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ko

Who acts: boxing, knockout, fight, someone, KO, boxer · What happens: hit, not get up, end, knock out, make, fall · To what, where: other fighter, someone, games, character, third round, K.O · Speech: someone speaks here

«ko» in the school dictionary: its 4 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: ko in the school dictionary.

Meaning 1

Usage: sport — kept apart, not parsed.

Short for «knockout»: in boxing, hitting the other fighter so hard they cannot get up and the fight ends.

The tree, 20 words
amodcasepunctpunctpunctcaseconjpunctacldetamodobjadvmodadvmodnsubjauxadvmodadvclcompound:prtccdetnsubjconjpunctrootShortADJforADP«PUNCTknockoutNOUN»PUNCT:PUNCTinADPboxingNOUN,PUNCThittingVERBtheDETotherADJfighterNOUNsoADVhardADVtheyPRONcanAUXnotPARTgetVERBupADPandCCONJtheDETfightNOUNendsVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShortshortADJDegree=Pos4 knockoutamod
2forforADP_4 knockoutcase
3««PUNCT_4 knockoutpunct
4knockoutknockoutNOUNNumber=Singrootroot
5»»PUNCT_4 knockoutpunct
6::PUNCT_8 boxingpunct
7ininADP_8 boxingcase
8boxingboxingNOUNNumber=Sing4 knockoutconj
9,,PUNCT_10 hittingpunct
10hittinghitVERBVerbForm=Ger8 boxingacl
11thetheDETDefinite=Def PronType=Art13 fighterdet
12otherotherADJDegree=Pos13 fighteramod
13fighterfighterNOUNNumber=Sing10 hittingobj
14sosoADV_15 hardadvmod
15hardhardADVDegree=Pos19 getadvmod
16theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs19 getnsubj
17cancanAUXVerbForm=Fin19 getaux
18notnotPARTPolarity=Neg19 getadvmod
19getgetVERBVerbForm=Inf10 hittingadvcl
20upupADP_19 getcompound:prt
21andandCCONJ_24 endscc
22thetheDETDefinite=Def PronType=Art23 fightdet
23fightfightNOUNNumber=Sing24 endsnsubj
24endsendVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 getconj
25..PUNCT_4 knockoutpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hitgerundboxing not said herethe other fightervn contiguous_location-47.8-1 «NP V NP»: agent=Theme fighter=Co-Theme
2not get upcanknockouthard propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
3endpresentthe fightvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Usage: informal — kept apart, not parsed.

To knock someone out; also to make someone fall asleep or very tired.

The tree, 13 words
markadvclobjcompound:prtpunctadvmodmarkobjxcompxcompccadvmodconjpunctrootToPARTknockVERBsomeonePRONoutADP;PUNCTalsoADVtoPARTmakeVERBsomeonePRONfallVERBasleepADJorCCONJveryADVtiredADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 knockmark
2knockknockVERBVerbForm=Inf8 makeadvcl
3someonesomeonePRONNumber=Sing PronType=Ind2 knockobj
4outoutADP_2 knockcompound:prt
5;;PUNCT_2 knockpunct
6alsoalsoADV_8 makeadvmod
7totoPART_8 makemark
8makemakeVERBMood=Imp VerbForm=Finrootroot
9someonesomeonePRONNumber=Sing PronType=Ind8 makeobj
10fallfallVERBVerbForm=Inf8 makexcomp
11asleepasleepADJDegree=Pos10 fallxcomp
12ororCCONJ_14 tiredcc
13veryveryADV_14 tiredadvmod
14tiredtiredADJDegree=Pos11 asleepconj
15..PUNCT_8 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1knock outto-infinitivesomeonevn split-23.2 «NP V NP apart»: agent=Agent someone=Patient
2maketo-infinitivesomeonetree rules
3fallinfinitivesomeone not said hereasleep propertyvn occur-48.3 «NP V»: agent=Theme

Meaning 3

In games and video games, «KO» means a character has been beaten.

The tree, 12 words
caseoblcccompoundconjpunctpunctnsubjpunctdetnsubjauxaux:passccomppunctrootInADPgamesNOUNandCCONJvideoNOUNgamesNOUN,PUNCT«PUNCTKONOUN»PUNCTmeansVERBaDETcharacterNOUNhasAUXbeenAUXbeatenVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 gamescase
2gamesgameNOUNNumber=Plur10 meansobl
3andandCCONJ_5 gamescc
4videovideoNOUNNumber=Sing5 gamescompound
5gamesgameNOUNNumber=Plur2 gamesconj
6,,PUNCT_2 gamespunct
7««PUNCT_8 KOpunct
8KOkoNOUNNumber=Sing10 meansnsubj
9»»PUNCT_8 KOpunct
10meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
11aaDETDefinite=Ind PronType=Art12 characterdet
12charactercharacterNOUNNumber=Sing15 beatennsubj
13hashaveAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 beatenaux
14beenbeAUXTense=Past VerbForm=Part15 beatenaux:pass
15beatenbeatVERBTense=Past VerbForm=Part Voice=Pass10 meansccomp
16..PUNCT_10 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentKOgames and video gamesvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2beatpresent · perfect · passivea charactervn sound_emission-43.2 «PP.location V NP»: subject=Theme

Meaning 4

Usage: Ko — kept apart, not parsed.

A surname, for example in Korea and China (a name).

detpunctcasenmodcasenmodccconjpunctdetappospunctpunctrootADETsurnameNOUN,PUNCTforADPexampleNOUNinADPKoreaPROPNandCCONJChinaPROPN(PUNCTaDETnameNOUN)PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 surnamedet
2surnamesurnameNOUNNumber=Singrootroot
3,,PUNCT_5 examplepunct
4forforADP_5 examplecase
5exampleexampleNOUNNumber=Sing2 surnamenmod
6ininADP_7 Koreacase
7KoreaKoreaPROPNNumber=Sing5 examplenmod
8andandCCONJ_9 Chinacc
9ChinaChinaPROPNNumber=Sing7 Koreaconj
10((PUNCT_12 namepunct
11aaDETDefinite=Ind PronType=Art12 namedet
12namenameNOUNNumber=Sing2 surnameappos
13))PUNCT_12 namepunct
14..PUNCT_2 surnamepunct

The frames reader finds no event or fact in this sentence.

Example 1

The boxer won by KO in the third round.

detnsubjcaseoblcasedetamodoblpunctrootTheDETboxerNOUNwonVERBbyADPKOPROPNinADPtheDETthirdADJroundNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 boxerdet
2boxerboxerNOUNNumber=Sing3 wonnsubj
3wonwinVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4bybyADP_5 KOcase
5KOKOPROPNNumber=Sing3 wonobl
6ininADP_9 roundcase
7thetheDETDefinite=Def PronType=Art9 rounddet
8thirdthirdADJDegree=Pos NumForm=Word NumType=Ord9 roundamod
9roundroundNOUNNumber=Sing3 wonobl
10..PUNCT_3 wonpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpastthe boxerthe third roundby KOvn succeed-74-2 «NP V PP.eventuality S_ING»: agent=Agent in round=Eventuality

Example 2

«K.O.!» flashed on the game screen.

punctnsubj:passpunctpunctcasedetcompoundoblpunctroot«PUNCTK.OPROPN.!PUNCT»PUNCTflashedVERBonADPtheDETgameNOUNscreenNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 K.Opunct
2K.OK.OPROPNNumber=Sing5 flashednsubj:pass
3.!.!PUNCT_2 K.Opunct
4»»PUNCT_2 K.Opunct
5flashedflashVERBTense=Past VerbForm=Part Voice=Passrootroot
6ononADP_9 screencase
7thetheDETDefinite=Def PronType=Art9 screendet
8gamegameNOUNNumber=Sing9 screencompound
9screenscreenNOUNNumber=Sing5 flashedobl
10..PUNCT_5 flashedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1flashparticiple · passiveK.Othe game screentree rules

Example 3

That long walk totally KO'd me.

detamodnsubjadvmodapposobjpunctrootThatDETlongADJwalkNOUNtotallyADVKOPROPN'dAUXmePRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatDETNumber=Sing PronType=Dem3 walkdet
2longlongADJDegree=Pos3 walkamod
3walkwalkNOUNNumber=Sing6 'dnsubj
4totallytotallyADV_5 KOadvmod
5KOKOPROPNNumber=Sing3 walkappos
6'dhaveAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
7meIPRONCase=Acc Number=Sing Person=1 PronType=Prs6 'dobj
8..PUNCT_6 'dpunct

The frames reader finds no event or fact in this sentence.

Example 4

A TKO means the referee stopped the fight.

detnsubjdetnsubjccompdetobjpunctrootADETTKONOUNmeansVERBtheDETrefereeNOUNstoppedVERBtheDETfightNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 TKOdet
2TKOtkoNOUNNumber=Sing3 meansnsubj
3meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 refereedet
5refereerefereeNOUNNumber=Sing6 stoppednsubj
6stoppedstopVERBMood=Ind Tense=Past VerbForm=Fin3 meansccomp
7thetheDETDefinite=Def PronType=Art8 fightdet
8fightfightNOUNNumber=Sing6 stoppedobj
9..PUNCT_3 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresenta TKOvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2stoppastthe refereethe fightvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality fight=Eventuality

Example 5

The champion's KO punch was famous.

detnmod:posscasecompoundnsubjcoppunctrootTheDETchampionNOUN'sPARTKONOUNpunchNOUNwasAUXfamousADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 championdet
2championchampionNOUNNumber=Sing5 punchnmod:poss
3's'sPART_2 championcase
4KOkoNOUNNumber=Sing5 punchcompound
5punchpunchNOUNNumber=Sing7 famousnsubj
6wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 famouscop
7famousfamousADJDegree=Posrootroot
8..PUNCT_7 famouspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe champion's KO punchfamous propertytree rules
2punchthe championnom punch «act transitive»: poss=agent

Example 6

My little sister was KO'd on the sofa by eight o'clock.

nmod:possamodcopapposcasecasedetnmodcasenummodnmodpunctrootMyPRONlittleADJsisterNOUNwasAUXKOPROPN'dPARTonADPtheDETsofaNOUNbyADPeightNUMo'clockNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs3 sisternmod:poss
2littlelittleADJDegree=Pos3 sisteramod
3sistersisterNOUNNumber=Singrootroot
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 KOcop
5KOKOPROPNNumber=Sing3 sisterappos
6'd'dPART_5 KOcase
7ononADP_9 sofacase
8thetheDETDefinite=Def PronType=Art9 sofadet
9sofasofaNOUNNumber=Sing3 sisternmod
10bybyADP_12 o'clockcase
11eighteightNUMNumForm=Word NumType=Card12 o'clocknummod
12o'clocko'clockNOUNNumber=Sing3 sisternmod
13..PUNCT_3 sisterpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispast'd KOtree rules

Example 7

In the cartoon, the robot got KO'd by a giant rubber duck.

The tree, 13 words
casedetoblpunctdetnsubjobjxcompcasedetamodcompoundoblpunctrootInADPtheDETcartoonNOUN,PUNCTtheDETrobotNOUNgotVERBKOPROPN'dVERBbyADPaDETgiantADJrubberNOUNduckNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2thetheDETDefinite=Def PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing7 gotobl
4,,PUNCT_3 cartoonpunct
5thetheDETDefinite=Def PronType=Art6 robotdet
6robotrobotNOUNNumber=Sing7 gotnsubj
7gotgetVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
8KOKOPROPNNumber=Sing7 gotobj
9'd'VERBTense=Past VerbForm=Part Voice=Pass7 gotxcomp
10bybyADP_14 duckcase
11aaDETDefinite=Ind PronType=Art14 duckdet
12giantgiantADJDegree=Pos14 duckamod
13rubberrubberNOUNNumber=Sing14 duckcompound
14duckduckNOUNNumber=Sing9 'dobl
15..PUNCT_7 gotpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpastthe robotKOthe cartoontree rules
2'participleKO not said hereby a giant rubber ducktree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/K/ko/