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loath

Who acts: Loath, He, goddess, I · What happens: mean, unwill, not want, do, go, be · To what, where: something, bed, goodbye, game · Speech: someone speaks here

«loath» in the school dictionary: its meaning for a pupil and its 3 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: loath in the school dictionary.

Meaning 1

Loath means unwilling, not wanting to do something: loath to go.

nsubjxcomppunctadvmodconjmarkxcompobjpunctamodmarkxcomppunctrootLoathADJmeansVERBunwillingVERB,PUNCTnotPARTwantingVERBtoPARTdoVERBsomethingPRON:PUNCTloathADJtoPARTgoVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LoathloathADJDegree=Pos2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3unwillingunwillVERBVerbForm=Ger2 meansxcomp
4,,PUNCT_6 wantingpunct
5notnotPARTPolarity=Neg6 wantingadvmod
6wantingwantVERBVerbForm=Ger3 unwillingconj
7totoPART_8 domark
8dodoVERBVerbForm=Inf6 wantingxcomp
9somethingsomethingPRONNumber=Sing PronType=Ind8 doobj
10::PUNCT_11 loathpunct
11loathloathADJDegree=Pos9 somethingamod
12totoPART_13 gomark
13gogoVERBVerbForm=Inf11 loathxcomp
14..PUNCT_2 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentLoathvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2unwill not said to happengerundLoath not said heretree rules
3not wantgerundLoath not said herevn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
4do not said to happento-infinitiveLoath not said heresomethingvn act-114-1 «NP V NP»: agent=Agent something=Eventuality
5goto-infinitiveLoath not said herevn disappearance-48.2-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Example 1

He was loath to go to bed.

nsubjcopmarkxcompcaseoblpunctrootHePRONwasAUXloathADJtoPARTgoVERBtoADPbedNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs3 loathnsubj
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 loathcop
3loathloathADJDegree=Posrootroot
4totoPART_5 gomark
5gogoVERBVerbForm=Inf3 loathxcomp
6totoADP_7 bedcase
7bedbedNOUNNumber=Sing5 goobl
8..PUNCT_3 loathpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastHeloath propertytree rules
2goto-infinitiveHe not said herebedvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to bed=Initial_Location

Example 2

The goddess was loath to say goodbye.

detnsubjcopmarkcsubjobjpunctrootTheDETgoddessNOUNwasAUXloathADJtoPARTsayVERBgoodbyeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 goddessdet
2goddessgoddessNOUNNumber=Sing4 loathnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 loathcop
4loathloathADJDegree=Posrootroot
5totoPART_6 saymark
6saysayVERBVerbForm=Inf4 loathcsubj
7goodbyegoodbyeNOUNNumber=Sing6 sayobj
8..PUNCT_4 loathpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe goddessloath propertytree rules
2say speech: assertto-infinitivegoodbyevn say-37.7-1-1 «NP V NP.topic»: agent=Agent goodbye=Topic

Example 3

I am loath to spoil the game.

nsubjcopmarkxcompdetobjpunctrootIPRONamAUXloathADJtoPARTspoilVERBtheDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs3 loathnsubj
2ambeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin3 loathcop
3loathloathADJDegree=Posrootroot
4totoPART_5 spoilmark
5spoilspoilVERBVerbForm=Inf3 loathxcomp
6thetheDETDefinite=Def PronType=Art7 gamedet
7gamegameNOUNNumber=Sing5 spoilobj
8..PUNCT_3 loathpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentIloath propertytree rules
2spoilto-infinitiveI not said herethe gametree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/L/loath/