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jinx

Who acts: jinx, people, two people, you, it, He · What happens: be, believe, bring, jinx, joke, talk · To what, where: person, that, bad luck, something, luck, Jinx · Speech: someone speaks here

«jinx» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: jinx in the school dictionary.

Meaning 1

A jinx is a person or thing that people believe brings bad luck.

detnsubjcopdetccconjobjnsubjcsubjparataxisamodobjpunctrootADETjinxNOUNisAUXaDETpersonNOUNorCCONJthingNOUNthatPRONpeopleNOUNbelieveVERBbringsVERBbadADJluckNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 jinxdet
2jinxjinxNOUNNumber=Sing5 personnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personcop
4aaDETDefinite=Ind PronType=Art5 persondet
5personpersonNOUNNumber=Singrootroot
6ororCCONJ_7 thingcc
7thingthingNOUNNumber=Sing5 personconj
8thatthatPRONPronType=Rel10 believeobj
9peoplepeopleNOUNNumber=Plur10 believensubj
10believebelieveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin11 bringscsubj
11bringsbringVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personparataxis
12badbadADJDegree=Pos13 luckamod
13luckluckNOUNNumber=Sing11 bringsobj
14..PUNCT_5 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta jinxa person or thingtree rules
2believepresentpeoplethatvn admire-31.2 «NP V NP»: agent=Experiencer that=Stimulus
3bringpresentbad luckvn bring-11.3-1 «NP V NP together»: agent=Agent luck=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To jinx something is to bring bad luck to it, often (people joke) by talking about it too early.

The tree, 19 words
markadvclobjcopmarkamodobjcaseoblpunctadvmodpunctnsubjparataxispunctmarkadvclcaseobladvmodadvmodpunctrootToPARTjinxVERBsomethingPRONisAUXtoPARTbringVERBbadADJluckNOUNtoADPitPRON,PUNCToftenADV(PUNCTpeopleNOUNjokeVERB)PUNCTbySCONJtalkingVERBaboutADPitPRONtooADVearlyADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 jinxmark
2jinxjinxVERBVerbForm=Inf6 bringadvcl
3somethingsomethingPRONNumber=Sing PronType=Ind2 jinxobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 bringcop
5totoPART_6 bringmark
6bringbringVERBMood=Imp VerbForm=Finrootroot
7badbadADJDegree=Pos8 luckamod
8luckluckNOUNNumber=Sing6 bringobj
9totoADP_10 itcase
10ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs6 bringobl
11,,PUNCT_15 jokepunct
12oftenoftenADV_15 jokeadvmod
13((PUNCT_15 jokepunct
14peoplepeopleNOUNNumber=Plur15 jokensubj
15jokejokeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 bringparataxis
16))PUNCT_15 jokepunct
17bybySCONJ_18 talkingmark
18talkingtalkVERBTense=Pres VerbForm=Part15 jokeadvcl
19aboutaboutADP_20 itcase
20ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs18 talkingobl
21tootooADV_22 earlyadvmod
22earlyearlyADVDegree=Pos18 talkingadvmod
23..PUNCT_6 bringpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1jinxto-infinitivesomethingtree rules
2ispresentluckbring propertytree rules
3joke speech: otherpresentpeopleoften propertyvn chit_chat-37.6 «NP V»: agent=Agent
4talkgerundpeople not said hereabout luck; early propertyvn talk-37.5 «NP V PP.topic»: agent=Agent about it=Topic

Meaning 3

Usage: game — kept apart, not parsed.

«Jinx!» is called out in a children's game when two people say the same word at the same time.

The tree, 20 words
punctnsubj:passpunctpunctaux:passcompound:prtcasedetnmod:posscaseobladvmodnummodnsubjparataxisdetamodobjcasedetamodoblpunctroot«PUNCTJinxNOUN!PUNCT»PUNCTisAUXcalledVERBoutADPinADPaDETchildrenNOUN'sPARTgameNOUNwhenADVtwoNUMpeopleNOUNsayVERBtheDETsameADJwordNOUNatADPtheDETsameADJtimeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 Jinxpunct
2JinxjinxNOUNNumber=Sing6 callednsubj:pass
3!!PUNCT_2 Jinxpunct
4»»PUNCT_2 Jinxpunct
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 calledaux:pass
6calledcallVERBTense=Past VerbForm=Part Voice=Passrootroot
7outoutADP_6 calledcompound:prt
8ininADP_12 gamecase
9aaDETDefinite=Ind PronType=Art10 childrendet
10childrenchildNOUNNumber=Plur12 gamenmod:poss
11's'sPART_10 childrencase
12gamegameNOUNNumber=Sing6 calledobl
13whenwhenADVPronType=Int16 sayadvmod
14twotwoNUMNumForm=Word NumType=Card15 peoplenummod
15peoplepeopleNOUNNumber=Plur16 saynsubj
16saysayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 calledparataxis
17thetheDETDefinite=Def PronType=Art19 worddet
18samesameADJDegree=Pos19 wordamod
19wordwordNOUNNumber=Sing16 sayobj
20atatADP_23 timecase
21thetheDETDefinite=Def PronType=Art23 timedet
22samesameADJDegree=Pos23 timeamod
23timetimeNOUNNumber=Sing16 sayobl
24..PUNCT_6 calledpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1call out speech: assertpresent · passiveJinxa children's gamevn initiate_communication-37.4.2-1 «NP V NP.recipient»: subject=Recipient
2say speech: assertpresenttwo peoplethe same wordtimevn say-37.7-1-1 «NP V NP.topic»: agent=Agent word=Topic

Example 1

Don't say it's going to be sunny, you'll jinx it!

The tree, 13 words
auxadvmodnsubjauxccompmarkcopxcomppunctnsubjauxconjobjpunctrootDoAUXn'tPARTsayVERBitPRON'sAUXgoingVERBtoPARTbeAUXsunnyADJ,PUNCTyouPRON'llAUXjinxVERBitPRON!PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DodoAUXMood=Imp VerbForm=Fin3 sayaux
2n'tnotPARTPolarity=Neg3 sayadvmod
3saysayVERBMood=Imp VerbForm=Finrootroot
4ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs6 goingnsubj
5'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 goingaux
6goinggoVERBTense=Pres VerbForm=Part3 sayccomp
7totoPART_9 sunnymark
8bebeAUXVerbForm=Inf9 sunnycop
9sunnysunnyADJDegree=Pos6 goingxcomp
10,,PUNCT_13 jinxpunct
11youyouPRONCase=Nom Person=2 PronType=Prs13 jinxnsubj
12'llwillAUXVerbForm=Fin13 jinxaux
13jinxjinxVERBVerbForm=Inf3 sayconj
14ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs13 jinxobj
15!!PUNCT_3 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not say speech: assertimperative · do-supportyou not said herevn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2gopresent · progressiveitvn disappearance-48.2-1 «NP V»: agent=Theme
3isto-infinitivesunny propertytree rules
4jinxfutureyouittree rules

Example 2

He thinks the number 13 is a jinx.

nsubjdetnsubjflatcopdetccomppunctrootHePRONthinksVERBtheDETnumberNOUN13NUMisAUXaDETjinxNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 thinksnsubj
2thinksthinkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 numberdet
4numbernumberNOUNNumber=Sing8 jinxnsubj
51313NUMNumForm=Digit NumType=Card4 numberflat
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 jinxcop
7aaDETDefinite=Ind PronType=Art8 jinxdet
8jinxjinxNOUNNumber=Sing2 thinksccomp
9..PUNCT_2 thinkspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1think speech: otherpresentHevn focus-87.1-1 «NP V»: agent=Agent
2is apresentthe numbera jinxtree rules

Example 3

«Jinx!» we both shouted at once.

punctnsubjpunctpunctnsubjadvmodcaseoblpunctroot«PUNCTJinxNOUN!PUNCT»PUNCTwePRONbothADVshoutedVERBatADPonceADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 Jinxpunct
2JinxjinxNOUNNumber=Sing7 shoutednsubj
3!!PUNCT_2 Jinxpunct
4»»PUNCT_2 Jinxpunct
5wewePRONCase=Nom Number=Plur Person=1 PronType=Prs7 shoutednsubj
6bothbothADV_7 shoutedadvmod
7shoutedshoutVERBTense=Past VerbForm=Finrootroot
8atatADP_9 oncecase
9onceonceADVNumForm=Word NumType=Mult7 shoutedobl
10..PUNCT_7 shoutedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expresspastJinxboth propertyvn manner_speaking-37.3 «NP V»: agent=Agent

Example 4

The team felt jinxed after losing five games.

detnsubjxcompmarkadvclnummodobjpunctrootTheDETteamNOUNfeltVERBjinxedVERBafterSCONJlosingVERBfiveNUMgamesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 teamdet
2teamteamNOUNNumber=Sing3 feltnsubj
3feltfeelVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4jinxedjinxVERBTense=Past VerbForm=Part Voice=Pass3 feltxcomp
5afterafterSCONJ_6 losingmark
6losingloseVERBTense=Pres VerbForm=Part4 jinxedadvcl
7fivefiveNUMNumForm=Word NumType=Card8 gamesnummod
8gamesgameNOUNNumber=Plur6 losingobj
9..PUNCT_3 feltpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1feelpastthe teamvn conjecture-29.5-2 «NP V that S»: agent=Agent clause=Theme
2jinxparticiplethe team not said heretree rules
3losegerundthe team not said herefive gamesvn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality

Example 5

Some sailors believed a cat on board was a jinx.

detnsubjdetobjcasensubjcopdetoblpunctrootSomeDETsailorsNOUNbelievedVERBaDETcatNOUNonADPboardNOUNwasAUXaDETjinxNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 sailorsdet
2sailorssailorNOUNNumber=Plur3 believednsubj
3believedbelieveVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 catdet
5catcatNOUNNumber=Sing3 believedobj
6ononADP_10 jinxcase
7boardboardNOUNNumber=Sing10 jinxnsubj
8wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin10 jinxcop
9aaDETDefinite=Ind PronType=Art10 jinxdet
10jinxjinxNOUNNumber=Sing3 believedobl
11..PUNCT_3 believedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1believepastsome sailorsa catvn admire-31.2 «NP V NP»: agent=Experiencer cat=Stimulus
2ispastboarda jinxtree rules

Example 6

Saying the word does not really jinx anything.

csubjdetobjauxadvmodadvmodobjpunctrootSayingVERBtheDETwordNOUNdoesAUXnotPARTreallyADVjinxVERBanythingPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SayingsayVERBTense=Pres VerbForm=Part7 jinxcsubj
2thetheDETDefinite=Def PronType=Art3 worddet
3wordwordNOUNNumber=Sing1 Sayingobj
4doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 jinxaux
5notnotPARTPolarity=Neg7 jinxadvmod
6reallyreallyADV_7 jinxadvmod
7jinxjinxVERBVerbForm=Infrootroot
8anythinganythingPRONNumber=Sing PronType=Ind7 jinxobj
9..PUNCT_7 jinxpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertgerundthe wordvn say-37.7-1-1 «NP V NP.topic»: agent=Agent word=Topic
2not jinxpresent · do-supportSayinganythingtree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/J/jinx/