyadvmod
13manymanyADJDegree=Pos14 sweetsamod
14sweetssweetNOUNNumber=Plur3 usedconj
15..PUNCT_3 usedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepresent · passiveHyperactiveabout someone; jokingly propertyvn eat-39.1 «NP V NP»: subject=Patient

Example 1

The puppy is hyperactive and runs around all day.

detnsubjcopccconjadvmoddetobl:unmarkedpunctrootTheDETpuppyNOUNisAUXhyperactiveADJandCCONJrunsVERBaroundADVallDETdayNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 puppydet
2puppypuppyNOUNNumber=Sing4 hyperactivensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 hyperactivecop
4hyperactivehyperactiveADJDegree=Posrootroot
5andandCCONJ_6 runscc
6runsrunVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 hyperactiveconj
7aroundaroundADV_6 runsadvmod
8allallDETPronType=Tot9 daydet
9daydayNOUNNumber=Sing6 runsobl:unmarked
10..PUNCT_4 hyperactivepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe puppyhyperactive propertytree rules
2run aroundpresentthe puppy not said heredayaround propertyvn run-51.3.2-2-1 «NP V»: agent=Theme

Example 2

My little brother gets hyperactive at birthday parties.

nmod:possamodnsubjxcompcasecompoundoblpunctrootMyPRONlittleADJbrotherNOUNgetsVERBhyperactiveADJatADPbirthdayNOUNpartiesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs3 brothernmod:poss
2littlelittleADJDegree=Pos3 brotheramod
3brotherbrotherNOUNNumber=Sing4 getsnsubj
4getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5hyperactivehyperactiveADJDegree=Pos4 getsxcomp
6atatADP_8 partiescase
7birthdaybirthdayNOUNNumber=Sing8 partiescompound
8partiespartyNOUNNumber=Plur5 hyperactiveobl
9..PUNCT_4 getspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpresentMy little brotherhyperactive propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Example 3

Some children with ADHD are hyperactive and find it hard to sit still.

detnsubjcasenmodcopccconjobjxcompmarkxcompadvmodpunctrootSomeDETchildrenNOUNwithADPADHDNOUNareAUXhyperactiveADJandCCONJfindVERBitPRONhardADJtoPARTsitVERBstillADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 childrendet
2childrenchildNOUNNumber=Plur6 hyperactivensubj
3withwithADP_4 ADHDcase
4ADHDadhdNOUNNumber=Sing2 childrennmod
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 hyperactivecop
6hyperactivehyperactiveADJDegree=Posrootroot
7andandCCONJ_8 findcc
8findfindVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 hyperactiveconj
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 findobj
10hardhardADJDegree=Pos8 findxcomp
11totoPART_12 sitmark
12sitsitVERBVerbForm=Inf10 hardxcomp
13stillstillADV_12 sitadvmod
14..PUNCT_6 hyperactivepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentsome children with ADHDhyperactive propertytree rules
2findpresentsome children with ADHD not said hereADHDhard propertyvn discover-84 «NP V NP»: agent=Agent it=Topic
3sitto-infinitiveADHD not said herestillvn assuming_position-50 «NP V»: agent=Agent

Example 4

After two fizzy drinks, Sam was totally hyper.

casenummodamodoblpunctnsubjcopadvmodpunctrootAfterADPtwoNUMfizzyADJdrinksNOUN,PUNCTSamPROPNwasAUXtotallyADVhyperADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AfterafterADP_4 drinkscase
2twotwoNUMNumForm=Word NumType=Card4 drinksnummod
3fizzyfizzyADJDegree=Pos4 drinksamod
4drinksdrinkNOUNNumber=Plur9 hyperobl
5,,PUNCT_4 drinkspunct
6SamSamPROPNNumber=Sing9 hypernsubj
7wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 hypercop
8totallytotallyADV_9 hyperadvmod
9hyperhyperADJDegree=Posrootroot
10..PUNCT_9 hyperpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastSamafter two fizzy drinkshyper, totally propertytree rules

Example 5

The hyperactive squirrel raced up and down the tree.

detamodnsubjadvmodcccasedetconjpunctrootTheDEThyperactiveADJsquirrelNOUNracedVERBupADVandCCONJdownADPtheDETtreeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 squirreldet
2hyperactivehyperactiveADJDegree=Pos3 squirrelamod
3squirrelsquirrelNOUNNumber=Sing4 racednsubj
4racedraceVERBMood=Ind Tense=Past VerbForm=Finrootroot
5upupADV_4 racedadvmod
6andandCCONJ_9 treecc
7downdownADP_9 treecase
8thetheDETDefinite=Def PronType=Art9 treedet
9treetreeNOUNNumber=Sing5 upconj
10..PUNCT_4 racedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1racepastthe hyperactive squirrelvn run-51.3.2-2 «NP V»: agent=Theme

Example 6

The teacher gave the hyperactive class a quick running game.

detnsubjdetamodiobjdetamodcompoundobjpunctrootTheDETteacherNOUNgaveVERBtheDEThyperactiveADJclassNOUNaDETquickADJrunningNOUNgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 teacherdet
2teacherteacherNOUNNumber=Sing3 gavensubj
3gavegiveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art6 classdet
5hyperactivehyperactiveADJDegree=Pos6 classamod
6classclassNOUNNumber=Sing3 gaveiobj
7aaDETDefinite=Ind PronType=Art10 gamedet
8quickquickADJDegree=Pos10 gameamod
9runningrunningNOUNNumber=Sing10 gamecompound
10gamegameNOUNNumber=Sing3 gaveobj
11..PUNCT_3 gavepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepastthe teachera quick running gamethe hyperactive classvn give-13.1-1 «NP V NP-Dative NP»: agent=Agent class=Recipient game=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/H/hyperactive/